Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.
Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?
That’s when we put on our detective hats and go sleuthing. Today we look at what has been going on with Ascent: the Space Game, Aura Kingdom, and Fragmented.
If by chance you’ve ever run a blog about literally anything, you surely know about scrapers – those jerks who use scripts to steal your stuff in full and put it on their site to make easy money. The really clever ones use scripts to also change some of the words around so that it’s not as easy to get caught. Most of these scripts aren’t very good and just use word swaps, so they sound like somebody who barely speaks English grabbed a thesaurus and waved it around in the air.
Enter Owne Tech, a scraper site you’ve probably never heard of. Yesterday, when Camelot Unchained’s huge news hit the internet, this site apparently scraped VentureBeat’s piece on it and… well, the garbled version is actually hilarious.
“The previous writer of Mythic Leisure’s The Darkish Age of Camelot is again with a brand new recreation, and he has raised $7.five million for the net fable recreation dubbed Camelot Unchained,” the piece declares. “Jacobs was once the lead clothier and founder at Mythic. […] He left EA in 2009, and began the brand new corporate, Town State Leisure, in 2011. Via 2013, he had found out what he sought after to do. His Town State Leisure raised $four.five million in a Kickstarter crowdfunding marketing campaign, and his staff went to paintings on Camelot Unchained.”
By coincidence, two articles in my feeds this past week both centered on video game hoarding – not hoarding the actual games but hoarding stuff inside of them. Blizzard Watch posted a piece on what makes people stop hoarding things like currency in Blizzard’s games, while Gamasutra published an article about how game designers can stop turning us into hoarders in the first place.
For this week’s Overthinking, I thought it would be constructive for the staff and readers to reflect on hoarding in MMOs specifically. Do you hoard, and if so, is it primarily consumables? Currencies? Event items? Something else? Do you think it’s a problem, or only when it’s encouraged as part of a microtransaction loop that ends with your buying more storage?
So, has World of Warcraft seemed a bit more… buggy to you lately? Because there have been some notable bugs since the whole worldwide level scaling thing. There’s the unintentional raid boss health bump; there’s an unintended issue wherein enemies in Heroic dungeons have less health than the normal scaled version. It’s kind of a mess, and that’s why the game is undergoing another round of maintenance today starting at 10:00 a.m. EST. Yep, on a Friday.
It’s going to be a long maintenance, too, running until 6:00 p.m. EST, so hopefully you didn’t have the day off with plans for an extended session in the game. There’s no official word about what will be changed in maintenance, although there are obviously several possible bugs to be patched out. We’ll see what’s getting changed when we see the list of updates today, but considering that the original patch ran long on maintenance, don’t be surprised if today runs longer than expected as well.
It was sort of a smack in the face to go to old raids in World of Warcraft yesterday. Not in the slap-in-the-face disrespectful sense, but in the sense of just being extremely surprising. Every raid boss was suddenly sporting way too much health, and some more recent raids were suddenly impossible to beat at level 110 with decent gear. What the heck? Were we never meant to do Mists of Pandaria raids solo, even when they got patched to make it easier to solo some of them?
The answer is that it’s not you; it was an error. Due to the changes made to health calculation with the patch, raid bosses wound up with far more health than they were meant to have, and the team is looking into how to fix the issue, especially for raids in Mists of Pandaria and Warlords of Draenor. So you might have to wait a little longer for your transmog farming runs, but it’s a known issue that is getting addressed and fixed.
Some patches just don’t go down smoothly. World of Warcraft wound up extending its patch time for patch 7.3.5. pretty thoroughly yesterday, with the game’s servers not coming back up until around 8:00 p.m. EST. But they’re back up now, and that means that you can enjoy the patch in its entirety. (Or you can this evening, when you get back from work.) Wowhead has also compiled a full list of the patch’s undocumented changes, which are significant for players looking into enjoying everything that the patch has added into the game.
On the “good news” side of things, there have been notable buffs to the reputation gains for Army of the Light and Argussian Reach reputation, with the weekly faction quests for Argus now rewarding 1000 reputation for both and more opportunities to earn insignias and reputations from world quests. (Since Alliance players need these reputations at exalted for allied races, this is good.) On the bad news side? Older raid bosses have had their health pools increased to the point where some are no longer possible to solo, thus harming players farming these bosses for transmog purposes. That part is suspected to be an error, but regardless, it’s a good list of positive changes for the most part.
