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Massively OP Podcast Episode 175: Virtual heartbreakers

On this week’s show, Bree and Justin get a little bit crazy and weird as they date MMO NPCs, throw themselves into the middle of studio fights, take a ride on the delay/launch whiplash train, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Daily Grind: What’s your biggest ever MMO splurge?

Ever since Trove launched its superhero-themed expansion Heroes, I’ve been hemming and hawing over buying the big mama upgrade package for the Vanguardian and the gobs upon gobs of currency that comes with it. You guys, I want it, but I have such guilt over spending that much dough on a single class and the costume fluff I’d probably buy with the rest of it. For the same stack of cash, I could buy five or ten whole games on Steam.

It’s silly. I’ve paid way more for dumber things; ask me how much I paid to move a bunch of toons across accounts in Star Wars Galaxies back in the day when that kind of cash was far dearer to me. So I should just get it while the fam is still into the game. And yet… I keep stalling.

How about you? What MMO have you splurged on lately, and what’s the biggest MMO splurge you’ve ever made?

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Global Chat: The best of both worlds

If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?

Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.

“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”

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One Shots: Fashion patrol coming your way!

Well that is certainly one way to fill up the comments section with tons of screenshots: asking all of you to show of your best and boldest fashion! We had a virtual fashion show last week in the One Shots comments, and here are my personal favorites of the bunch (although most all were tremendous).

First up is UpayaBlossom, who brings some springtime cheer into the dour setting of Secret World Legends. “Oooh… fashion show? I was born ready for this!” she wrote.

Here’s a weird thought. What if all of the enemies in video games were adorable people and we played as the hideous monsters? What kind of fashion would we sport then?

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The Stream Team: Building a bigger boat in Trove’s latest event

Massively OP’s MJ is excited to soon explore Trove’s Geode, and there’s a new event just for amping up that excitement! To prepare for the upcoming update, Trovians are building a big boat in the Rise of the Sunseeker event. A big boat! No, bigger! MJ is ready to do her part (and earn her own boat in the process). Tune in live at 6:00 p.m. to join in the event, and be sure to read our E3 deep-dive into the Geode update to learn more about it.

What: Trove
Who: MJ Guthrie
When: 6:00 p.m. EDT on Saturday, June 16th, 2018

Enjoy the show!

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E3 2018: Deep-diving Trion’s kid-friendly voxelbox Trove and its upcoming Geode expansion

One thing Trion Senior Producer James Karras drove home during my meeting with the team at this year’s E3 is that with Trove’s Geode update, the team is experimenting. Yes, Battle Royale is happening, but it’s no threat to the main gameplay. Geode’s new world and its playstyle alone should allay those fears.

Specifically, the team wanted to introduce non-combat gameplay into Trove with planet Geode. It’s about exploration. It’s about helping small animals that are cold, injured, or hungry. It’s about rewarding everyone nearby you when you do good. While the game might seem more grindy, the idea is to give crafter and exploration types something that’s engaging for them, though clearly going out and killing will still be an option. I’m not even a Trove player, but I was quite excited to hear about the team’s design choices this time around.

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Crowfall delays again: ‘Soft launch is not going to happen by the end of this year’

Here’s a slight damper for your weekend: Crowfall has decided to delay its soft launch into 2019 due to the additional work that the studio believes should to be done. ArtCraft said that between “getting it right” and “calling it done,” it would much rather do the former.

“The game experience is paramount,” ArtCraft stated. “We firmly believe is the right path forward. These changes aren’t free, however, so we should recognize that more changes to core systems means more time before launch. As a result, I think it’s clear that our soft launch is not going to happen by the end of the year.”

The delay isn’t the first for the studio; by our count, it delayed major functionality as well as a soft launch last year too.

Now that you’re past the crushing disappointment of development schedules, here’s some good news. Alpha testing is on track to start later this summer and the studio is in a strong financial position after receiving an additional $6 million investment at the start of 2018. Other deals that have been made to help the PvP MMO include a partnership to bring Crowfall to Russia and an agreement to license its MMO technology base to an unnamed company.

