vampire

Dungeons and Dragons Online reveals its expansion’s head vampire

Every MMO expansion needs a great headlining villain, a character who inspires fear, dread, and most importantly of all, makes you so infuriated that you have no compunction against unloading a Costco-sized can of pain when the time comes. For Dungeons and Dragons Online: Mists of Ravenloft, it looks as though this character will be the vampire aristocrat Count Strahd Von Zarovich, Lord of Barovia.

DDO Players got an exclusive look at what Strahd will look like when the expansion arrives this fall. He appears in his more cultured state (although we’re betting that’s not wine he’s swilling around) as well as his vamped-out form. Fun fact: This character was the focal point of a 1994 CRPG called Ravenloft: Strahd’s Possession, which you can still play today.

Strahd isn’t the only big feature of the expansion; check out the new characters you can create and mercenaries you can hire when it drops!

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Spacetime Studios announces Pocket Legends Adventures

Last week, we broke the news that Spacetime Studios was working on a new mobile MMO, and as of today’s announcement, it’s been confirmed. That mobile game is called Pocket Legends Adventures, an “homage” to what Spacetime says was the “world’s first 3D mobile MMO” — that’d be the ahead-of-its-time Pocket Legends, of course, which the studio followed up with Star Legends, Dark Legends, and Arcane Legends.

The new game’s not being called an MMO, as Spacetime seems to prefer multiplayer RPG, but it seems as much an MMO as the old game. It’s being described as “an epic, action-packed multiplayer role-playing game for iOS and Android platforms” that boasts “innovative real-time combat, unique skill-based advancement, endless character customization, and extensive single player campaigns” that take “the mobile role-playing experience to a whole new level.” The company’s also noting it “significantly advanced [its] proprietary game engine animation and rendering technologies” to improve the graphics.

“Social gameplay will be front-and-center in Pocket Legends Adventures, with Friends, Chat, and a wide range of exotic and humorous vanity items to apply to the avatars. Gamers can expect the same pick-up-and-play mayhem as the original series with several new multiplayer modes to enjoy with their friends. […] Game mechanics are casual but allow for deep character specialization, so players will be able to experiment with a wide variety of builds to fit their play style without sacrificing their favorite looks. Simple on the surface, with infinite character builds, Pocket Legends Adventures is a full-featured RPG distilled to fit today’s on-the-go lifestyle.”

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Boat mounts, Halloween, and Billy the Kid blast into Wizard101 and Pirate101

As Pirate101 celebrates its fifth birthday this month, there is no shortage of things to keep budding buccaneers occupied in this strategy MMO. New boat mounts, a practice PvP mode, emojis, more quests, a team-up ledger, and automatic companions have all arrived thanks to the latest update. Additionally, Billy the Kid — a cowboy goat, get it? — has joined the roster of companions that players can collect.

Over in Wizard101, Halloween is more pronounced as Spooky Bob and his crew return for another creeptastic event. “Dworgyn and Jack Hallow will again offer their spooky quests to wizards new and old. You may even catch the ink-hungry Vampire Squid in Cyclops Lane if you’re lucky,” the team cackled.

Additionally, KingsIsle has signed up to be part of this year’s Extra Life charity gaming marathon. Players can help out by joining the KI team and raising funds for local hospitals.

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Dungeons and Dragons begins testing Mists of Ravenloft expansion with a new race

A week after Dungeons and Dragons Online teased the reveal of the much-anticipated Mists of Ravenloft expansion, the MMO started testing some of the features that will be included in this new campaign setting.

What’s really exciting here is that players will be able to get their hands on a brand-new race and a new fighting style. The Aasimar are a “heroic Eberron race” that have inherent healing abilities and do extra damage against evil sources. And for those who want to do close-up work with blades, there’s the Vistani Knife Fighter, a universal enhancement tree that specializes in a new way to fight.

Additionally, players on the test server can check out a few Ravenloft-themed cosmetics, including a “vampire hunter” outfit as well as black cat and raven pets. The studio stresses that this round of testing doesn’t cover the entirety of the expansion, which is clearly obvious with the absence of expected adventure packs.

