Gosh, isn’t it just the worst when you’ve got those friends for whom everything
just ties back to their deals? We get it, Karen, you have kids. Yes, Joel, you do crossfit, that’s not what we’re talking about right now. Fine, Pyke, you’re the newest character in League of Legends
and you’re a drowned revenant seeking revenge against the crew who abandoned you
. Can’t we all just sit and have a nice lunch and talk about other things
Ugh, here he goes. Look, there’s nothing to be done about it, we’ll just have to listen to Pyke ramble on about how he’s going to stealth his way up to his targets before surfacing and killing them with his other abilities, including a paralyzing shot and a special capturing harpoon. And now he’s putting the trailer for his thing just below instead of just, like, talking to us about it. Seriously, Pyke? This is almost as boring as hearing about Karen’s kids.
You heard me, Karen.
Most games could not get away with a patch that adds literally one monster. “That isn’t enough of a patch,” players would say. But Monster Hunter World is not most games, and when its newest patch promises to just add Kulve Taroth, that’s more than enough to get players polishing their blades or readying their warhorns. After all, a new monster means an elaborate new fight, and corresponding materials for elaborate new pieces of gear for both players and cats.
If you’ve missed it before now, yes, this is a game wherein you are concerned with outfitting a cat with a marvelous fur armor suit.
Of course, in order to get these new sets you will have to defeat Kulve Taroth, and as you might imagine from the name of the game it’s going to be a bit of a row. It’s not “Monster Calm Negotiator World,” after all. You can get a look at the Kulve Taroth fight in the video just below, and check out the full patch notes for other additions and changes with the patch.
It’s interesting to learn that the art and animations for Paragon cost Epic Games $12 million, all told. How do we know that? Well… the company is giving them away. Not to anyone, to everyone. All of the characters, skins, environmental art, and so forth are all offered completely free of charge to anyone who wants to use them in any sort of Unreal Engine 4 development project.
For those of you not following along, that means that fans could resurrect Paragon completely for free if they wished to. They could also make a totally new game based on the same characters, or just use some of the assets, or use those assets as a starting point for something completely different. It’s entirely up to each individual user. Because all of the assets are there, and again, they’ve been released to the public for use completely for free for UE4 development.
In short: This is really cool.
If you’re the analytical type, you probably started formulating a playstyle for Overwatch’s upcoming hero Brigitte as soon as you read about her abilities yesterday. But you needn’t just speculate, as the latest development video features Jeff Kaplan explaining exactly how you’re supposed to play her. She’s not just a support character, she’s an armored tank charging forward and keeping her allies healed and helped as long as they stand around her.
In other words, her main thing is helping the team bunch up and push together; whether you’re staying on a payload or trying to push through a choke point, Brigitte can support the group by wading into battle and providing a healing aura. Her Ultimate ability in particular serves as a way to armor up and push on through while giving her the speed and defense to be evasive and nimble. Check out the video just below if you’d like a little more insight into the game’s newest hero.
In more amusing Overwatch-related news, Hi-Rez Prez Stewart Chisam tossed a big bucket of shade on Overwatch’s new toon last night with a series of tweets suggesting that Brigitte is heavily inspired by Paladins’ character Ash. There’s even a snarky poll.
The latest update to Albion Online finally adds the PvP gameplay the game was always meant to be about. What, you’re saying PvP was always there? No, you misunderstand; the game didn’t want to have a focus on player vs. player, it was meant to be player vs. pisces. Yes, fishing is arriving with the game’s Lancelot update, and it features all the full-loot gameplay you could ask for. Engage in a battle of wits with a tube of meat using a rusty hook on a cord, then look everything the fish is carrying (e.g., meat).
We can rest reasonably assured, however, that the new tier 3 artifact armor that’s coming with this update will not be tied to effectively fighting with fish. Nor will the new luxury goods or mini-hellgates be connected with fish. Those are just other nice features coming along with the patch when it launches on March 12th. And hey, who knows, maybe those hellgates actually do lead to great fishing spots. Kill people over fishing! Why not, right?
It’s time for Final Fantasy XIV
players to rejoice and get used to not knowing quite how anything works again! Yes, it’s the day of patch 4.2
, and that means new dungeons, new MSQ installments, new trials, the next stage of Omega, system changes, more housing, new glamour systems… enough stuff that you can’t fit all of it into one breath, in short. You will have a full docket of stuff to unlock and explore when you log on.
Of course, some of it is remaining locked, at least for the moment; the new housing areas aren’t open for purchase until sometime next week, for example, and there are more features rolling out with the next major intermediary patch. But for now you can check out the trailer below, start the patch download, and get ready for the latest installment of the game’s large and impressive patch cycle.
Is that not enough for you? Well, you can look forward to the game’s next holiday event for the annual Valentione’s Day celebration (you can get a pair of half-heart-shaped chair mounts), or you can dive into the new optional items like the big flying panda mount. Yes, a panda. Don’t say no to it.
The second installment of Star Citizen’s Calling All Devs is out now, and if you want to see what it’s like when developers sit in workspaces or empty studios and hobnob with one another on Skype video calls, your prayers have been answered. If you want to get a whole lot of information about upcoming game releases, you’re out of luck. The video is 17 minutes long and not exactly filled with densely packed information so much as it’s filled with a solid minute of admiration for a developer’s beard.
