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Wisdom of Nym: Final Fantasy XIV’s lightness of dungeons

It feels really weird to think about just how few dungeons we’ve gotten in Final Fantasy XIV for this expansion. Not that it’s the start of a new trend; Heavensward already dropped the numbers compared to the base game, and thus Stormblood continued in a similar trajectory. But when you think about the fact that the game used to have three new dungeons per patch and compare it to an average of one and a half… it’s still adding them on a regular basis, but it’s a much slower basis.

The slower pace of dungeons was something that was announced well before the expansion actually launched, of course. So I think it’s interesting to look at the slower pace, at the stated goals, and see how well the changes have actually achieved those goals. Or, perhaps, if the whole thing didn’t work out very well and we should hope for an uptick again in the next expansion.

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E3 2018: A second look at Trion’s Defiance 2050 reboot

GDC 2018 back in March was good to Defiance 2050, at least in terms of making people aware of the goals of the game. It doesn’t necessarily mean people like what they’ve seen or heard, but Social Influencer and Community Manager Scott “Mobi” Jasper and Community Specialist Coby West feel that particular reveal has done the best for the game.

At this year’s E3 followup, there wasn’t any huge new reveal, aside from the launch date itself – just more tweaks. There certainly seems to be a bit of a disconnect between the overall MMO sphere and the 2050 fandom the devs are used to, with the devs somewhat understandably being more connected to their fans. After all, those are people who are willing to pay to play, and especially for a free to play game, that’s what you need. I got my hands on the game for the second time this year, and while it’s a solid play experience, I worry that, created in a vacuum, its potential for growth beyond the original Defiance experience is limited.

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Two teens who allegedly contributed to Call of Duty swatting murder plead not guilty

Reuters has an update on the ongoing criminal cases against the some of the defendants in the Call of Duty swatting incident from last year that led to an innocent man’s death.

As we’ve previously chronicled, California resident Tyler Barriss reportedly called Wichita police to detail a supposed murder/hostage/arson in progress back at the end of 2017, using the address of what he apparently believed was one Call of Duty player intended as the focus of the ensuing police harassment, as provided by another player and played out live on Twitter. The address used, however, was for an unrelated person, father of two Andrew Finch, who was subsequently shot and killed by police after opening his door. Barriss was charged with involuntary manslaughter and extradited to Kansas, having tweeted an admission of guilt and being suspected of multiple other incidents, including a bomb threat; while in prison, he even tweeted out new threats.

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Shroud of the Avatar goes all-in on Star Wars homages

With a revamp on the way with Release 55, Shroud of the Avatar’s East Vauban Foothills is getting promoted from a Tier 3 to a Tier 5 area and is being given greater difficulty to match. Everything in the region has gone topsy-turvy as undead have taken over a village and cultists are taking advantage of the confusion and chaos.

Perhaps a mad scientist wizard shouldn’t have intentionally transformed people into zombies to see if he could cure them? That seems like an ethically questionable move, not to mention a dumb one.

Anyway, last weekend’s Shroud of the Avatar newsletter went on to covering another zone in the works for this month’s patch, the marsh of Norgard Fens. The team is also introducing some blatantly Star Wars-themed items to the game, such as “electric swords,” Stormtrooper-looking helmets, adobe domes with burnt skeletons (Uncle Owen nooo), and, of course, blue milk. Homage!

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World of Warcraft tackles addon toxicity, previews how you’re going to lose your artifact weapon

A small, seemingly insignificant addition to Battle for Azeroth might have a positive effect on World of Warcraft’s modding community. Blizzard is adding a function that will allow reports on offensive behavior to be sent from within addons themselves, which finally allows the mod community a way to police its previously lawless empire.

The “SendAddonMessageLogged” function won’t be automatically instituted into every addon; mod creators have to enable and integrate it themselves. However, once it is functional, this tool can help players report toxic behavior that is taking place in mods right to Blizzard’s CS department.

In other news, with artifact weapons heading out the door with the upcoming expansion, the question of the hour is how Blizzard will handle the removal of these legendary items. Players on the public test realm got a look at the artifact retirement questline that will come with next month’s Patch 8.0, and if you’re totally fine being spoiled, you can peek at what it will entail over at Icy Veins.

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The Daily Grind: What’s your biggest ever MMO splurge?

Ever since Trove launched its superhero-themed expansion Heroes, I’ve been hemming and hawing over buying the big mama upgrade package for the Vanguardian and the gobs upon gobs of currency that comes with it. You guys, I want it, but I have such guilt over spending that much dough on a single class and the costume fluff I’d probably buy with the rest of it. For the same stack of cash, I could buy five or ten whole games on Steam.

It’s silly. I’ve paid way more for dumber things; ask me how much I paid to move a bunch of toons across accounts in Star Wars Galaxies back in the day when that kind of cash was far dearer to me. So I should just get it while the fam is still into the game. And yet… I keep stalling.

