has informed players that some of Star Wars: The Old Republic’s
advanced classes and disciplines will be getting some changes and love with this summer’s Update 5.3. While the studio listed which builds are being targeted
yesterday, it hasn’t yet posted all of the specifics of what these changes will be.
The list of classes and disciplines to be affected goes as such: Sorcerers (madness and corruption), Sage (balance and seer), Powertech (pyrotech), Vanguard (plasmatech), Assassin (hatred), Shadow (serenity), Sniper (virulence and engineering), Gunslinger (dirty fighting and saboteur), Mercenary (innovative ordnance and arsenal), and Commando (assault specialist and gunnery).
“Between data and player feedback, these are the disciplines that appear to be most in need of change,” BioWare said. “Whether that is that they are too good, or not good enough, these disciplines need attention first. If a class or discipline is missing from this list it doesn’t mean they won’t be receiving changes at all, it is just that they are not receiving changes in the near future.”
As Ashes of Creation takes aim at the $3M line for its Kickstarter campaign, Intrepid Studios announced that it has made several significant hires to its development team, some of which come from the Daybreak fold.
The hires include Lead Economic Designer Rocco Scandizzo (Psyop Games), Lead Programmer Kevin McPherson (EverQuest, PlanetSide, Vanguard, and Shadowbane), Lead Technical Designer Akil Hooper (EverQuest II, Fallout: New Vegas), Senior Character Artist Mat Broome (H1Z1, DCUO, PlanetSide 2, EverQuest), and Alex Khudoliy (Amazon).
Another interesting announcement is that Intrepid is partnering with Panopticon Labs to develop fraud detection and prevention tools for the game to make it as secure as possible.
Ashes of Creation devs will be on hand this evening at 6:00 p.m. EDT for a final Kickstarter livestream. The team also posted a brief video showing some of the winter effects in the different game environments, which you can watch below.
With the Vanguard scattered to the interstellar wind in Destiny 2, it will be up to player characters to travel to different planets in an attempt to rally them back together. This means new worlds, new maps, and new places to explore.
“Now you can actually go from one planet to another planet without going into orbit first,” the team said in a video. “We want to remove as many barriers as we can between your gun and the enemy’s face.”
The team promised that all of the maps will have a lot more in the way of secrets and treasure for the attentive explorer. These locales include the European Dead Zone, the methane oceans of Titan, a planetoid named Nessus, and Io.
Check it out after the break!
What is a skill-based, freeform character system doing with classes? While it might seem like an oxymoron, Legends of Aria says that it has good reason for including optional prestige classes in its skill-based MMO, which is that it offers more choice for enhanced playstyles without destroying the game’s balance. To tell the truth, the explanation for all of this seems a little murky after the team’s strongly worded diatribe against classes, but we’ll hope they know what they’re doing.
A new dev blog goes into depth about the “defensively minded” Knight prestige class, including its skills. The Knight has an AoE taunt, can bash opponents with his shield, and can activate a “vanguard” mode to become an unmovable pain-returning champion. Right now the game is limiting players to a single prestige class each, with these classes only sporting three abilities, although this is expected to change.
As teased and prodded and hinted at all week, Destiny 2 is official, and we’ve finally got a trailer to go with it. Expect the game to launch on September 8th on Xbox One, PS4, and yes — PC — retailing for $59.99 on up into the stratosphere for collector editions. Beta arrives this summer.
“In Destiny 2, the last safe city on Earth has fallen and lay in ruins, occupied by a powerful new enemy and his elite army, the Red Legion. Every player creates their own character called a Guardian, humanity’s chosen protectors. As a Guardian in Destiny 2, players must master new abilities and weapons to reunite the city’s forces, stand together and fight back to reclaim their home. The official Destiny 2 reveal trailer, Rally the Troops, shows two of the Vanguard, leaders of the Guardians, inspiring the people of the last city in an impassioned (and occasionally sarcastic) call to arms. In Destiny 2, players will answer this call, embarking on a fresh story filled with new destinations around our solar system to explore, and an expansive amount of activities to discover. There is something for almost every type of gamer in Destiny 2, including gameplay for solo, cooperative and competitive players set within a vast, evolving and exciting universe.”
I feel as if Bungie is hitting a nice chord here between “Forth Eorlingas!” and Guardians of the Galaxy in the new trailer, while also getting right to the point of what video games (and for that matter, war) are really about. Check it out!
Believe it or not, there were actually people who played and enjoyed Landmark — and were saddened to see it taken offline. To kick off this week’s roundup of interesting MMO blog posts, we turn to those who knew and remembered Landmark with their words.
“The game, once just a bullet point on the EverQuest Next announcement at SOE Live, has been shut down,” The Ancient Gaming Noob said. “The web site and forums have been hidden away and the domain resolves to the Daybreak main page. The few remaining fans have had their final look at the lands of… erm… <does Google search>… Lumeria! That was the name of the place.”
Superior Realities took a tour on its last day: “That, really, is what was special about Landmark. You could go to any map, walk in any direction, and in no time flat you’d be sure to find something beautiful, fascinating, or awe-inspiring. The traditional wisdom is that if you give players the tools to make their own content, the vast majority of it will be utter crap, but Landmark was stunning refutation of that notion.”
Continue our roundup as bloggers dissect problems with The Secret World’s combat system, share tips on how to grind LOTRO points, mull over why it’s hard to go back to the “olden days,” deliver an early access review of Revelation Online, and pontificate on why theme park MMOs simply work.
What are the best and most popular MMO theme songs of all time? A couple of weeks ago I posed this question to the Massively OP community and encouraged fans to submit their own list of music themes in response. We saw a healthy amount of email votes and comment nominations since then, and I was able to compile a nice list of the top 24 MMORPG themes from it.