Source: Crowfall. Thanks JamesGoblin!

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Crowfall cranks out Pre-Alpha 5 while working on 5.7

This week, Crowfall’s testing phase moved into Pre-Alpha 5 — but you wouldn’t know that to listen to the developers. The team seems much more interested in what’s coming with Patch 5.7, which is why it spends to much time sharing the advance patch notes from this build.

So what’s coming that’s so exciting? Well how about the addition of the final two races to the game’s roster: the Stoneborn and female Half-Giant. There’s plenty of other features being baked into this build, including harvestable hunger crystals, the day/night cycle, a bereavement map, more animal variety, and a much easier way to interact with other players while on the go.

ArtCraft said that the “first round of zoning has been implemented” as well, which points to bright days ahead for this PvP game. Get the full scoop after the break, but be warned, it’s going to take you an hour to listen through!

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Trove kicks off co-op building event ahead of the launch of the Geode expansion

Getting pumped for Trove’s upcoming expansion, Geode, later this June? Trion is figuring to channel all that pre-launch energy into something constructive – literally. It’s kicking off a co-op community event in which players will be helping an NPC build the ferry that’ll take us to the new maps. Yes, we’re gonna need a bigger boat. And we’re gonna build it ourselves.

“A warrior from the besieged planet of Geode has come to Trove to seek out warriors for his cause. First, he must get you to his home planet, and for that, you’ll need transportation. With the Rise of the Sunseeker event you’ll join your fellow Trovians to build a vessel capable of carrying our bravest adventurers on the journey. Building a ship of this size requires a massive amount of resources and lots and lots of magic.”

Head to the game’s hub map during the next two weeks to help out with the construction! You can’t miss the NPC; he’s standing by the massive pink ball. There’s a little boat in it for you too if you finish the quest line!

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Massively OP Podcast Episode 174: Fallout vs. Elder Scrolls

On this week’s show, Bree and Justin take tentative steps into the early reveals of E3 — including Fallout 76, Elder Scrolls Online, Anthem, and Final Fantasy XIV, all while dealing with a ton of updates and even an expansion launch. June is here, and we’re all gaming hard!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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E3 2018: Fortnite launches on the Switch today

It seems weird to me now that the game we were preciously calling “Crowfall for PvE fans” at last year’s E3 has changed so drastically in that time that right now it’s leading the battle royale pack as one of the biggest games in the entire world.

But here we are at another E3, and Fortnite is all grown up, blazing ahead along Epic Games’ vector to get it on what seems like every platform known to man in an attempt to bedazzle the competition.

And that now includes the Nintendo Switch, as announced at the Nintendo presser at E3 today. As this post goes live at 1 p.m. EDT, the game will arrive for Switch players through the eShop, free-to-play as always. Yes, today. Right now.

Catch ’em if you can.

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Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?

Massively OP reader ichi_san has a burning question about the state of the industry.

“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”

I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?

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Wild Mage successfully funds on Kickstarter and confirms multiplayer

Congratulations are in order for Luna Orion, which just saw its Wild Mage successfully fund earlier this week! The open-world fantasy game, which the creators described as a weird mix of Final Fantasy XI, Minecraft, and Fruit Ninja, raised $85,374 from 1,752 backers over the course of the campaign.

This is particularly good news for online gaming fans, as the $60,000 stretch goal for multiplayer support was crossed. “As I mentioned many times, one of the important motivations for making this game personally is to be able to stay connected with my family and friends living in other states/countries while playing a game I enjoy and made myself!” the team posted. “Again, this will be Diablo-style online multiplayer/co-op, 4~6 players per world, PvE. The single-player base game release on Steam will still be Q4 2019. Multiplayer will be implemented later in the form of an update after MP specific alpha/beta testing.”

Other stretch goals achieved included bringing the game to the Nintendo Switch, Mac, Linux, PlayStation 4, and Xbox One.

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