wisdom of nym

Wisdom of Nym is a Final Fantasy XIV column by Eliot Lefebvre. [Follow this column’s RSS feed]

Wisdom of Nym: Final Fantasy XIV: Heavensward in review – side stories, part two

Boy, I will be really miffed if this winds up taking more time than I have until Final Fantasy XIV‘s second expansion arrives. I will be put out. But there was a lot of stuff here to review! So far we’ve covered a whole lot of story in the first two parts of this series, but there’s… still a bit more story to resolve here! Yeesh. This expansion had some stuff in it.

Of course, it also had other stuff in it, so this time around we can start going into other useful stuff like new jobs and class design. Which is a good thing, since, again, we’ve got a little while longer until Stormblood arrives, but not forever. So enough preamble; let’s finish up talking about the stories in Heavensward, especially as we’re moving into the parts that just unambiguously did not land well.

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Wisdom of Nym: Final Fantasy XIV: Heavensward in review – side stories, part one

Here’s a fun fact: I don’t actually know how long this series of columns is going to be at this point. That shouldn’t affect your enjoyment of it, but it’s still true. I just know that I want to cover the entire expansion, top to bottom, and last week we started in by looking at the main scenario quests and story. I hate scores, so I didn’t assign it one, but it was a pretty positive evaluation, so that’s a good thing for Final Fantasy XIV’s first expansion.

Unfortunately for the overall evaluation, that leaves us today diving into the side stories… which is a much less positive tale. Because some of these were just weak, some of them were mildly engaging, and several were flat-out bad. But there were a lot of them, so I can’t be too harsh to the conceptual level, even if the execution was… lacking. Severely, in some places.

So let’s start in with the part of the stories that almost everyone seems to have forgot existed.

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Wisdom of Nym: Final Fantasy XIV: Heavensward in review – the main scenario

I never really had a chance to explore Final Fantasy XI expansion by expansion. By the time the game launched in North America, the first expansion was already out and was bundled with the game. But Final Fantasy XIV has been worldwide since its launch, which means that I can look at the game both before and after Heavensward in something approaching real time.

Of course, it’s also difficult to evaluate expansions as they’re live, simply because you lack a certain degree of perspective. Still, Heavensward is over, and while I can’t put it in the context of the game’s overall history, I can look at it as it stands as a whole. With five major patches and a whole lot of storytelling, how was the expansion? Didi it start strong and then falter? Did it deliver what it promised? Was it fun all the way through?

The answers to those questions are complex. Fortunately, we’ve got a couple of months to examine the expansion before the next one comes out. So let’s get started with the story.

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Wisdom of Nym: Speculating on the healer skills Final Fantasy XIV could delete

Tomorrow, we’re getting the end of the Heavensward story quests in Final Fantasy XIV, which means I need to start looking at Heavensward as a whole. For now, however, we can look forward to Stormblood and ask ourselves what we’re not going to be using any longer as healers. And this wrapped up just before the final story patch, so I feel rather satisfied about how that timing worked out.

I’d say “all according to plan” if I remembered actually planning it this way.

As with previous installments, I’d advise you to take a look back through past articles in this series; the first one has tanks and the general philosophy, while the second column tackles melee damage and the third tackles ranged damage of all flavors. Today, we’re finishing things off with healers. That’s kind of a tangled mess with every option other than White Mage, but we’ll plot a course.

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Wisdom of Nym: Final Fantasy XIV’s removed skills, Ranged/Caster edition

Well, folks, by all reasonable estimation we’re going to have the final story patch of Heavensward next week. Why? Because there’s no more March for it to exist in after that. So it seems like a reasonable prediction, and it also gives me just enough time to finish up with these Final Fantasy XIV skill predictions before I want to move on to reviewing the expansion in hindsight anyhow. So everybody wins, if I double up today.

The first installment is all about tanks, while the second installment is all about melee DPS. As always, the usual disclaimer applies that this is all speculation, not absolute fact; I don’t have a clearer picture than you do about how abilities are actually being arranged. If you think I’m wrong? I might very well be wrong! All I can do is justify what I say and make my case. Let’s move on.

