user interface

Chronicles of Elyria brings its world to life with player chat and adorable bunnies

You just couldn’t resist the bunny post, could you? The bunnies were there and your mind goes, “Aww, fluffy little hoppity hoppers!” and now you’re reading a post on Chronicles of Elyria. No, no, don’t leave, you might as well finish it while you’re here.

Anyway, the world of Chronicles of Elyria is coming together as the team prepares for the pre-alpha test. First up for this month’s efforts was getting the chat interface working for the VoxElyria client. “Chat in Chronicles of Elyria is a more complex beast than you might find in your typical MMO,” said the team.

The developers also worked on creating a stable and well-performing hardware platform and fleshing out the world with those adorable bunnies, shrubberies, oxen, and various bits of lore.

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E3 2018: A second look at Trion’s Defiance 2050 reboot

GDC 2018 back in March was good to Defiance 2050, at least in terms of making people aware of the goals of the game. It doesn’t necessarily mean people like what they’ve seen or heard, but Social Influencer and Community Manager Scott “Mobi” Jasper and Community Specialist Coby West feel that particular reveal has done the best for the game.

At this year’s E3 followup, there wasn’t any huge new reveal, aside from the launch date itself – just more tweaks. There certainly seems to be a bit of a disconnect between the overall MMO sphere and the 2050 fandom the devs are used to, with the devs somewhat understandably being more connected to their fans. After all, those are people who are willing to pay to play, and especially for a free to play game, that’s what you need. I got my hands on the game for the second time this year, and while it’s a solid play experience, I worry that, created in a vacuum, its potential for growth beyond the original Defiance experience is limited.

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E3 2018: Well-earned hype for Rend’s pets, construction, modding, and PvPvE

When I met Frostkeep Studios’ CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I understood why other MOP staff are so excited about this flying-under-the-radar title. And this year at E3, I not only saw a more finished build of Rend but got some hands-on time with the game. I can’t say the floor demo did the game any justice, but what I heard from Wood and co-founder Solomon Lee sounded like the kind of forward thinking that only comes from developers who know the history of the genre and their playerbase.

Although I think I could start a hype train, I’m going to try to try to reserve judgment for a little longer. Rend may not be an MMO (it’s a moddable survival game with factions), but it has the potential to feed that MMO hunger we know you’re craving.

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One Shots: Fashion patrol coming your way!

Well that is certainly one way to fill up the comments section with tons of screenshots: asking all of you to show of your best and boldest fashion! We had a virtual fashion show last week in the One Shots comments, and here are my personal favorites of the bunch (although most all were tremendous).

First up is UpayaBlossom, who brings some springtime cheer into the dour setting of Secret World Legends. “Oooh… fashion show? I was born ready for this!” she wrote.

Here’s a weird thought. What if all of the enemies in video games were adorable people and we played as the hideous monsters? What kind of fashion would we sport then?

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Dual Universe’s latest pre-alpha patch adds markets, scanning, and mining

Let’s all take a moment for an appreciative round of applause to any studio that is considerate enough to post monthly round-ups of games in development. This is especially helpful for titles like Dual Universe, as there is so much going on that it gets easy to miss updates.

So what’s going on with Dual Universe this June? The team reviewed its pre-alpha 0.10 patch, which added scanning and mining gameplay, several new gameplay videos, a dev blog on the revamp to piloting mechanics, how it’s handling player feedback, and some new concept art.

Speaking of the patch, another major feature just added to the space sandbox was its oh-so-necessary market system. The devs urge that you familiarize yourself with the market UI in order to make the most efficient use of your time and effort. Check it out below!

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Camelot Unchained doubles down on development in the beta home stretch

Saying that it needs to “double down” and push hard to get the beta build finished for next month’s launch, the Camelot Unchained team noticeably increased its output this week with 20 items on its to do list.

Among the many projects that the developers were tackling this past week include shaping the Arthurian Physician class, stress testing the builder system, sorting out the crafting system, load testing servers, upgrading the trade window UI, and building props to populate taverns and banks.

As for Camelot Unchained BetaWatch (ooh, that’s a catchy title we should steal), it’s still on track: “As you all know, we had set our original feature lock date as June 12, which was this Tuesday. The good news is, many of our core Beta features have landed, things like skill improvements, scenarios, and our ability to have a complete game loop. However, some work just isn’t where we want it to be, and so we are moving forward with a bit of continued feature work to deliver the experience we want for Beta 1 Day 1. We are still hopeful for the 4th of July!”

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Darkfall: New Dawn puts the finishing touches on its magic schools

Fun fact: Did you know that Darkfall: New Dawn has a skill called “eye rot?” Isn’t that all you will be thinking about for the rest of today? It’s an infectious fact!

Now that our eyes are twitching, we can try to distract ourselves with the changes to New Dawn’s magical schools with Update 2.1. “The theme of this patch is finishing up on the mechanical changes for magic,” the team said. “Our general goal with magic is to have schools that play differently, as bundles of spells.”

