Earlier this month, Black Desert GMs ran a live in-game event. I was super excited to hear about something like that in a newer MMORPG until I saw some of the complaints. Apparently, the event amounted to a “mysterious stranger” played by what I assume is a GM, who arrived on Valencia 6 and started “gathering souls,” i.e., murdering everyone in sight with a scythe, until players took him down.
To me, that’s not really a live event. That’s the sort of obnoxious thing GMs used to do in classic EverQuest, inhabit sand giants and just start massacring newbs (less funny back when deaths cost you experience).
I’m jaded; I’ve seen live events in Ultima Online for so long that my bar is way higher than just powertripping GMs on a god character. I expect a long-running storyline, discussion, choices, a purpose to the interaction that elevates it above, well, a world boss. What do you expect out of live MMORPG events in 2017?
I was a bit disappointed to see that last week’s poll for Secret World Legends
went to the Illuminati. I played the Illuminati my first time through, you see, and while I quite like the Illuminati, it does rather give me a dearth of new experiences, yes? But then, the point was that this was all supposed to be new experiences, so I shrugged it off. We’re back to the organization that treats secret lore like corporate data points, spectacular.
That may sound a bit dismissive, but it’s not really meant to be. And hey, this will provide a useful point of comparison when contrasted against my original experiences. So I start up, click through the character creator, and find myself thinking that it used to be a fair bit more flexible. Maybe not leaps and bounds, but at least somewhat, right? There used to be more options for hair color and facial features, yes? Or am I deluding myself?
Then I log in, and it’s the same damn game as it used to be.
Although the videos are gone now
, a group of Chinese net cafe players apparently resorted to violence in response to rampant speed hacking in PlayerUnknown’s Battlegrounds
, “roughing up” the hackers who dared to cheat while their victims watched on from the same room and decided to do something about.
I think we can safely say that violence is probably not the answer to video game cheating, however vindicating it may feel. So what is? I thought it would make for an interesting Leaderboard to find out what you do. Whenever I come upon cheaters, I usually just report and move on with my life, but other people take these things to extremes, I know, and those extremes may actually be more productive for getting the studio to take notice. Let’s hit the polls and find out.
Oh, Secret World Legends
. What are you? Are you a Frankensteinian change forced upon an existing beloved game that sucked some of the life and character out from your original source? Are you a relaunch that was billed as being something bigger than you actually were? Are you a new game that inherits the theme and setting of your nominal predecessor? Are you a good witch or a bad witch?
As I have mentioned, I don’t have history with SWL. I do, however, have history with The Secret World. And the fun thing is that said history informs my attitude going into this title as well as the reasons behind the remake-slash-rebranding, so it’s worth examining that along the way. Just as it’s also worth noting that The Secret World has also long been a victim of Funcom’s slow-running financial implosion.
I am not done with Guild Wars 2
This may or may not come as a surprise to people, but it’s still the case regardless. I am done with this round of Choose My Adventure with it, of course, and that means I can put Ceilarene down if I so desire (which, to be fair, I probably will for a while, at least). But I am not actually done with the game, and I suspect it will remain in my “vacation” rotation for a while to come. Something to dive into as I feel like it, in other words.
It’s a somewhat surprising outcome to me, as I had expected a pleasant enough bit of reconnection followed by a rather untroubled separation. But no, I had enough fun that I’m not quite willing to announce myself as done with the title just yet.
A week or two ago, Massively OP reader Sally Bowls proposed a Leaderboard too intriguing to pass up. “How about a poll on your lockbox purity?” she suggested, rattling off eight possible answers to a question about how “pure” you are when it comes to lockboxes and MMOs – in other words, it breaks down how far you’re willing to go to avoid them. In fact, I have a few options I want to add to in the interest of seeing whether folks who support lockboxes are really only supporting them because they want whales to pay our way. Plus, elf butts.
Let’s do it. To the pollmobile!
Well, this is a bit awkward. I appear to have run out of things to say.
This is not inherently a bad thing. My time with Guild Wars 2 has not been unpleasant (but you can read more about that next week), even if it hasn’t been perfect; I’ve been having fun. At the same time, once you’ve dissected the game’s various map-based offerings and the story’s general flow, there’s not a whole lot else to be said. I could pick apart bits and pieces of the story that work better or worse, but at that point, isn’t it largely perfunctory?
Of course, there is something to be said for the paucity of other things to talk about. Path of Fire is an interesting experience to come back for, because while you can see that the game is putting in overtime to address some of the issues from Heart of Thorns, there are other issues that either aren’t addressed or aren’t addressed terribly well, both of which are interesting to analyze. From my perspective, anyhow.
