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Citadel: Forged with Fire shows off its upcoming boss dungeons

The next big expansion for Citadel: Forged with Fire is adding… dungeons. With bosses in them. Boss dungeons, if you will. Perhaps it’s not all of that new to those of us who have seen dozens of MMOs with… well, dungeons, but it’s still new to the game, and the latest preview of the patch shows off three of the dungeons coming with the expansion. If you were hoping that each one would feature an elemental theme, you’re in luck!

The Phoenix Spirit Citadel is filled with extra-large sprites (as in the enemy type, not pixelated character art) on the way to the two phoenixes at the heart of the lair. Dragon’s Heart Citadel features… you know, you can probably guess what boss lies at the heart of that one. And the Blood Soul Citadel houses an icy, demonic presence, covering the whole thing in a thick layer of rime. Check out the full preview for more lore, or just peruse the screenshots below.

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Citadel: Forged With Fire has some meaty endgame content coming your way

Twiddling your thumbs after having conquered and subdued the world in Citadel: Forged With Fire? You’ll soon have more than enough challenge on your plate with an upcoming release that will add endgame dungeons and bosses.

The team said that the three new dungeons will present an “extreme combat challenge” for groups, but simply accessing them is going to be difficult in and of itself: “Unlocking access to the dungeons themselves will require the unraveling of an ancient mystery. Three soul stones, each imbued with the essence of an ageless evil, have been shattered and dispersed across the land of Ignus. It is up to you, intrepid wizards, to find and repair these soul stones, use them to enter the domain of three legendary beasts, and banish them back into the darkness.”

The game’s November 3rd patch added the ability to upgrade structure materials, attack towers, and defensive towers without the need to tear down and rebuild. Citadel also included a new raid warning screen to give players a heads-up if someone is attacking their base.

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The Stream Team: Trick-or-treating in Citadel: Forged with Fire

Halloween is such a great time that everyone is getting in on it. Citadel is offering the chance to go trick-or-treating, with world chests scattered about filled with goodies. You know Massively OP’s MJ can’t resist! She wants to find some of those rare holiday costumes, so she’s on the prowl going door to door, tree to tree, and rock to rock seeking the treasures. Tune in live at 9:00 p.m. to join the search.

What: Citadel: Forged With Fire
Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, October 25th, 2017

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Citadel: Forged With Fire’s Halloween update includes props, blood, and trick-or-treating

Citadel: Forged With Fire is one of many MMOs and survival sandboxes sitting in beta or early access but still pushing out some sort of Halloween content, which ought to tell you just how important the holiday is to the genre. This week, Blue Isle drenched the gameworld in fog, spider webs, dead trees, and a bloodmoon, but there’s more too for builders and minigamers:

Costumes and Masks: Outfit your player for the holiday… Choose from pumpkin or ghost masks, a bed sheet ghost costume, helmets, a flaming pumpkin head and more!
Tombstone Props: Get graveyard props to use when building.
New Building Pieces: Trap doors, spike pits, acid pools and more! These items will stay in game forever.
Trick or Treat: Candy and costumes will be hidden in chests found at enemy camps and caves, trick or treat you enemies for a delightful treat!

Check out the spooky Halloween trailer below, and keep an eye out for our big Halloween guide still on the way!

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Citadel: Forged With Fire goes on sale, reduces marble building costs

If you’ve been eyeing Citadel: Forged With Fire but have held out so far in the hopes of a good deal, now might be the time to pounce. Through October 16th, the title is 30% off its normal price, reducing the sandbox’s cost to $17.49.

Sale aside, Citadel continues to patch up on a near-weekly basis. This week’s update features a reduction of the cost of marble and ornate building materials, which the team says is a reaction to community pushback over the high cost.

“While our goal with raising the building cost of marble and ornate was to increase the perceived value of the high-tier structures and slow the appearance of massive, server straining mega-structures, we realize now that we may have gone a bit overboard in our approach,” the team admitted.

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Citadel Forged With Fire = Harry Potter + IKEA

Blue Isle is decorating the heck out of Citadel: Forged With Fire with this week’s patch. “Before this update, many players gave the feedback that their homes felt a little empty,” says the studio. “We’re adding a selection of basic furniture props to the game to finally breath some life into your empty dining halls and cavernous lounges!” Tables! Chairs! Tables with tablecloths! Chairs with fancy leather and studs! That cot I saw at IKEA the other day, only with straw! Wine barrels!

OK, so there’s more to the patch than a bad keg party, including new building reagents and a taming rebalance.

“Historically, Pacify times were calculated in a linear fashion: The higher the creature’s level, the longer it would take to Pacify them. With our next update we’ll be adding a little more variability to the experience. Tame times will be calculated based on a number of factors including the level of the player’s weapon, the level of the creature, debuffs that may be applied to the creature, and the creature’s current HP. That Infernal Dragon taking too long to tame? Bring down its health, stun it with Gaslight, and pull out your strongest weapon! We hope that these new variables will make the taming of creatures a much less tedious and much more engaging experience.”

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Citadel: Forged With Fire balances all the things with its weekly patch

There’s no new content being added to Citadel: Forged With Fire with its latest patch. Instead, this patch is all about squashing bugs, fixing persistent complaints, and addressing balance issues. For example, players had been complaining about the Necrosis spell, and a close examination revealed that a bug was causing the spell to deal far more damage than intended (and thus becoming the only viable PvP offense). That’s been corrected. Flight potions will also be easier to use, since they’ll no longer fill your vision with awful, obscuring smoke.