As such, the developers have made adjustments to arcane magic, necromancy, and certain signature spells like earthquake, healing chant, come hither, and wall of force. Following this magic-centric patch, the devs will review some of the game’s melee weapons and finish equalizing the magic and physical progression paths. “We are now in the interface phase, still quite a bit to do,” they said.

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RuneScape shows off an hour of its new mining system

Dig things out of the ground, put them together into more useful forms, sell those more useful forms, repeat. That’s the core loop of mining for RuneScape (and most MMOs with mining systems), so how can you improve upon that? Well, the latest stream from the development team shows off the developers working on doing just that, with a system that is at once simpler and more fun for players.

Yes, simpler; the team describes the new system on the stream as “you just kick the rock and [the game] does it for you.” But it also means that you can focus more on what you’re mining rather than the minutiae of mining. Check out the full video just below, complete with a look at the artisan workshop, Orikalkum armor, and the new smithing interface. It’s rather lengthy, but you can still dig it.

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Warframe releases its third cinematic quest, The Sacrifice, and beats its concurrency record once again

Update 23 isn’t just your regular run-of-the-mill patch for Digital Extremes or any Warframe fans who have been anticipating this release for over a year now. The Sacrifice brings the online game’s third cinematic quest to bear, and apparently the developers are getting really choked up about it.

The quest centerpiece of this update takes players on a hunt for a “savage warframe” that “has fallen into shadow.” And you best believe that players are going to want to attain this katana-swinging Umbra frame and its related cosmetics.

The patch also gives eight of the game’s 131 planned UI screens an artistic overhaul and offers two free themes for visually impaired or colorblind players. Once you dig through the patch notes, you might want to check out a couple of fun videos after the break showing the making of a Warframe mural in LA and the physical creation of Umbra’s armor.

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ARK Survival Evolved Mobile has officially launched for iOS and Android

The mobile version of ARK: Survival Evolved is officially out and live for your mobile devices – both iOS and Android – as of today. Studio Wildcard and War Drum Studios promise it’s not some crappy mobile knockoff; it’s really truly the “same multiplayer game” from PC and console with all the same territory and dinos, except in that the mobile edition is “free-to-play with more accessible gameplay developed specifically for on-the-go dinosaur fun.”

“In this free on-the-go experience featuring real-time crossplay between iOS and Android gamers, survivors will tame one of 80 amazing dinosaurs and other prehistoric beasts! Fly a Pteranodon squadron over the snow-capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex. Players will quickly learn that dinosaurs aren’t the only dangerous creatures on the island. Other players are organizing rebel tribes to accumulate resources, experience, and tools, and to construct sprawling villages and cities, with technology spanning the primitive stone-age to the modern electric-powered era and beyond!”

Oh yeah, and there’s an optional premium subscription because it’s 2018. You can pick it up now for iOS and Android, just bear in mind that super old devices aren’t gonna be able to touch this one.

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Skyforge answers player questions about future plans

So what’s in the cards for the future of Skyforge? Players always want to know, and the most recent set of community questions and answers is covering exactly that. For example, the future does not appear to include new Invasion opponents or new divine form upgrades; while there are new enemy groups planned, they’re planned for a new form of challenge rather than more invasions. Nor are the developers willing to reveal any of the brainstorming about the next class to enter the game, although player requests for more support classes are being heard.

What is confirmed for the future at this point include new stories about the familiar areas of the game world, new improvements to the UI to make it easier to figure out how your character is progressing, and new class balance passes. There are also plans to keep a close eye on gear upgrading and areas where Elder Gods can be used, as both are part of the fun of the game. Check out the full Q&A if you want to know more about what happens next for the title.

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PlanetSide 2’s Construction Reconstructed patch is live on PC

It’s patch week for PlanetSide 2’s PC servers, which is always a nice thing to get to be able to say, don’t you think? Daybreak has pumped out the “construction reconstructed” update as promised with some pretty major changes for the classic MMOFPS sandbox.

Let’s start with the construction changes themselves. Daybreak says they’re intended to “encourage more interaction for builders and less frustration for attackers” with a “group building mentality.” Most constructables will cost less to unlock and place; rules on spacing have been relaxed; friendly fire has been reduced; and structure repairs should be faster (to reduce the impact of swarm attacks). On the other hand, you’ll have to take more care when it comes to monitoring and funding your objects to make sure they don’t decay.

Players can also expect the revivification of facility control alerts, a new aerial anomaly event, new faction-themed weapons, squad improvements, UI tweaks, and an influx of Player Studio trinkets.

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E3 2018: Pearl Abyss’ CEO on Black Desert’s Xbox port, Switch considerations, and PvP

Pearl Abyss’ Kyungin “Robin” Jung isn’t just a CEO. He’s also got a background in engineering. He may not have developed any game-saving tech for Black Desert, but at least he’s the kind of boss that understands when his developers’ plans don’t quite work as intended.

Maybe that’s why he was also unaware of the Hysteria Hackers problem we’ve previously discussed. It’s something the community managers and customer support should be handling, rather than the CEO himself. Nevertheless, Jung and Senior VP (and translator) Jin “JJ” Jeonghee said they’d look into it after our interview. With the team preparing for E3 and the Xbox One beta, there’s a lot for a CEO to be dealing with.

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