There were several surprises, at least to me, in the final results. I thought some games would’ve gotten more nods, while others seemed to come out of nowhere to demand a spot on the list. Each of the themes on this list was put out there by at least two fans, which is why we’re going to start with number 24. I’m thinking we might have an honorable mentions column as a post-script, but we’ll see how it goes.
Today we will begin our countdown to number one, looking at your favorite MMO themes with my own take on each. Let’s get started!
With just a week to go until its early access launch on February 23rd, indie “social sandbox” The Exiled — formerly known as Das Tal — has nailed down the fee structure of its game packages.
“Everybody gets to play for free for seven full days,” Fairytale Distillery’s Alexander Zacherl told us. “Then it’s a one-time fee of $19.99 to continue playing as long as you want. If you want to get some cool skins, titles, pets or the art book and soundtrack, then you can pay more. But you can never buy in-game power, which has always been super-important for me.”
The Nomad Pack ($19.99/€19.99) is the cheapest buy-in, with one character slot per season, one permanent character name reservation, plus perks like an avatar, title, frame, unique skins, and dance animation. The Seeker Pack ($39.99/€36.99) adds to that package an additional character slot and name reservation, plus a 15% fame gain boost and an extra daily challenge slot.
T minus 11 days and counting. That’s all the time Landmark has left. That’s not a lot of time. If you haven’t built all your intricate ideas yet, chances are you won’t be able to bring them to completion in such a short span. I’ve resigned myself to never seeing some of mine come to life. And if you want to try to visit and experience all the great creations out there, you’re going to be hard-pressed to pull that off. There just isn’t enough time; it is all going away much too soon.
You may not want to do anything at all as the sunset creeps closer. Perhaps you feel you have done all you can do in the game, and you feel secure with closing this final chapter. Perhaps it just pains you too much to log in knowing it will all be gone in less than a fortnight. I know some folks that have even uninstalled the game already. Me? Thanks to a video card fire, I am actually installing it now! I am getting it on my new laptop so I can enjoy every last minute I can squeeze out of my favorite building game because even if I can’t do all I want to do as far as creations, there are still things to do.
What are they? I’ll tell you: Here are 10 things you really should experience in Landmark before it’s gone. And if you have already done these, do them again to relive the experience — because once those servers shut off, it’s lights out for good.
The small but scrappy Chronicles of Elyria continues to pick up experienced MMO devs for its ambitious sandbox project. Earlier this month we reported that Soulbound Studios had hired on a previous City of Heroes animator, and now the studio announced that it has snapped up Steve Hoelle, a programmer with experience on SWTOR, Vanguard, and Warhammer Online.
Soulbound said that work is progressing on the offline prologue with an eye for the future of the online game: “The team is focused on the playable demo for PAX East, which is ultimately a subset of things that will be available in the Prologue […] Something else that is in progress, but without an obvious way to show it, is our integration with SpatialOS. We are crafting an online game, and we are building our foundations now.”
A nice surprise for fans is that even though the stretch goal was not reached for a map feature that will allow players to dig and bury, the team is going ahead and including it anyway.
While there are plenty of similarities among magic systems in MMOs (hey, how about you cast another fireball? There you go, champ!), there is a lot of variety as well. I’m always attracted to systems that put some though into their design, such as Guild Wars 2’s illusion-based Mesmers, the mix-and-match Necromancers of Vanguard, and Lord of the Rings Online’s wordy Rune-keepers.
At the very least, I have to applaud developers who at least put in the effort to gussy up the same mechanics in a new outfit. But when a team eschews the tired magic tropes and starts to get imaginative with spellcasting? That’s when I perk up and pay attention.
What’s your favorite MMO magic system and why?
For an avid fan of video game soundtracks, and of MMO soundtracks in particular, the most frustrating aspect of collecting and listening to these scores is how shabbily the OST is often treated. For every game like World of Warcraft or Aion that gives great respect to its music by creating and selling albums, there are two or three titles that have never seen a single official release at all.
This is such a shame and an aggravation that I need to call some of these titles out this week. I need to wag my fanboy finger in their direction and ask, “What gives?” There’s so much great music that is put into these ever-expanding games… and the fact that only a fraction of it is ever made widely available to the public to purchase and enjoy outside of the game is a loss (moreso if the game shuts down). I can only imagine how frustrating it is for the composers to see their work bottled up in a product that might go offline forever at any time.
Here are six such MMOs that drive me nuts every time I think about how awesome it would be if their studios would ever consent to an official soundtrack release.
Sometimes there’s news that just makes you go, “Huh?” At times it happens because said information makes no sense whatsoever; other times it surprises you so thoroughly you have no words as you look around wondering where on earth it came from. Last week we got smacked with the latter. Turbine’s
announcement that Lord of the Rings Online
and Dungeons & Dragons Online
were breaking off under a new independent studio
wasn’t so far-fetched, especially with Turbine’s professed focus on turning into a mobile studio. I heard that and didn’t really bat an eye, I just nodded my head and thought, sure, that makes sense
. What was a jaw-dropping surprise was the announcement that Daybreak
would be the new publisher. Who ever would have envisioned Norrath and Middle-earth (and Eberron!) becoming family, romping together in the same backyard and sharing a swingset? You never thought they would actually meet. No, we certainly didn’t see that
But once I had a moment to digest the news and think about it (and after we finished with a few jokes, like Justin’s query on whether we should combine our columns to make EverLording), it made sense. And I can see it as a good thing for both parties. (Talking about the pairing of companies, not the columns!) Standing Stone Games and Daybreak both stand to benefit here, meaning their games benefit. Thankfully I don’t see any cross-pollination between the IPs, but I do see two studios growing and see two games continuing on instead of being shut down.