warlords of draenor

Official Site: Warlords of Draenor
Relevance: The fifth World of Warcraft expansion.
Launch Date: November 13, 2014

See: World of Warcraft

WoW Factor: Reconsidering the next few months of World of Warcraft

There’s a lot of information coming out about patch 7.3.5 at this point. Not everything, of course, and a lot of it is based more on datamining than actual stuff that has been announced. But it seems fair to say that World of Warcraft’s immediate future for the next lengthy expansion gap is on the test servers right now, and some of it is obvious while some pieces are… less so. And, if I might be so bold, it even gives us a pretty clear picture of the next few months right out of the gate.

Right now the live game is, obviously, focused on Antorus. That’s the focus for the actual gameplay, and the slow trickle of wings into the group finder are the big thing to do and look forward to until the whole of the content is available by January. For that matter, I think that part of the goal of the next month or so is to give people all the reason in the world to run and explore Antorus and see the story for themselves if they’re interested in having a personal stake in what happens next.

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One Shots: Elves have a weeding problem

You may hold Elves in high esteem, but the truth is that they are bonafide slackers. They live forever and can’t even be bothered to keep up with the weeding, so Elves make up some nonsense about communing with nature to cover for it while they binge on Netflix.

BalsBigBrother brings us our first pic of the day, this one from Lord of the Rings Online: “The one is from the High Elf starting instance, with this particular area the last part just before you are thrown out into the ‘real world’ of Middle Earth. Still amazed with how well the SSG folks do with their world building using such an old engine and saddened at times how divorced they often seem to be when it comes to actual player mechanics/fun.”

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WoW Factor: Why are we going back to factional squabbles after the end of Antorus?

Antorus is out now, and if you want to see the cinematic that ends the very long-running story about the Burning Legion and Sargeras, well, that’s easy to do. It’s kind of spoiler-filled, though, so I’m not going to be talking about it here in any detail beyond mentioning that Azeroth does not exactly end things without a major impact. And needless to say, people have already started asking “why is it that World of Warcraft’s next expansion is going back to factional squabbles when this just happened?”

It’s a question with lots of good answers. So I want to dive into exactly those. In fact, you can neatly divide the answers up into three categories: The anthropic principle, real-life parallels, and the change of flavors. And it’s not that one or the other is the “real” answer or the “right” one; it’s that all three of them combine perfectly to make factional squabbles a perfectly reasonable next destination after the cosmic invasion of the last expansion.

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WoW Factor: Is World of Warcraft’s Battle for Azeroth fixing Legion’s many problems?

Back in May, I wrote a whole article about why I was leaving World of Warcraft behind. All of the reasons I had back then? Still valid. Fact is, I’m still proud of that column (to the extent that I’m proud of anything I write; low self-esteem is a hell of a drug). So why am I here talking so much about Battle for Azeroth? How are you supposed to reconcile those conflicting facts? Do I hate this game or not?

The answer to those questions, in reverse order, is this: no; I highly doubt anyone actually wants to reconcile anything about my stated views; and because what we’ve seen so far actually addresses a lot of the problems I wrote about back in May. New information means new evaluation.

Obviously, this is not a blanket statement of “the next expansion will make everything better” because there are far too many question marks left to feel smug or confident about that. But, and this is an important “but,” we’ve got signs that several of the problems from Legion are actually being addressed. And considering that Legion was pretty good already, that brings us to a good spot.

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Massively Overthinking: The best and worst of BlizzCon 2017

Last weekend, even Massively OP was obsessing over BlizzCon, and we thought it would be fun to poll the writers, including those who watched from the sideliness rather than diving into the liveblogging, on their assessments of the event, particularly as they pertain to the MMORPG industry. What were the highlights and lowpoints? Where do we stand on World of Warcraft’s new expansion and classic servers? Let’s dig in!

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WoW Factor: What we still don’t know about World of Warcraft’s Battle for Azeroth

There are lots of things that I’m genuinely excited about when it comes to the next World of Warcraft expansion. Battle for Azeroth has a premise that gives me reasons to be hopeful, systems that seem pretty cool, and at least one thing that I’m pretty sure I want (even if I’m not sure whether or not the final version is exactly how I want it). So we’re starting from a good point here.

We’ve also got some time until the expansion is released, and based on the total lack of any firm information on dates for testing, much less launch, I would be surprised to see this expansion before November 2018. So that leaves us with some pretty big questions to be answered, and the more answers we get sooner, the better. So let’s take a gander at the questions we’ve still got hanging over our head after the expansion reveal.

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WoW Factor: World of Warcraft’s Battle for Azeroth has a weak conflict for a strong focus

The last time I saw this many people asking “why?” about a new World of Warcraft expansion was at the announcement of Mists of Pandaria. I agreed then, too; the idea of bringing in the Pandaren to the game seemed to be slipping into territory that just didn’t feel appealing to me. I’m still not entirely sold on the idea, a fact which is not helped at all by the fact that the very next expansion was so creatively bankrupt the team seems to have thrown every good idea at once into Legion.

Really, we don’t know what happened behind the scenes of Warlords of Draenor development, but that seems like a plausible theory.

