Surprise! Instead of delaying Villagers and Heroes’ major expansion-slash-reboot, the developers announced this week that they are bumping up Starfall’s launch from September 27th to the 20th instead.
That means that you won’t have as much time to get ready, since this is coming next week. So make sure you read up on all of those patch notes and check out the latest edition of the talent builder, which is now live.
Starfall includes a reworked loot system, revamped talents, four new high-level zones, a level cap increase to 90, more character creation options, reworked crafting, tweaks to the UI, and more. You can get a preview of Starfall, including the new hairstyles and character appearance options, in the dev livestream after the break!
Earlier this week, we wrote about Black Desert developer Pearl Abyss’ IPO and its grand plans for the future – among them, four additional MMOs. Sounds great, right? Except that the suspicion, at least in our comments, is that Pearl Abyss will just follow in the footsteps of Nexon, NCsoft, and Netmarble in that the games will mobile MMOs and not “real” MMORPGs at all. That may or may not be true; the games have fairly fast turnaround for a full-scale MMORPG, but then the company talked up the BDO engine for future games and expressed great ambition in the MMORPG market in the west and on console.
But the suspicion seems to turn off so many of us — the stigma is real. So for today’s Overthinking, I wanted to dig into that. Do you play mobile MMOs, especially any of the modern crop that are popular in East Asia and then ported here? What keeps you from playing mobile MMOs, and what would you want out of an MMO for a mobile device that would actually make you consider it a home MMORPG?
On this week’s show, Justin and Bree deal with a hodge-podge of interesting MMO news, including ARK’s launch, Destiny 2’s PC beta, and what some studios are doing to help players in response to the tragedy of Hurricane Harvey.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
It’s doubtless the fantasy MMO expansion that everyone will be talking about next month. Well, perhaps not, but Villagers and Heroes: Starfall is pretty impressive in its own right.
Starfall is part expansion, part whole-game overhaul that’s coming in advance to the MMO expanding onto iOS devices. Some of the changes include a massive gear overhaul to bring the game in line with contemporary systems, all-new talent trees and feats, a level cap increase to 90, seven additional zones, UI improvements, a more detailed world map, and the option to engage in a fifth rebirth.
You’ll want to show up on launch day, because the studio is giving all players a bunch of useful goodies including a free mount, free sockets, talent respec potions, and a free outfit.
And speaking of iOS, Apple users will be seeing the MMORPG arrive for phones and tablets sometime this fall. Check out the trailer for Starfall after the break!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Villagers and Heroes, Aion, Dark and Light, Pokemon Go, Guild Wars 2, Defiance, Wurm Online, DC Universe Online, Champions Online, Dark Age of Camelot, Elder Scrolls Online, SMITE, and Dota 2, all waiting for you after the break!
We’ve been keeping an eye on Villagers and Heroes all summer as it’s been prepping its 4.0 update. Dubbed Starfall, the update is a huge overhaul patch, with new talent trees, new feets, new zones, revamped crafting and loot, and a level cap bump. Today, Starfall has a brand-new trailer recapping all of the updates features, including a few we haven’t covered previously: story-driven quest content, the removal of repair costs, and the new map.
“Starfall is the biggest and most ambitious expansion to hit the cross-platform MMORPG,” writes Mad Otter Games. “Starfall will be a free expansion for Villagers and Heroes coming soon to PC & Android devices later this year.”
Most recently, the game was involved in a cheeky faux-feud with RuneScape, as developers behind both games have been vying to claim the title of “first-ever cross-platform MMO” in the west (a feat already accomplished by at least seven other MMOs we can think of).
Buckle up, MMO fans, because it’s about to get really weird up in here. There seems to be this strange struggle between studios these days to claim the title of “first-ever cross-platform MMO” (at least for a western title). Last week, RuneScape announced that it was going to be the first game to do this with its upcoming mobile edition, but now Villagers and Heroes — which offers the game on both PC and Android — is contesting that claim.
“Competitor announces ‘1st MMO on mobile, first to deliver interoperable play between PC and mobile’ for 2018… SORRY, WRONG. We did it first!” Mad Otter Games tweeted last week. “Villagers and Heroes IS the first and the BEST mainstream and established Western MMO offering full cross-platform play!”