Source: Patch notes. Thanks DDOCentral!

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Pocket Legends studio Spacetime is working on another mobile MMO

Is it mobile MMO day or something? We’ll have covered seven different mobile MMOs in one way or another just today, and that’s without counting the Battlenet post and SuperData mobile standings. In fact, make it eight: Spacetime Studios just casually announced another one on Twitter.

Spacetime, you’ll recall, rose to prominence years ago for the Legends series (which coincidentally we were just talking about a few weeks back in Massively Overthinking) – first Pocket Legends, then Star Legends, Dark Legends, and Arcane Legends, mostly well-fleshed-out mobile cross-platform mobile-and-browser MMOs long before the trend caught on.

Now, apparently, the studio is working on another new game. This week, it posted signups for a strict-NDA closed beta testing round of the new title, which is expected to kick off on October 9th. From the signups, it appears the game will use Apple and Google accounts for login, it will be F2P with in-app purchases, and it won’t be crossplatform – it’s mobile only. While Spacetime doesn’t confirm it’s an MMO specifically, it discusses servers, server wipes, and character progress, and it invited its original MMO playerbases to test, suggesting it’s probably along those lines:

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Combat and character progression comes to Dogma: Eternal Night

The night unfurls before you and reveals itself once more. The small dev team behind the vampire MMO Dogma: Eternal Night put out a pretty interesting update this past week, informing fans that the game now has two new and essential systems. The team added combat in the form of brawling, and related to it, a limited form of character progression involving stats.

The team said that it is chucking hit points for fighting: “We rejected the idea of ‘health’ status bar and replaced it with ‘hunger,’ shown as a red bar in the UI. When wounded, the immortal being starts to heal itself, however this inevitably causes it to hunger […] If a vampire ends up in a situation where his body is consumed by hunger, and the Essence parameter is extremely low, he loses his ability to act and some of his attributes. He will need to get them back again, though at the moment it’s not that hard to do.”

Dogma: Eternal Night has raised $25,000 through crowdfunding, and as a result will be adding more options to the character creator. The team said that it is also working on better AI, another section of the city, and actual player missions.

Source: Dogma: Eternal Night. Thanks DDOCentral!

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Today’s Dark and Light patch puts an end to huffing and puffing and blowing (thatch) houses down

Snail Games’ MMO-turned-survivalbox reboot Dark and Light has prepped a new patch landing today aimed squarely at the B word: balance.

“This latest patch is designed to address player concerns about game balance,” says the studio. “We’ve enhanced the strength of all buildings and adjusted the strength of certain spells to better protect creatures and players, to make battles and raids more fair.”

Specifically, the game has seen nerfs to stone and iron weapons and weaker spells vs. thatch and wood buildings, so whether or not your fire spell can take out your enemy’s base will make a little more sense. Meanwhile, critters in the wild can’t damage anything but those weaker types of construction. Wouldn’t make much sense for a squirrel to wreck your stone castle, right? Except dark squirrels. Those guys can mess you up.

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Dogma: Eternal Night will let you order around your own mortal minions

After a protracted period of self-induced silence, the Dogma: Eternal Night team has slipped out of the shadows to whisper dark tales of its progress in bringing this moody vampire MMO to the market.

One big feature that the team has focused on as of late is a minion system that allows players to order their slave “mortals” around on various tasks for rewards. Through this system, players will be able to vie with others for control over the establishment and the city as a sort of blood-sipping crime lord.

The game has a new client and an updated website is one the way for the near future. Also in the works for the alpha build are better graphics, the combat system, and a brand-new slice of the city that includes a club. “We are now focusing on gradual introduction of game mechanics so that characters can do more than just wander the city,” the team reported.

