One of the reasons that I love and listen to MMO music so much — other than it rocks, obviously — is that it has this incredible power to trigger nostalgia and latent memories of time spent in-game.
It’s amazing: I might have been away from a game for years or haven’t even thought about it since it went offline ages ago, but the second I hear the main theme or an iconic track, it is like I never left. Occasionally I marinate in City of Heroes’ score or the vanilla World of Warcraft soundtrack just to be transported back to around 2004.
Which MMO soundtrack brings back all the feels for you? Is there a particular theme that makes you close your eyes and gives you goosebumps as you are transported back in time?
If you somehow missed the Morrowind chapter of the MMORPG we named game of the year in 2018, then this sale is most definitely for you: Green Man Gaming has Elder Scrolls Online’s Morrowind edition on sale right now for $8.10. ZeniMax didn’t ask us to post this, and this is not an affiliate link – just a great sale.
The bundle can be a bit confusing, so let me break it down a bit: The Morrowind pack includes the base game and the Morrowind chapter, but that’s it. It doesn’t come with the extra bonuses from the CE, it doesn’t come with any DLC (like the Thieves Guild), and it doesn’t come with the latest chapter, Summerset. Vanilla plus Morrowind is still a huge amount of content, plus all the classes, so it’d be awesome for gamers who’ve somehow never given it a try. The game does have a subscription, but it’s optional; it unlocks a bunch of perks, cash-shop currency, and non-permanent access to the DLC (but not the chapters, so not Summerset, again). Worth noting is that you can start out as a new toon in Morrowind; you don’t need to grind in the base game first if you won’t want to.
Trion’s pretty sure MMORPG gamers cannot get enough of starting over in ArcheAge
, which is why it’s whipping up yet another phase for the ArcheAge: Legends Return
fresh start servers next week on June 13th, complete with new housing, dailies, bosses, dungeons, and raids.
“In the Conquer Phase, a host of new dungeons, raids, and upgrades are now at your fingertips. Venture forth to Golden Ruins in order to claim additional housing in Auroria, or embark on new daily quests and high level creatures to secure your route to level 50! […] Additionally, the Serpentis raid is open for enterprising adventurers, as well as Sea of Drowned Love and Sea of Drowned Love’s weekend version. Other changes include
changes to the Dream Ring, which can now be progressed to an Epic version, an expansion of the Dream Ring quests on Fresh Start, allowing you to take your Ring to its maximum level, and the introduction of T1 Cars, and the Farm Hauler upgrade.”
The pair of fresh start progression servers have been running in NA and Europe since April, doing their happy progression server thing with vanilla content unlocking over time. Phase two rolled out last month after a brief delay.
Massively OP reader Sorrior recently sent in a question about raiding, a topic we haven’t discussed in a while.
“I have noticed raiding tends to lead to more homogenization even without PvP and a bigger focus on numbers when making classes as opposed to their feel and style. I also see a correlation with a bigger emphasis on raiding and the decline of community quality. On a personal level, I feel like raiding should be about the joy of taking on foes you cannot defeat alone with allies/friends, but I feel many treat it as a chore or just see the numbers nowadays. Or they are just after the gear, which also seems to bring in a lot of people who focus on the numbers rather than the experience. I thought talking about why we raid and what we enjoy about it as MMO players while discussing ways to preserve the feeling of community might be fun.”
I think talking about that would also be fun, which is precisely why we Overthink it in this column. So let’s do it: This week I’ve asked the Massively OP staff whether they raid now or ever did, what they raid for, and how they feel raiding fits into the modern MMO from a mechanics and community standpoint.
Hooray, we have a release date for World of Warcraft: Battle for Azeroth instead of just a release window! And contrary to what many skeptics (myself included) expected to get, it is actually quite a bit faster than other releases. But as you all have no doubt noticed by now, my love of math means that I’m hardly sore about this. It just means that there’s another data point to consider when we look to the future.
So let’s talk about this new piece of information while using the same information from the column in which I made a reasonable estimate, based on this new information. Again, I think it’s important to note how much faster this expansion is actually releasing compared to prior expansions; it’s significant, even if it means that the people predicting things like June were being wildly wrong about “optimistic” predictions. (After all, pessimistic predictions were equally wrong, just in the other direction; my own estimates were off by 2-3 months.)
Before my GDC interview with Producer Matt “Destromathe” Pettit last week, I was really frustrated with the news about Defiance 2050. I wasn’t a huge fan of the first Defiance, but mostly out of lack of experience; I liked the transmedia idea, and when that died, so did my interest. When Trion announced 2050, I couldn’t join in the excitement. The details were scant and PR-y. I wasn’t even happy with the questions we got back. When I was told I’d get an interview with Pettit at a “party,” I was worried it might mean I’d need a stiff drink to accept what I was being invited to see. In short, I expected 2050 to be a cash grab.