How about you? What MMO have you splurged on lately, and what’s the biggest MMO splurge you’ve ever made?

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Gloria Victis gives players a real reason to cook and eat food with this week’s update

Who’s hungry? Not Gloria Victis characters – if they know what’s good for them, anyway. That’s because the game’s most recent update introduces a brand-new cooking system as well as a compelling reason to eat the stuff and even bring a chef along with you when you’re out doing crimes and ganking enemies. Food is serious business; you’re not going to last long without it.

“Check out dozens of new meals and recipes and keep in mind to eat regularly to preserve your strengths for a battle. Also, take care of what you eat – good meals will increase make you stronger! And the last but not least – warm meal is a real blessing, so better have a field cook in your warband!”

The patch also adds new zones for PvP, implements new quests therein, moves a few castles and forts, and rolls out a new guild ranking system that measures how many enemies guilds slay in the open world.

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The MOP Up: Skyforge’s PvP revolution (June 17, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War of RightsClosers OnlineWorld War ZOld School RuneScapeThe Black DeathOrbusVRReign of GuildsSkyforgeAlchemiaStoryPath of ExileGrim DawnRevelation OnlineDefiance 2050, and DDO, all waiting for you after the break!

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Ultima Online’s publish 100 hits the test server, Broadsword seeks paid event moderators

One hundred! Classic MMO Ultima Online has pushed out its 100th major update to the test server this week. It’s primarily a bug-fixing update, riding on the heels of the game’s spring free-to-play conversion. I’m not going to lie: The thing I’m most excited about is the fix for specifying how many seeds to remove from a seedbox. I love my seedbox you guys.

But of course, the update also fixes exploits with active masteries and soulstones, dye bugs, artifact drop bugs, the Wind entrance bug, yarn stacking bugs that I am pretty sure are literally 20 years old, and the faction city battle instakill bug. It’ll also allow players to swap their Cleanup Britannia points between toons (yay!) and tweaks the heck out of pets and pet training.

Meanwhile, if you’ve always thought it might be more fun to be a tabletop gamemaster in a digital space than a player, you might want to take a peek at the help wanted announcement Broadsword posted this week. The studio is looking for contractors to serve as paid Event Moderators – those are the lovely folks who craft and carry out live storytelling events on different UO shards. I know, live studio-hosted roleplaying events in 2018. Crazy.

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Global Chat: The best of both worlds

If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?

Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.

“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”

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E3 2018: Hands-on with Super Smash Bros Ultimate

With all the online talk about Nintendo this year, it feels only fitting to give Nintendo’s Super Smash Bros Ultimate a little time. We’ve talked recently about the unbundling of MMOs and why the market seems primed for a big title yet goes unanswered. Readers and writers all noted that other genres help meet the demands for this, from MOBAs to even social media.

In fact, we even covered an online fighting game last year because it included customizable characters (both appearance and abilities), quests, loot, guilds, and even guild quests that involved more than two people. An MMO it was not, but it certainly had enough overlap that it turned a few heads. The last Smash Bros included several of these components but restricted them to mostly offline play. However, one interesting note was that the Mii-fighter, a highly customizable character in the Smash-verse restricted to “fun” and “casual” play off and online, is being prepared for online battles. Whether that means in a new form or its customizable form matters, as one might hint at Nintendo’s aim for this title: another try for sanitized online fighter, or embracing the full spectrum of Smash fans. I’m leaning towards the latter.

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Starcraft Remastered shows off new ramps and plans for group matchmaking

Starcraft Remastered really didn’t have to do anything else after release. That’s not to say that no one would have wanted more, but it was already an update of a classic game onto modern hardware. But the team has still been active, and the latest much-delayed developer update is here looking back at the 20th anniversary celebration of the original game and the last few patches. More importantly, it’s looking to the future, and the future is ramps.

Yes, ramps. Mapmakers have managed to hack together ramps with northern facings and with extra width, but they’ve never looked very good (because they’re being hacked together in an engine that doesn’t really support it). No longer; the game’s next update will feature a new mapping system to allow for better ramp art along with its new ladder ranking system. The video also promises that group matchmaking is coming soon now that solo matchmaking is working as intended. Check out the video just below.

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Dual Universe’s latest pre-alpha patch adds markets, scanning, and mining

Let’s all take a moment for an appreciative round of applause to any studio that is considerate enough to post monthly round-ups of games in development. This is especially helpful for titles like Dual Universe, as there is so much going on that it gets easy to miss updates.

So what’s going on with Dual Universe this June? The team reviewed its pre-alpha 0.10 patch, which added scanning and mining gameplay, several new gameplay videos, a dev blog on the revamp to piloting mechanics, how it’s handling player feedback, and some new concept art.

Speaking of the patch, another major feature just added to the space sandbox was its oh-so-necessary market system. The devs urge that you familiarize yourself with the market UI in order to make the most efficient use of your time and effort. Check it out below!

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