Players can look forward to more improvements to the game’s performance on high-population servers, more useful options when using the Deconstructor, and tamed creatures should be handled better by the client. Combine that with more fixes and improvements, and the update as a whole should make the content already in the game that much more pleasant to play. That’s almost as good as new content, right?

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Citadel Forged With Fire’s mini-patch today adds crafted swords and a new big bad

Citadel Forged With Fire has a new patch live today, if you can manage to tear yourself away from building marble palaces for fortune and glory long enough, anyway.

While the update took some of the servers down “longer than planned,” it’s main aim is new gear crafting for the level 50 legendary Blade of Simeon’s Soul and a new baddie.

“The wretched Abomination is the result of extensive dark magic experimentation conducted by the fanatical cultists of Ignus’ past. Centuries ago, these monstrosities roamed the plains and tundra freely during the peak of Ingus’ dark era, but were eventually driven back and contained by the Priests of Neshan during their crusade against the dark arts. The reemergence of these towering behemoths is quite ominous, and may signal the return of some ancient evil force. Could dark magic in Ignus be on the brink of resurgence?”

The team has a stream going live as this post does, so check that out, plus some of the wacky entries in the marble building contest, down below.

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Citadel: Forged With Fire is hit with marble madness

It might be tempting to become so wrapped up in the endless possibilities and power of Citadel: Forged With Fire’s magic that you might end up forgetting that there’s a building component of the game. Let’s hope not, because now you can build a castle — and not just any castle, but one constructed of pristine marble.

This week’s patch for the early access sandbox added the marble castle set: “This new set offers the complete range of building pieces including walls, floors, roofs, windows, doors, stairs and much more! Not only that, but you can mix and match the pieces with the other existing sets to create appealing combinations.”

There were several other quality-of-life tweaks and bug fixes as well, such as helping players not to drown when they’re completely out of the water. That had to be disconcerting. Players can also lock up their storage chests and not fear that others might come along to pilfer them.

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Citadel. Unicorns. That’s all you need to know.

Are you pure of heart? Innocent of character? A dreamer who walks the forest and sings its song? What are we saying, of course you are — you read Massively OP! Then you have been found worthy to take possession of your very own lovely unicorn and ride it on the highway every day to the envy of your friends.

This is a roundabout way of saying that fantasy sandbox Citadel: Forged With Fire just introduced “Divine Unicorns” with its newest patch. We don’t have word yet whether or not you’ll be able to convince your new unicorn friend to skewer your enemies and watch guard over you while you sleep at night, but here’s hoping!

The patch also added tempered iron armor for the mage with an eye to self-preservation and a whole ton of bug fixes and performance optimizations.

“We’ve put together another fix for out servers that should hopefully bring some of our non-functional worlds back online,” the devs reported. “The issue is related to the extreme structure load some servers possess, and we’re working to keep up with the increasing strain.”

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The Stream Team: Diving deeper into Citadel with the Blue Isle Studios devs

Last time when Massively OP’s MJ came across a dragon in Citadel: Forged with Fire, she noped the heck right out of there! Before that, she took a bear to the face. This time, she’s bringing a secret weapon along on her adventures in case she runs into anything large or possibly fire-breathing: a dev! She’ll be taking a look at higher-level content and discussing the game, its updates, and its future. Tune in live at 1:00 p.m. with all your Citadel questions and we’ll get some answers.

What: Citadel: Forged With Fire
Who: MJ Guthrie
When: 1:00 p.m. EDT on Tuesday, August 29th, 2017

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Citadel Forged With Fire reworks and nerfs siege spells to help lowbies

Citadel Forged With Fire is rolling out a new patch tomorrowday, and if you’re following the early access game, you’re probably gonna wanna know what’s in it. The big change comes in the form of a siege spell rebalance, the product of a lot of “feedback from the community” that we’re sure was entirely helpful and polite. Essentially, siege spells will be unlocked at lower levels, chiefly to “give lower level players the ability to retaliate should they find themselves the target of a raid.”

Dive Bomb in particular drops to level 30, but it’s also seeing a nerf. “We’ve made its AOE range significantly smaller to prevent it from causing massive damage to large chunks of a structure,” says Blue Isle, further noting it’ll be harder to make too.

Wanna see more? There’s a dev stream on Twitch later today at 4 p.m. EDT. Full patch notes are up too!

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Citadel: Forged with Fire deployed a patch to finally stop non-responsive AI

In the strictest sense, there’s nothing wrong with non-responsive AI in a game. Even in Citadel: Forged with Fire, it just means that whatever NPC you started smacking will not smack you back. So it technically means you get an easy win… while also feeling like you’ve cheesed the system and not actually won at all. Good thing that the game’s last patch last week was aimed at finally stomping out this particular problem once and for all, right?

The team is also looking ahead to its next Wednesday patch, which promises to add new creatures requested by the community, full WASD rebinding, and corpse markers on the map. Of course, it’s worth noting that those new creatures should all be responding and hitting you back at this point, so just keep that in mind before you decide to prod some kind of burning bird.

Source: Steam page

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