Of course, AdventureQuest 3D would like to have a word with both of you, as would Pixel Worlds, Pocket Legends, Nebula Online, Arcane Legends, and some game that launched this past week. Forget its name. Albion something? “First cross-platform MMO” doesn’t really seem to be a label that can be exclusively claimed these days (as we’ll talk about on the MOP Podcast later today!).
Has Villagers and Heroes bitten off more than it can chew? The fantasy MMO is preparing to roll out a massive, top-down revamp to the game with the upcoming Starfall expansion. As part of this, the whole character class system is getting an overhaul to help with variety and power problems.
In a press release sent to the far reaches of the world, Mad Otter Games explained that every class is now going to contain 12 passive talents divided between three specs. As players ding a new level, they’ll be given a point to dump into the talent of their choice. A 35-point-infused talent then morphs into an ultimate talent, giving players a huge boost in battle.
The studio provided an example of how this works: “If you play as a Wizard, you can unlock a talent under the Fire specialization called Incinerate. This talent makes enemies hit by your single-target fire spells deal 10% less damage. If you level that talent completely, you unlock the Ultimate Pyromaniac. This Ultimate lets you cast fireballs without using any mana.”
Source: Press release
Loot is getting a pretty big overhaul in Villagers & Heroes when the Starfall 4.0 expansion goes live, with a color-based rarity system, improvements to crafting, and the addition of interchangeable runes, random armaments, and class-specific item slots.
“Loot will now have a Power Rating, showing how powerful a piece of armor or weapon can be,” Mad Otter explains. “This simple number lets you know instantly how much better or worst new loot you find is compared to what you currently use. One factor for this power rating are new item stats. Equipment you find and craft will have special properties. It could raise your health, lower your cooldown, or give a chance for massive damage. These stat boosts are in tiers of Common, Uncommon, and Rare, and each with their own edge in combat.”
The expansion is still slated for all platforms “later this year.” Crafting is just one of the systems getting an overhaul; the studio is also working on new talent trees, feats, zones, and a level cap bump.
Source: Press release
Calling it one of the most “monumental builds” to ever come to the game, Villagers and Heroes is preparing to unleash Patch 4.0: Starfall to the populace.
This update has been a long time coming to an antsy population, but by the sound of it, Starfall is going to revamp the MMO from the ground up. The feature list is impressive: all-new talent trees, new feats, more zones, an increase in the level cap, ultimate bonuses, and a revamped loot system.
Villagers and Heroes is currently attempting to drum up excitement for Starfall by enlisting the community to complete challenges, such as writing short stories, to fill up a “star light” meter. The higher the meter goes, the more information about the patch will be revealed — and the more free rewards will be given to all players.
Ready for sappy questlines, particle effects that look like hearts, and lots — and I do mean lots — of pink? Valentine’s day has arrived in the real world and many of the pretend worlds inside MMORPGs (for some reason). And who are we to fuss when the events are all about candy and cheap romance? Nobody, that’s who. Read on for our guide to Valentine’s Day around the MMORPG verse!
This past year, we couldn’t seem to go a week without bumping into news of some new mobile MMO or a tablet spin-off of some existing franchise. It seems as though the mobile market is still blowing up, and MMORPG developers are looking for a way to take advantage of the popularity and market penetration that these devices offer.
What does this mean? It means that in 2017, we have a whole lot of games heading our way. With any luck, some of them might unseat the low-quality half-breeds that seem to make up a bulk of the existing mobile MMO library and set a higher standard for fun and engagement.
Let’s take a look at about two dozen mobile MMOs we could be getting in 2017 — and which ones might be the new contenders for our undivided attention. Unless we mention otherwise, these titles will be coming out for both iOS and Android platforms.
The other day we ran a story on Villagers and Heroes’ plans for 2017, and those of us in the Massively OP office were murmuring about how impressed we are at this scrappy team and its ambitious content and feature rollout. Sometimes we see games like this that put the headliners to shame with their production quantity and quality, and it feels like it’s a bummer that they don’t get more attention from gamers.
If you had to pick one or two MMORPG teams to single out for praise, which ones would you say are the hardest-working in the industry right now? Which are the most agile, the most ambitious, and the best at delivering on promised content?