To be fair, it is a very large beard.
Unfortunately, the Reddit thread on the video does not have a full summary, but it does provide some idea of what is actually in the video. Ship buying and trading, for example, will both not be in patch 3.1; there’s some discussion in there about how trading will be more based on the in-game contract system rather than just a pop-up UI window. Hotfixes are definitely possible and have already gotten rolled out for 3.0, although there’s no certainty about them. If you would still like to watch the video, we’ve provided it below.
It is time to begin the great battle for the eternal fate of the Nexus! Hero Rehgar, Orc Shaman from beyond the Dark Portal, has come to seek true battle against the vile Abathur! Abathur’s unholy Xenotech Armor has made him an emperor of destruction, but Rehgar will not allow such unpleasant behavior to persist! Yet Rehgar’s sense of burning justice has blinded him to the aid of his companion, the noble Archangel Tyrael, also possessed of a mighty mecha suit able to cut a path of honor through Abathur’s hopeless soldiers!
Within the Nexus you may bring these powerful warriors beneath your command to create your own battles of endless warriors! Brave Rehgar, noble Tyrael, and scheming Abathur all posses multiple skins you may wear! Will you bring these powerful robots of battle into the fields of glory with you, or will you cower forgotten in the land of wind and ghosts? Demonstrate the spirit of a true warrior!
Below, you may see the oncoming Heroes Mecha Storm! For the forever brave Heroes of the Storm!
Over the past weekend, Fortnite managed to hit a peak of 1.3 million concurrent users and 30M total users. That’s a lot of people. So how do you capitalize on that for the game’s Battle Royale mode? Why, you throw them all into an arena and make them fight. At the Game Awards tonight, Epic Games has just revealed a new limited-time mode that gives players a large-scale arena to fight in for a 50v50 battle. Last team standing wins, and to the winner goes…
Well, not being shot. That’s incentive.
There’s a trailer for the new mode just below, and the important thing is that… well, it’s big. Really, mind-bogglingly big. You might think that the current mode is big, but this is a clash of makeshift armies. Check it out if that’s the sort of thing you like to see, and don’t forget the patch notes for the new limited-time mode!
The latest entry on the development of Saga of Lucimia is all about group finding tools, and quelle surprise, the developers don’t like them. This should not come as a surprise. It might come as slightly more of a surprise that apparently setting up a tabletop session with your friends is not a difficult endeavor, as anyone who has run a long-term tabletop campaign can attest to the difficulties involved in that, but let’s move on and focus on what Saga of Lucimia actually intends to do to help people find groups.
The current plan is to essentially use taverns as the group finding core, encouraging players to post notices on the boards in the taverns to find groups, then sit in that same tavern waiting for people to join and hopefully being social in the process. How successful this system will actually be remains to be seen, but you can read the full entry or listen to the explanation in an 11-minute monologue just below. (It’s technically a video, but it’s really all audio.)
Regardless of how much you know about Worlds Adrift, you are probably familiar with the idea that it involves floating islands. That’s the whole thing that it has going, even, it’s right there in the premise. But why accept that as a limitation? A player decided to challenge that very premise by building a bridge to link two separate islands for foot travel.
Not possible with the game’s building engine? It most certainly is if you use ships.
You can see the results in the video below, showing the elaborate ship-bridge linking two separate items in an act of almost comically fierce defiance. There’s something really awesome about the idea of doing an end-run around the game’s mechanics this thoroughly, so check out at least some of the video to see players work around the game’s limitations.
Supporters for Ship of Heroes are going to be able to test out the alpha version of the game’s character creator this year. That is awesome. But what will it look like? Take a look in the video just below; it’s right there in the game’s 14th released demo video, clear as day. The developers take the opportunity to recreate the game’s “signature” hero while looking at the plethora of powers, costume options, and body options already available even in the early development state.
“This is the first time the improved ‘big guy’ character model has been shown in the character creator. The standard version of this character is 6’7″ tall, and heavily muscled,” Heroic Games says. “A number of technical improvements have been added to the CCT, including an eye zoom camera, a hide helmet buttom, and additional morphs to precisely control the character’s facial features.”
Obviously, the video doesn’t go through every single part line-by-line; this is a superhero game, so that would take forever. But you’ll get a good sense of the fine control over body parts and the diverse options you’ll have available to you in the game. Check out the video just below, and if you’re a supporter, get ready to try it all out for yourself sometime this year.
Why stop at a normal forge? Normal forges are fine, we guess, for doing normal things, but Dark and Light lets you make yourself a refining forge which is even more… well, refined. It says that right in the game. You can check out all of the details in a new video explaining that you first unlock your forge by harvesting and consuming several Frozen Crystals, allowing you to gather the materials needed to make your special glowing refining forge.
Continuing to improve your skill will allow you to make magically enchanted items by finding active ley lines, thus giving you random stat improvements (you’ll need to thus do a lot of forging to get the really good items). Check out the whole system in video form below; it’s rather elaborate, but it should allow you to sport tricked-out gear better than anyone else you meet.