But now I wish Trion had put in its announcement everything Pettit told me. I feel much better about what Trion’s doing now that I’ve seen the product, and I didn’t even drink anything beforehand!
And here we arrive at last in our multi-week countdown to the final seven. It has been a fun and delightful journey through World of Warcraft’s soundtrack, and I have eagerly anticipated getting to the end so that I could share my absolute favorite tracks with you.
As we wrap up this look at WoW’s score — at least, until the next expansion arrives! — I would love to hear from you about this soundtrack. What pieces are special to you? What have the most nostalgic value and why? Let me know in the comments!
Yesterday, Star Wars: The Old Republic
launched the delayed Update 5.8: Command Authority
to the servers. BioWare
now offers its first complete operation since Shadow of Revan
. For those keeping score at home, SoR
was launched way back in December 2014. We also see some much-needed improvements to the guild questing system that was originally launched with Strongholds expansion earlier in June of 2014, although BioWare has been adding to and improving strongholds since then. And lastly, we are introduced to some of new interactions companions Arcann and Ashara.
It’s only been a day since the launch, but I’ve had a chance to take a long look at most everything BioWare introduced in this expansion. And overall, I’m glad to see an update, but it’s just kind of… there. I have to wonder whether it was really necessary to make the bulk of what was introduced into a major update at all – or the developers could have placed the individual pieces into a much more impactful update. Let me explain what I mean by breaking apart the major pieces.
Over the past couple of weeks, I have been enjoying the journey through RIFT Prime, the game’s first progression server. Trion Worlds surprised and delighted many of us when it announced that it would be creating a slightly more difficult, vastly more cash shop-free shard that would take players through the entirety of the RIFT experience from vanilla through the latest expansion.
As I’ve reset the clock on my RIFT adventures, I’ve been giving a lot of thought to the benefits of progression servers. With a lot of World of Warcraft fans wondering if Classic will eventually morph into a progression shard (which I certainly hope it does), and with games like EverQuest and EverQuest II repeatedly embracing the alternative ruleset, I think we could be moving into an era where older MMOs experience new life with this relatively simple move.
So why are MMO progression servers a brilliant idea? Here are 10 thoughts on the matter.
Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.
I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.
We are getting right down to it in our look at the top 32 best World of Warcraft tracks. In today’s column, we’ll be breaking into the top 10 with some of my absolute favorite pieces that have been added to this long-running (and extensively scored) MMO.
If you’ve been going on this journey with me this far, I want to thank you for your patience and interest! For me, it has been a great reminder of the game’s musical journey so far and has also served to whet my desire for Battle for Azeroth’s score.
Let’s get going!
The best word to describe what was happening on the launch day of RIFT
Prime was “surreal.” It was absolutely surreal to see crowds of players running around in the low-level zones, and more than one person made the observation that it felt like the original launch day all over again.
I had to concur. With guilds forming left and right on the new progression server, players scrambling over each other to try to grab quest objectives, and fishing lines as far as the eye could see, it was a sight not seen in the beginning zones of RIFT since March 2011. And also as in 2011, everyone here on this progression server was paying a subscription to be a part of this new, tailored experience.
It’s a weird bird, too. RIFT Prime isn’t exactly vanilla, but it does offer a way to go back to the core game without some of the “fast lane” features (like instant adventures) to zip up through the levels. It strips all players of their extra starting bonuses, save for the special cash shop packs that kind of ruined this pristine level starting field.
It was a good, strong start, at least as far as my limited observations perceived, but what was playing RIFT Prime really like? After a couple of days on this new server ruleset, I have a few thoughts about both the good and bad of RIFT’s stab at a progression shard.
In our third part of this five-part countdown of World of Warcraft’s best music (at least, you know, in my opinion), we’ll be heading into the teens and some of the most iconic music of the MMORPG to date.
I think we’re getting a bit of everything in today’s list, from vintage Vanilla WoW to the Legion era, from silly to serious. One of the more difficult aspects of putting together this countdown is considering the “old” and “new” versions of songs, especially when Blizzard has remade or revisited areas, characters, and themes. I find that some people are heavily biased depending on which era they played the most, and thus that music means more to them than the others.
I’d like to hold myself up above that bias horizon, but alas, none of us can escape it. So I’ll endeavor instead to be as fair-handed as is gnomingly possible.