So, yes, Battle for Azeroth. That is the actual title of the next expansion, one which feels almost as if it was cobbled together by drawing a few random words that usually get used with the game and hoping they assembled a coherent sentence. It seems, at face value, like a really dumb idea, especially since the very basic premise is one that you know is absolutely not going to be resolved by the end of the expansion.

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BlizzCon 2017: World of Warcraft art panel liveblog

Remember how last year, we got an enormous amount of art discussion during a panel that really should have been about systems? Or was it the year before? These things blur together sometimes. If you spend a whole lot of time liveblogging about World of Warcraft at each installment of BlizzCon, at some point you just start letting it all push together into a melange. What stands out most are the hunted, harried looks during the Warlords of Draenor era.

Still, all of the liveblogging beats an actual west coast trip. And reading it is probably even more fun, especially when the art panel is actually labeled as the art panel! Let’s learn all about the art in the comments below, or by catching up with the recap just below. Fun for the art-focused family!

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Massively Overthinking: Hopes and fears for BlizzCon 2017

Tomorrowday, BlizzCon will be upon us, and this year we’re expecting a full reveal of the new expansion for World of Warcraft, still the most lucrative MMORPG in the world. It’s always a fun angle for our team to cover WoW, since to us, it’s just another MMO among hundreds, albeit an outsized one. Indeed, we have writers who strongly dislike everything about it and consider it directly or indirectly responsible many of the genre’s woes. Even so, there’s no denying that whatever WoW does next is a big deal for the MMO genre, even if you’re not a fan.

For this edition of Massively Overthinking – a bit of a special one for the site, as today marks the 10th anniversary of the launch of Massively-that-was – I’ve asked the staff to outline their hopes and fears for BlizzCon, for WoW and the studio’s other games, and especially what they want to see in the expansion itself!

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WoW Factor: Speculating about World of Warcraft’s next expansion

It’s really, really weird to me to think that we’re getting an announcement about a new World of Warcraft expansion next week. Admittedly, we haven’t been told the details yet, but let’s be real here: The only conclusion if we don’t get an expansion announcement is that the game is shutting down. Everything has been set up to pull that trigger, everyone’s expecting it, we all know it. And we’ve even seen rumors, datamining, and hoaxes flying about faster than you can say “someone photoshop up a Murloc in Tier 2 Warrior gear.”

Some of the speculation is, of course, complete hogwash. “The next expansion will bring back talent trees!” “The next expansion is about Jaina as a dreadlord!” “The next expansion will have Blue Mage!” But some of it is, at least, stuff that’s been hinted at. So with a week or so to go, let’s take a look at what we know is on the table as being possible, being plausible, and being reasonable.

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Perfect Ten: Why no one should recommend World of Warcraft ever

Last week, MOP’s Justin (friend to man and beast alike) posted his list of MMOs he would recommend people play. It was a pretty good list! It wasn’t the list I would have written, but that’s why we’re separate people and not a single fused mass pulling ourselves along on withered, inhuman appendages. That would cause lots of problems in our respective marriages, for one thing. Also, it’d probably render us ineligible to collect multiple paychecks.

One thing I did not ask, however, was why he didn’t include World of Warcraft as a game he would recommend, even though some of our readers wondered it aloud. I would think that the reason for that would be pretty obvious, given that it was a list of Justin’s recommendations. But because I do love being contrary, there’s a good list of reasons why no one, ever, should recommend World of Warcraft as a game to be tried. Under any circumstances. Let’s even make it a nice round dozen reasons… but then subtract two, for no good reason.

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The Daily Grind: What would an old MMO have to do to win you back?

Something odd hit me recently. As I was sitting and planning my MMO play schedules, I realized that whatever announcements about expansions we get from World of Warcraft, I’m really not sure if I’ll go back. I only went back for Legion for very specific reasons after Warlords of Draenor really failed to impress, and looking at it now… boy, I don’t know what the developers could do to win me over.

Well, no, that’s not true; I know exactly what they could do. A full housing system in multiple locations, better character customization, no level cap bump, continued artifact weapons, reintroducing more esoteric systems… I’ve got a whole list. So the problem is less that I don’t know what could win me back and more that I don’t expect it will actually happen.

This is not, in and of itself, unique. I think we’ve all got a game or two on our lists that we still have fond memories of, but we’re not going to play it again unless something happens which, let’s face it, isn’t going to happen. So do share, dear readers. What would an old MMO have to do to win you back, and are you pretty certain that’s never going to happen?

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World of Warcraft tokens reach record prices thanks to Destiny 2

Remember back in World of Warcraft: Warlords of Draenor, when a shave and a haircut cost you a nickel and a WoW token was selling for about 35,000 gold? Those days are long over, my friend, and it looks like it’s only going to get pricier from here.

Blizzard Watch reports that the cost for a WoW token is on the rise once again, nearly topping 166,000 gold on the North American auction house this week. This is most definitely due to Destiny 2’s PC beta — and it is not the first time that this upcoming Blizzard Activision game has rocked the WoW token economy.

WoW tokens took an expected uptick at the launch of Legion, but they didn’t really start shooting up astronomically until back in February when Blizzard allowed players to redeem them for store currency in addition to World of Warcraft gametime.

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