One of the points of the polls and discussions for Guild Wars 2
the other week was that while I could focus on either map antics or storyline progression, I wouldn’t be doing just one or the other. Some of this is just practicality – if a story mission is bringing me close to a waypoint anyway, it would be silly for me to just shrug and not pick it up, and it’s kind of important that I use whatever means available to me to pick up more Hero points. But some of it was the fact that the game has, in many ways, an organic flow.
The game’s story doesn’t always bring you to the important places, but it usually at least strives to push players into spaces where they’re going to brush up against points of interest. (By which I mean “all the various map icons” rather than the game-specific definition of “point of interest.”) The intent, then, is not that you spend all of your time doing one thing or the other; you spend your time doing both, running through story instances and then hopping back out as it becomes relevant.
just keeps on growing globally: It’s completely outstripped every other game on Steam in terms of concurrency, having now set a new record of 2M concurrent
this weekend. As GIbiz points out
, its closest competitor now is Valve’s own Dota 2
, which saw 700K concurrency over the same period. That’s up a million for PUBG
just since last month, with 13M copies sold to date. Oh, and did I mention it’s still in early access?
We’ve previously noted that the game is primarily pulling from the CSGO audience, but now it looks to be hitting the other top games too – H1Z1 especially, whose peak concurrency has dropped a full third since August – and I have a few guildies playing who normally play MMOs. How about you? Are you one of the 2M people playing PlayerUnknown’s Battlegrounds today? Let’s take it to a Leaderboard poll.
Nielsen has a massive “fan report” out this week dubbed The E-Sports Playbook, covering audiences in the US, UK, Germany, and France and focusing on e-sports fans as a market. There’s a massive breakdown of demographics that will suprise nobody, like the fact that millennial men are the core audience for watching e-sports, and they aren’t into actual sports or TV.
One of the more interesting surveys included covers whether fans believe e-sports are real sports (over 50% do) and whether they think it belongs in the Olympics (less than a third do). I thought we’d replicate the latter part of the survey for today’s Leaderboard. Knowing that e-sports are already being included in multiple sporting games in Asia, and given Nielsen’s clear lean toward its being an inevitability, what do you think?
To my absolute lack of a surprise
, the fact that your abilities are so aggressively limited once you pick an Elite Specialization in Guild Wars 2
came back to make this week a bit harder than it needed to be. But not, perhaps, as hard as it could have been. That’s something to discuss further on, though; for the moment, what’s more important is progressing along with the story of Path of Fire
and figuring out who to support, who to ally with, and what Balthazar really wants.
Let me get my one complaint about the story thus far out of the way immediately: the game is bad about filling you in on what’s going on. I hit this a little bit last week when dealing with what I called the second reel of a film, but this week I actually had an easier time following along… because of existing knowledge about the world. Which is nice, certainly, but you should not need to functionally be a Tyrian historian just to understand the events taking place. The full weight? Sure. The meaning? No.
A few years ago, we counted basically three City of Heroes successor games, all made by indie studios. In 2017, we still have three core titles on the way — it’s just a slightly different three. In light of that, MOP reader Pepperzine proposed today’s Leaderboard: Which of the five City of Heroes spiritual successors are you looking forward to the most?
- City of Titans – CoT was the first out of the gate, with a successful $678,189 Kickstarter back in 2013. It’s expecting to release a playable pre-alpha for backers by the end of this year.
- Valiance Online – Valiance ran its Kickstarter in 2014 but raised only a fifth of its $150,000 goal. Since then, it’s solicited backers through its website. Its founder alpha began in July of this year.
- Ship of Heroes – SoH startled everyone when it was announced less than a year ago. Though it canceled its Kickstarter bid in April and trimmed back its launch scope, it has continued on with serious development, most recently charming would-be players at PAX. Limited combat alpha testing begins in December with raid beta expected in June of 2018.
- Heroes and Villains – H&V was the third successor to be announced, but it’s had a much quieter run. Plan Z Studios does still frequently update its website with development notes, the most recent being on supergroups, but it has yet to open crowdfunding.
- Redside – Redside popped up earlier this year with a really barebones Kickstarter aimed at bringing back the villain elements of City of Heroes, but that Kickstarter failed to fund (by a lot) and studio Brass Lampworks’ website is no longer active.
To the pollmobile!
My first week of playing Guild Wars 2
again was interesting, in no small part because it’s rare for my playtime to be so devoted to being able to play what the vote indicates. Yes, it’s true, I did not actually get much playtime in for Holosmith with this first week, simply because… well, how could I? I had to unlock the elite spec first, and that requires a fair bit of doing, enough that it inspired a completely different article.
So that was some frustration, and it leads to more polls this week, but I don’t want people to come away thinking that I’m already not having fun with the game. Quite the opposite, in fact; while there are frustrations in how things are designed for unlocking elite specializations, there’s enough to like about the game on a whole that I can’t complain too much. But let’s start at the very beginning, which I’ve heard is a very good place to start.