ultima online

Official Site: Ultima Online
Studio: Broadsword Entertainment/EA (formerly Mythic)
Launch Date: September 24, 1997
Genre: Isometric Fantasy Sandbox
Business Model: Subscription (Cash Shop)
Platform: PC

Your stuff, can I have it?

Ultima Online celebrates Halloween, tests Jolly Roger patch, and ends event program

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The 22-year-old Ultima Online is busy celebrating more than just its birthday: It's also celebrating Halloween and the Jolly Roger patch, which hit the...

Legends of Aria is going semi-free-to-play with sweeping New Dawn update

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If you've been feeling a bit confused by all of Legends of Aria's recent changes, my friends, you are not alone. Back in August,...

EA is bringing an unspecified number of games back to Steam along with the EA Access plan

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While it's not the death of Origin, this bit of news certainly sounds like the dull, wet thud of an axe ramming into its...

Raph Koster’s new MMORPG will reward social gameplay, not just hack-n-slash

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Since announcing he is building a new MMORPG with the apparently respectably funded new Playcraft studio, Raph Koster has been doing a long string...

The Game Archaeologist: A brief history of Multi-User Dungeons

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You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim...

Flameseeker Chronicles: Is it time for Guild Wars 3?

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Earlier this month, ArenaNet announced that President Mike O’Brien, former game director on both the original Guild Wars and Guild Wars 2, was leaving...

Legends of Aria is overhauling its PvP system once again

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Remember this past summer when Citadel Studios announced that it was finally launching Legends of Aria on Steam with a huge overhaul patch that...

Perfect Ten: Kickstarter MMOs that raised the most money

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The rise of crowdfunding in the mid-2010s swept a large wave of MMORPGs our way that might never have happened otherwise. For a while...

Pantheon’s Brad McQuaid’s recent dev blogs cover everything from PvP to instancing

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Pantheon fans, if you haven't swung by the official site in a few days, you definitely should. Visionary Realms' Brad "Aradune" McQuaid has been...

Raph Koster’s new MMORPG will be more than ‘just hack and slashing your way through levels’

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Yesterday, we reported on something pretty thrilling for long-time MMORPG fans: Raph Koster, one of the brains behind classic MMORPG sandboxes Ultima Online and...
No screenshots yet, obviously.

Raph Koster is making a new MMO and just raised $2.7M in seed funding to do it

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So, who wants a new and well-funded MMORPG from the guy who literally wrote the book on virtual worlds? I knew you would. Raph...

Perfect Ten: Solo prequel games to MMORPGs

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When studios go about making MMORPGs, risk comes along with the effect as a matter of course. The only question is how to reduce...
Shiny!

Ultima Online turns 22 years old today, teases upcoming Jolly Roger update

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It's a big day for the seminal game of our genre: Ultima Online is officially 22 years old. "On this day in 1997 thousands of...

Massively Overthinking: Is the age of the $15 subscription coming to an end?

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Massively OP's own Justin Olivetti penned a blog post this week in which he muses on the lifespan of the $15 MMO sub fee,...
Your stuff, can I have it?

Ultima Online’s publish 106, Forsaken Foes, is live on the eve of its 22nd birthday

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Would you believe we're just a week away from the seminal game of the MMO genre's 22nd birthday? We are indeed, and Ultima Online...

Choose My Adventure: Accidentally naked adventures in Legends of Aria

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It would probably stand to reason that my rise in confidence in Legends of Aria would take a hit this week. But mercifully, I'm...
SWEET GUITAR RIFF

The Daily Grind: Are you a fan of dodge and joust mechanics in MMOs?

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Deep in the bowels of a Reddit thread about WildStar vs. WoW Classic a while back, several people mentioned WildStar's combat as being one...

Massively Overthinking: Let’s ban a word from the MMORPG lexicon

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A while back, an MMO player I follow on Twitter who also happens to be super into sports retweeted something fun into my feed:...
We're going to be here for a very long while, princess.

Vague Patch Notes: Timesinks, sunk time, and MMOs

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Here's a fun question I asked myself a lot back in the day: Why, exactly, did leveling take so long in Final Fantasy XI? The obvious mechanical...

Working As Intended: What it means to be an MMORPG

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I am amused and somewhat bewildered to admit that I have my very own pet troll. He follows me around on Reddit to hassle...

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