Source: Dogma

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Hands-on with En Masse action MMO Kritika Online ahead of closed beta

If you are a fan of action and anime, you might want to keep your eye on Kritika Online. Although this game has been out for years in Korea, it is just now making its way to the western market. En Masse, best known to MMO fans for its shepherding of the western version of TERA, is localizing and publishing this anime title, which will start letting players in to play the closed beta starting tomorrow, May 24th. In preparation of this closed beta launch, I had the opportunity to sit down and talk shop with Senior Product Manager Brian Knox. In between slicing and dicing bosses in a couple of dungeons, Knocks shared some tidbits of what players can expect in this new game. Along with that hands-on time with a mid-level character during the interview, I was able to log in and experience the game as a brand-new adventurer. Here’s how it all went down.

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Battle Bards Episode 97: The sound of magic

“Magic can be ANYthing!”

The forces of magic run deep within MMORPGs, casting shadows of wonder wherever we look — and listen. In today’s show, Syl sparks a musical revolution as her fellow Bards struggle to rise to the challenge of defining what, exactly, constitutes a “magical” track and evokes that particular feeling. Did we nail it? You’ll have to join us for the journey to find out!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 97: The sound of magic (or download it) now:

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Massively Overthinking: That moment when your MMO looks like a ‘fire sale at an exotic pet store’

Massively OP Podcast listener John recently sent us a really great question that saw Justin and me sharply divided in terms of our responses, so naturally, we decided to kick it to the whole team and the readers too.

“When you walk through a city in WoW, you very rarely see two adjacent characters riding the same species of mount,” he wrote. “I just walk by, thinking, ‘Unicorn, griffin, dragon, wyvern, skeleton of a horse, motorcycle, floating-on-a-cloud, mammoth, turtle, rocket, sparkle pony, rancor, miniature TIE fighter,’ and so on. Once there’s a cash shop, special instance rewards and PvP mounts, a flood of new (and increasingly implausible) mounts hit the scene. It makes it hard, for me at least, to imagine that I am in any kind of a coherent setting. Why not add an optional checkbox for ‘Traditional Mounts’ that would cause other people’s mounts to render as normal mounts for their race? Everybody else would be able to see what they want to see, and cities wouldn’t look like a fire sale at an exotic pet store. I also propose the same solution for people who find female gear too revealing and impractical: Give me a ‘Sensible Armor’ checkbox as well!”

Why not indeed? Let’s hear it!

(With apologies to Trove, whose screenshot I just had to use above but is actually wholly justified in being wacky.)
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The Soapbox: The sorry state of ARK Survival Evolved

When ARK: Survival Evolved came on the scene in June 2015, it was met with enthusiasm (dinosaurs!) as well as some skepticism (Early Access). But Studio WildCard quickly won over many fans with the game’s delivery, which included frequent updates (and dinos of course). And we do mean frequent! The studio was cranking out meaty content and bug fixes at a rate never seen before in any other EA title —  sometimes updates were multiple times a day! Stuff came so quickly it was hard for server admins to keep up with at times. Many of us started holding ARK up as an example of early access done right. Why couldn’t other studios do early access more like WildCard?

But over time, that sentiment changed. A year and a half later, folks who have championed long for ARK — including me — have taken a few steps back. Enjoyment is giving way to frustration. Fans are giving up and leaving. Why is that? Bugs? Devs? Shifted priorities from finishing to milking money? Different eyes might see different causes, but the one thing stands out: The development process has changed. What was once so great is now not so great. And you have to wonder if this spells trouble for the studio.

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Dogma: Eternal Night adds starting apartment, functional UI and chat

Vampire MMO themepark Dogma: Eternal Night has an update for alpha testers. “Until recently, players could only play around in the character editor,” says the team, but thanks to the latest patch,

“Players can now check out the starting location – a small flat in the city. Right now, all you can do is look around and move in it; we haven’t added object interaction yet, as we need to improve on some of its elements. We will add this as soon as possible (first half of February at the very latest). Now you’ll be able to see a working UI and even the chat system, though for now you can only talk to yourself.”

The studio is currently building two modules: one that “allows interactions within your flat (whether it be the starting location or the one you buy later)” and one that “add[s] interactions outside of your haven.”

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