undead labs

Studio known primarily for State of Decay.

E3 2017: State of Decay 2 targets spring 2018 launch

Call it State of Delay 2.

Players are going to have to wait a little bit longer to get their next hit of Undead Labs’ State of Decay. At E3 2017, Undead Labs announced that State of Decay 2 is now looking at a spring 2018 release window for the co-op zombie title. A developer consoled fans on Twitter for the delay, saying, “So, yeah, the date shifted as you saw. This is hard for me as a player but great for the game. Hang in there a little longer?”

On a more positive note, State of Decay 2 was announced to feature Xbox Play Anywhere funcationality, which allows players to effortlessly transfer progress between console and PC. You can check out a pair of new trailers from the trade show after the jump!

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State of Decay 2 will launch with three large maps

When it comes to sequels, the general philosophy is to go bigger and better than the original. For the zombie-filled State of Decay 2, this means not only offering multiplayer co-op for the first time but also tripling the game world size over its predecessor.

In a new dev blog this week, Undead Labs said that the game will launch with three maps, each around the same size as the original game’s landscape. The maps will offer a variety of locations and layouts, lending themselves to different strategies for teams. Players will be able to take their gear and some resources with them when they hop areas.

Undead Labs said that the multiple map setup offers more fun and the potential for future expansion: “It really feels like you’re moving from one small town to another, and creates a tremendous sense of immersion. And perhaps counter-intuitively, it makes the world feel even bigger.”

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Why Undead Labs abandoned the State of Decay MMO

For a good while, the MMO community was following Undead Labs in the hopes of seeing its Class4 project come to fruition in the form of a zombie MMORPG. However, this past summer, we learned that Undead Labs decided to make State of Decay 2 as a four-player co-op experience instead, officially dashing these hopes.

Recently on Twitch, Undead Labs President Jeff Strain explained why the studio abandoned its plans for massively multiplayer game, saying its fans were “relieved” that the team went a different route for the sequel:

This is not Class4, this is State of Decay 2 There’s a big difference. You know, Class4 was something that we wanted to do probably in Summer 2009. The initial plan was to build a smaller game with Class3, that game became State of Decay, and then from there take it into a large scale online world experience with Class4.

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E3 2016: State of Decay 2 is coming next year with co-op multiplayer

Bad news for humanity but good news for zombie apocalypse fans: Undead Labs announced today that it will be launching State of Decay 2 for the Xbox One and PC next year.

Undead Labs President Jeff Strain confirmed that the zombie sequel will feature four-player co-op fun: “We’ve considered many paths for State of Decay over the past few years, but the overwhelming majority of you said you wanted a bigger, badder, bolder, smoother State of Decay that you could play with your friends. And so that’s exactly what we’re making.”

Of course, Mr. Strain could always be making an even biggerest, badderest, bolderest, and smootherest State of Decay by moving into the MMORPG genre that he helped to forge. One step at a time, we suppose.

You can watch the glorious, blood-soaked trailer after the break featuring the tagline of “nobody survives alone.”

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The best MMO deals in the Steam winter 2015 sale

It’s the holiday season! A time for cuddling up before a cozy fire, enjoying loved ones, sharing memories, and… just kidding. It’s time to raid Steam’s sales and get some vidya games dirt cheap!

Here’s some of the stuff most useful for MMO players this round.

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Undead Labs cancels Moonrise, cites lack of projected profitability

Pokémon-like battler Moonrise won’t be seeing the light of commercial release, apparently.

Undead Labs announced today that after several months in early access testing on both PC and iOS, Moonrise wasn’t quite working out the way the studio had hoped and would need to be shelved.

“What we’ve found is that while some people really love Moonrise, there were unfortunately many more people who played the game and then moved on after a few days,” founder Jeff Strain wrote. “For a standalone, offline game that might be fine; but for an online game with significant server hosting costs and an expectation for ongoing development and new content, it can mean a game that not only doesn’t pay for it’s development costs, but might even cost money to operate.”

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Not So Massively: Rust randomises penis size; Splatoon sells a million units

Nintendo‘s recently released Wii U shooter Splatoon sold over a million units worldwide in its first month, becoming one of the console’s most popular games. The game has received several patches and new content additions, and is now running an in-game event called Splatfest. Online survival game Rust is in the news again for randomising players’ penis sizes based on their Steam ID, and developers confirmed that a female model is in the works. Heroes of the Storm‘s upcoming Eternal Conflict patch is now available on the public test realm, and one player caught an incredibly close match on camera that literally came down to a fraction of a second.

