If you’ve been following the MMO industry for a while, chances are you’ve seen the name Sanya Weathers pop up from time to time. Weathers has been both an MMO reporter and a community manager for various studios, including Undead Labs, Metaverse, and Mythic Entertainment. Now she has a new job at Legends of Aria’s Citadel Studios, and she’s bringing her experience and energy to this indie MMO.
It sounds as if Weathers is pretty stoked to be back working on an MMO: “Being part of a world like Legends of Aria is like coming home for me. This is going to be amazing, y’all. There is a lot going on behind the scenes, and I’ll be able to share some of it soon.”
She did say that she’s spending a lot of time right now preparing for Legends of Aria’s appearance at PAX East next month, where the game will have a small booth.
It may not be as massively as some might have liked, but State of Decay 2’s co-op mode opens up the franchise to multiplayer fun for the first time. With the game coming out this May, renewed attention is being given to this zombie survival title and what it has to offer the gaming public.
IGN posted a 25-minute developer tour in which the team showed off State of Decay 2’s new co-op mode. In it, four players team up to shoot zombies with extreme prejudice and scavenge a world that’s full of useful items for the discerning packrat.
Check it out after the jump!
The multiplayer sequel to the 4.5 million-copies-sold zombie survival game State of Decay finally has a release date and a price. The good news? It’s not that far away — and it won’t break your bank.
State of Decay 2 has been dated for May 22nd, 2018 on Xbox One and PC, and will cost only $30 for the standard edition. There is an ultimate edition for $50 if you want extra DLC and the first game, but either way, that’s a pretty good deal. Microsoft said that it’s putting the price tag low in order to “build a long-term relationship with the State of Decay community, and to foster deeper experiences with the franchise.”
While originally envisioned to be a full-fledged MMO, Undead Labs decided to scale State of Decay 2 down to a four-player co-op experience. The launch version of the game will include three expansive maps that should prove to be larger than its predecessor.
A new year, a new batch of survival games! Yes, the genre has become so popular that one guide, no not even two guides could contain all of the survival goodness. More keep cropping up. I certainly can’t say as I mind, since this is the style of game that has been giving me the feeling of having an impact on my environment. And it’s not all the same collection of zombies, although there is still plenty of that. It is interesting to see what new takes developers are bringing to the table. Want to do a survival reality show? There’s a game for that! How about living like a viking? Yup. What if you want to be the psychotic killer that survivors are trying to, well, survive? Got you covered. Fell like upping the ante and surviving via VR? There are a few of those available.
If you are looking for a new survival to sink your teeth into, here’s the addendum for some newer games in development as well as some newly discovered ones since the last mega double guide. Note: This collection will be a mix of multiplayer and single-player titles with some uniques thrown in.
A couple of weeks ago I covered 20(ish) MMORPGs that we are looking forward to seeing develop, test, and launch in 2018. But as you well may know, Massively OP covers a small university’s worth of “not-so-massively” multiplayer games that have some crossover into the MMO space. We do this because it gives some people much-needed gripe fuel and also because a lot of our readership is also interested in these games.
There is a lot of movement in the multiplayer game space, especially as the larger video game market continues to adapt and hew to MMO design. It’s a blended mess as we continually try to sort these games out into their proper categories, but while we do that, you can enjoy this list of 20 multiplayer games that you should be tracking in 2018. From survival sandboxes to pirate simulators to sequels, here we go!
It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Anthem, Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.
It probably has not slipped your attention that we cover more than just MMORPGs here on Massively OP these days. There’s a lot of crossover and connection between those and other types of online games, and much of our audience is interested in both. But our primary love is and always has been for the massively multiplayer RPGs.
That is why I am always a little disappointed when promising upcoming games decide to play it safer with a more limited multiplayer route than to go full-bore MMO. Titles like Monster Hunter World, State of Decay 2, or Sea of Thieves are exciting in their own right, but I can’t help but think that they would have been so much better as real MMORPGs.
Which multiplayer game or games do you wish would graduate to the MMORPG level? Past, present, or future titles are all open for discussion!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Paladins Strike, Warface, Monster Hunter World, Heroes and Generals, Pirate101, Trove, Skyforge, The Black Death, Star Trek Online, EverClicker, Neverwinter, Just Survive, Dauntless, Battlejack, Dungeon Fighter Online, League of Legends, Hyper Universe, Dark Age of Camelot, MU Origin, MU Legend, EVE Online, Age of Wushu, State of Decay 2, Dota 2, Splatoon, and Starcraft Remastered, all waiting for you after the break!
At its pre-Gamescom press conference this Sunday, Microsoft revealed more about its upcoming Xbox One X and its glorious 4K gaming capabilities. As part of the conference, the company listed several games that would benefit from the enhanced performance and power of the console when it arrives this November.
MMO players should take note, because this list contains many games in our sphere of interest. The select enhanced titles include BioWare’s Anthem, ARK: Survival Evolved, Astroneer, Black Desert, Conan Exiles, Dark and Light, Diablo III, Elite: Dangerous, Path of Exile, Portal Knights, Roblox, Sea of Thieves, SMITE, State of Decay 2, The Crew 2, Elder Scrolls Online, The Division, Warframe, and World of Tanks.
The Xbox One X boasts six teraflops of processing power, 4K Ultra Blu-Ray, and 12GB GDDR5 graphics memory, and will retail for $500. Interested players can pre-order the Project Scropio edition right now for as long as supplies last.
Call it State of Delay 2.
Players are going to have to wait a little bit longer to get their next hit of Undead Labs’ State of Decay. At E3 2017, Undead Labs announced that State of Decay 2 is now looking at a spring 2018 release window for the co-op zombie title. A developer consoled fans on Twitter for the delay, saying, “So, yeah, the date shifted as you saw. This is hard for me as a player but great for the game. Hang in there a little longer?”
On a more positive note, State of Decay 2 was announced to feature Xbox Play Anywhere funcationality, which allows players to effortlessly transfer progress between console and PC. You can check out a pair of new trailers from the trade show after the jump!
When it comes to sequels, the general philosophy is to go bigger and better than the original. For the zombie-filled State of Decay 2, this means not only offering multiplayer co-op for the first time but also tripling the game world size over its predecessor.
In a new dev blog this week, Undead Labs said that the game will launch with three maps, each around the same size as the original game’s landscape. The maps will offer a variety of locations and layouts, lending themselves to different strategies for teams. Players will be able to take their gear and some resources with them when they hop areas.
Undead Labs said that the multiple map setup offers more fun and the potential for future expansion: “It really feels like you’re moving from one small town to another, and creates a tremendous sense of immersion. And perhaps counter-intuitively, it makes the world feel even bigger.”
For a good while, the MMO community was following Undead Labs in the hopes of seeing its Class4 project come to fruition in the form of a zombie MMORPG. However, this past summer, we learned that Undead Labs decided to make State of Decay 2 as a four-player co-op experience instead, officially dashing these hopes.
Recently on Twitch, Undead Labs President Jeff Strain explained why the studio abandoned its plans for massively multiplayer game, saying its fans were “relieved” that the team went a different route for the sequel:
This is not Class4, this is State of Decay 2 There’s a big difference. You know, Class4 was something that we wanted to do probably in Summer 2009. The initial plan was to build a smaller game with Class3, that game became State of Decay, and then from there take it into a large scale online world experience with Class4.
With E3 taking up so much head-space this week, we thought it only right to discuss how MMOs in particular fared at the convention. What was the very best showing for an MMO at the event — and what was the biggest disappointment? I posed both questions to our writers for this edition of Massively Overthinking. Guess which one they dodged?