We reached out to Drendan Brain for comment, but his phone always went to a busy tone and his emails keep getting returned to me. The cold may also have been brought to the event by 19 other attendees from the UK, the EVE: Valkyrie team from the UK, or literally anyone going through any airport, but that wouldn’t make a snazzy headline. However the outbreak started, hundreds of EVE Online players were potentially exposed and many are now crawling into bed with some chicken soup and a cup of hot lemon. Get well soon, space bros!
Back in September, we reported on the UK’s case against Craig “NepentheZ” Douglas and Dylan Rigby, the YouTubers charged under the Gambling Act with running an illegal gambling enterprise using FIFA’s in-game currency. Douglas had been further charged with promoting gambling to minors. At the time, the duo had maintained innocent, but now, the BBC reports, both have entered pleas of guilty to their assortment of charges. Neither has been sentenced.
The BBC is calling it “the first time the UK’s gambling commission has prosecuted people for running an unlicensed gambling website connected to a video game.”
This is a separate case from the one launched in Texas last fall, under which the FBI alleged that a different group of miscreants had developed hacking tools to spoof FIFA matches and rope in millions of dollars in FIFA coins, which they dopily made no attempt to hide.
Gambling has been a hot topic for the MMO genre in particular over the last few months; check out MOP’s Andrew Ross’ take on the topic from a few weeks ago.
Back in September, we reported that UK watchdog group Advertising Standards Authority was investigating No Man’s Sky following “several” — we now know it was 23 — complaints over the game’s advertising practices. Now that group has issued its ruling, declining to uphold the complaints.
Gamers had argued that “some of the game content was not as depicted or described,” specifically as pertained to advertising videos and screenshots, the bit about “exploration and survival in an infinite procedurally generated universe,” and the claim that players would be able to “Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits … Trade convoys travel between stars, factions vie for territory.”
But the ASA dismissed those complaints on the grounds that procedural generation ensures that “player experiences would vary according to what material was generated in their play-through” and that “consumers would understand the images and videos to be representative of the type of content they would encounter during gameplay, but would not generally expect to see those specific creatures, landscapes, battles and structures.”