Two of my favorite MMORPG zones are World of Warcraft’s Mulgore and WildStar’s Algoroc. Both managed to catch some of the spirit and flavor of the American west that I absolutely loved when I lived there, including the vast views, the towering mesas, and the feeling of isolation and expanse. Whenever I find myself in an MMO region like this, I feel inflated with the spirit of adventure.
I think we all feel that. Some zones make us feel less enthusiastic about playing in them while others make us drag our feet because we never want to leave. Western zones, wintry biomes, and coniferous forests are among my favorites in games.
What about you? What type of MMO zone or biome puts you in an adventuring mood?
On this week’s show, Bree and Justin sift through early 2018 news, including a possible leak of Amazon’s New World, a touching player memorial in RIFT, warnings of alien attacks in Elite: Dangerous, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Since the ability to fly was added in the first expansion to World of Warcraft, there’s always been the question among players about when we get to fly in every new zone. For several years, the answer was simply “when you’re high-enough level to purchase the flying skill.” Want to fly in Northrend? There’s a skill for that. Pandaria? Ditto. But the advent of zone scaling means that these skills and the associated hassle have vanished. Now, when you learn how to fly, you can just… fly. No Cold-Weather Flying or the like to worry about!
These changes only apply to areas that had specific trained skills needed to unlock flight; you still need to clear the Pathfinder achievements for Draenor and the Broken Isles. (Those achievements are account-wide, however, so only one character needs to clear them.) Still, it should make it much easier to just level and fly about without needing to stop and buy a new expansion-specific flight skill, especially when the expansions aren’t gated by levels in the same manner they used to be.
Got some alts you want to level up in World of Warcraft? The experience is about to become much broader when patch 7.3.5 arrives tomorrow with level scaling across the game. Level 60 characters can go to Outland or Northrend as you wish, get rewards that scale with their level, and you can actually expect to finish up zones without outleveling them halfway through the story arc! It’ll be great for allied races when they arrive and any older alts you’ve left partway through the crawl to the Broken Isles.
Meanwhile, your high-level characters have a new questline to explore the aftermath of the Antorus raid (or the full raid to clear if you’re relying on LFR), and there’s a new battleground added into the mix. You can also collect legendary tokens, get four extra slots for your backpack with an authenticator, and take part in the upcoming Ulduar timewalking option. And that’s all tomorrow! So you’ll have some stuff to do, in other words.
World of Warcraft and e-sports: two great tastes that taste great together, right? That’s Blizzard’s position, anyway. On Friday it laid out its plans for 2018. “The biggest event in WoW esports will be supported by a full calendar of tournaments around the world, ensuring only the most battle-tested and proven teams have a shot at the 2018 WoW Arena World Championship,” the studio says. “At the championship tournament itself, teams will be fighting for their share of a $280,000 prize pool and WoW Arena glory.”
Along the way in March, we’ll see eight teams split across North America and Europe fight for $100,000 and a spot in said championship, along with an increased prize pool and team roster spread for the Arena Cups throughout the year.
And if you’re more into watching competitive dungeon clearing, keep an eye out for the return of the Mythic Dungeon Invitational, which will this year include more teams, though this year, broadcasts will be broken down regionally and the “format will be double elimination, giving teams a chance to regroup after a loss and bounce right back.”
I know it’s a simple and basic thing, but I absolutely adore a great skybox in my MMORPGs. There’s something about looking up at a majestic and vibrant sky in-game that puts me right in the middle of the world and immerses me in the environment.
Fallen Earth will always be remembered fondly by me for its gorgeous sunsets, and World of Warcraft definitely brought it with some of its painterly clouds and patterns in the latest expansion. Lord of the Rings Online and Final Fantasy XIV both have crystal clear nights full of twinkling stars that make one feel small and awed.
Which MMO offers the best sky views and which zone makes for the best gazing? Bonus points if you include pictures!
World of Warcraft Hunters who adhere to the ancient code of the Pokémon — gotta catch ’em all — will find themselves five pets short when Patch 7.2.5 arrives. That’s due to a handful of new tamable critters that have been discovered on the public test realm.
Pretty much, these are color variations on pet models that already exist, but still, a new coat of paint gets certain types of players excited. The pets in question are the Ancient Duskcloak, Albino Umbralfin, Elusive Chitinbuk, Crystal Spine Matriarch, and Silithid Sentinel.
The community has tracked down these five beasts, confirmed their existence, and outlined methods to capture them (or at least one in particular, the Duskcloak, which will prove to be tricky to catch).