Path of Exile revealed a few more legendary items and confirmed that its upcoming expansion, The Awakening, is still on schedule for its July 10th release date. Diablo III‘s next patch hit the public test realm this week, adding a whole new zone and an item based on Diablo II‘s Horadric Cube. And League of Legends revealed new support tank champion and River King Tahm Kench, who can swallow allies to keep them out of harms way and even eat enemy players on the battlefield.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Not So Massively: Dota 2 plans a reboot, League of Legends nerfs Ekko

Valve revealed plans to reboot Dota 2 in the near future with its Dota 2 Reborn project, which moves the game over to a new engine, revamps the user interface, and adds huge new features such as custom games and better livestreaming integration. League of Legends donated $31,850 US in fines collected from last year’s LCS fines to The Trevor Project to help battle online harassment, and Patch 5.11 predictably nerfed recently released champion Ekko. Online RTS Grey Goo got a new lease on life thanks to a pack of new multiplayer maps and the influx of thousands of fresh faces thanks to the Steam summer sale.

Path of Exile developer Chris Wilson delved into the details of changes to the endgame map system in its upcoming expansion, The Awakening. Two of Star Citizen‘s designers answered players’ questions on shield and weapon systems, and confirmed that the small ship flight model we have in-game now is unlikely to significiantly change. And Warframe released its Tubemen of Regor expansion to the XBox One and PlayStation 4 versions of the game, adding new weapons and maps, an 8-player game mode, and major graphical upgrades and engine optimisations.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Not So Massively: Heroes of the Storm’s launch; Need for Speed’s online DRM

Nintendo’s quriky new online paint-battle game Splatoon officially launched this week to very positive reviews. Monster-battling game Moonrise entered early access and promises Pokémon-like online arena battles. EA revealed that the recently announced Need for Speed reboot will require an internet connection to play. Star Citizen‘s devs accidentally leaked secret assets from the game’s development, including hidden star systems and jump points on the game’s map. And Path of Exile revised the release estimate of its upcoming expansion from late June to early July.

League of Legends released new champion Ekko this week as part of a huge balance patch and revived the old Hexakill featured game mode. Heroes of the Storm announced plans for its official launch, including a live show, game livestreams, and a week-long XP bonus for players. Elite: Dangerous detailed a ton of additional improvements and features coming in its upcoming Powerplay update. And as the prize pool for Dota 2‘s upcoming world championship tournament broke the $10,000,000 mark, two Korean teams decided to spend over $13,000 flying to Singapore to lower their latency and increase their chances of qualifying.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
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Win a Moonrise stress test key from Massively OP [All gone now!]

Undead Labs’ OARPGTCG — I’m totally coining that — Moonrise is due to hit Steam early access next week on May 27th. It’s launching with two editions for PC and Mac: the $15 Warden version, which comes with exclusive skins, gold, and gems; and the $20 Guildmaster version, which comes with even more exclusive skins, gold, and gems.

If you’d like to try it out ahead of launch to decide whether it’s worth your dough, then you’re in luck because Undead Labs is planning a beta stress test for this very weekend and has invited Massively OP’s readers to join in the chaos.

We’ve got 1000 Steam keys to hand out in this giveaway; all you’ve got to do is click the giveaway button below to snag one, courtesy of Undead Labs.

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Perfect Ten: Future MMOs that I can’t wait to play

I imagine that most of us have a future bucket list of MMOs that we wish would get here already. It wasn’t but a couple of years ago that I was salivating over several major up-and-coming releases, including Star Wars: The Old Republic, Guild Wars 2, and WildStar. My list of most-anticipated never seemed to get smaller, it seemed.

Flash-forward to 2015 and it feels as though we’re in a different era all of the sudden. Games are still being made, to be sure, but there seems like there are fewer blockbuster-wannabes on the horizon. I’m really happy playing what we already have, although I miss that feeling of “ooh, I can’t WAIT!” that used to drive my excitement.

Even so, there are several titles in development that have my attention to varying degrees. Maybe some of these aren’t the big-budget extravaganzas I was used to and maybe a couple are long shots, but as it stands, here are 10 future MMOs I can’t wait to play.

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Not So Massively: HoN’s fifth anniversary update; Dota 2 rakes in millions of dollars

Heroes of Newerth received a colossal patch this week to celebrate its fifth anniversary, introducing a new intelligence carry hero, a capture the flag game mode, dozens of events and countless balance changes and improvements. League of Legends revisited two of its oldest champions with a full redesign of Ashe in the works and the recent Ryze overhaul being rolled into Patch 5.8. Upcoming MOBA Sins of a Dark Age got a confirmed free-to-play release date of May 8th following over a year in Early Access. Details of Path of Exile‘s new Divination Card system coming in its upcoming expansion were revealed.

Dota 2‘s digital compendium for the upcoming world championship tournament has raked in almost $14 million US in its first few days on sale, and Valve is prepared for it to gross as much as $53.6 million. Star Citizen hit $81.14 million in pre-sales after answering fans’ questions on the recently revealed MISC ship hull series. And Jagex‘s new online FPS Block N Load has now released and is being described by fans as “Minecraft meets Team Fortress 2.”

Read on for detailed breakdowns of all the above stories and links to more news from the wider world of online gaming in this week’s Not So Massively.

 

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