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Wisdom of Nym: Abilitiy revisions for Final Fantasy XIV: Melee edition

I had really hoped for something a touch more substantial about Stormblood from this weekend’s event, but we got what we got. Thus we are still, to some extent, in the dark about ability revisions in Final Fantasy XIV, which does mean I get to speculate about stuff that’s being removed or changed a bit longer, since last week I managed to get through the tanks and nothing else.

Look, the jobs in the game are rather extensive. And numerous.

If you didn’t catch last week’s column, I go over the general philosophy behind what abilities seem most likely to be turned into traits or outright removed right there, so that should be relevant. Worth noting before we go too far into it, of course, is that on pretty much every single job I’m trying to list more stuff than what will likely be changed. If you think that I’ve got an awful lot of candidates for removal in place, you’re right! That’s literally the point because some of them will no doubt remain unchanged.

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Wisdom of Nym: The skills on the chopping block in Final Fantasy XIV

When Stormblood launches, Final Fantasy XIV will be changing some pretty big mechanical aspects. First of all, we’re going to be waving goodbye to our existing set of cross-class skills and having a completely different set of actions to deal with; second of all, we’re going to be losing some skills outright. Naoki Yoshida has said before that we should have about the same number of skills at 70 as we have at 60, and that means that some of our tricks need to go away.

Personally, I’m happy about this. I don’t have a single job without two full hotbars, one partially-full hotbar, and various side widgets. I can’t fit another four abilities into anything. But the question remains about what we are losing, and how it’s going to affect gameplay.

We should have a reasonably clear picture as we get closer, but what I want to do for a couple of weeks is look at the stuff that we’re likely to lose. I can’t speculate about what we’ll gain, and I’m reluctant to draw too many conclusions about the cross-class system before it’s live or detailed, but I think we can look at the game and say “yeah, this is probably going away.”

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Wisdom of Nym: The next few months for Final Fantasy XIV

Fellow fans of Final Fantasy XIV, I’m not going to lie to you: The next few months in the game will be rough. Not because we’ll lack for things to do, of course, but because we’re all going to be waiting for the other shoe to drop. We all know what’s coming, and we’ve even got more stuff to learn about, like the details of the system revision and the exact story transition. But there are a bit more than 100 days left until Stormblood releases, and we’re all going to be staring with rapt attention until it actually happens.

That having been said, we are going to have more stuff to do over the next few months. Depending on when in the day you read this, the game might be down for maintenance right now with one of those patches along the way. So let’s talk about the road to June 20th, what we know is coming, what we can reasonably expect, and what we don’t yet know about but might help fill the gap.

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Wisdom of Nym: Gauging predictions after the Final Fantasy XIV fanfests

It finally happened, folks; we’re done with the fan festivals until next year. (Yes, I fully expect to hear about the next set when we’re getting about halfway through 2018. This is not an unpredictable development team.) We know the big elements of what Final Fantasy XIV will be seeing with its next expansion. So I find myself sitting here and asking, more or less for my own edification, how was my aim?

I made my guesses about what we were going to see, after all. I did them publicly, so everyone could read them. And I think I did pretty well overall. You can read my predictions before the Las Vegas festival and this past weekend’s Frankfurt festival; I didn’t have a specific prediction for Tokyo, although the aftermath gave me the chance for some speculation.

So how did I do? And how cool was what we actually saw? Let’s go over it.

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Wisdom of Nym: Predictions for Final Fantasy XIV’s final fan festival

Boy, the wait for this one has felt long. It hasn’t been any longer, and it’s not as if we haven’t had plenty to do in Final Fantasy XIV between the last fan festival and this one, but it’s still felt long. Perhaps just because this, at least for me, is the time when I find out what my characters are actually doing post-expansion instead of just hopelessly speculating. I’ve got several alts hanging on the final job announcements.

There’s some stuff we can reliably predict at this point, of course. There are no more patches aside from the last bits of 3.5 between now and Stormblood, and thus this is going to be our densest chunk of information about the expansion prior to launch. It’s also impossible to predict everything that we’ll hear about, since Naoki Yoshida loves to troll and surprise us. So this will, by necessity, be equal parts wishes, speculation, and prediction. Take it with the requisite grain of salt.

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Wisdom of Nym: Looking at alts in Final Fantasy XIV

There is, really, no need to have a single alt in Final Fantasy XIV. This makes it a point of open curiosity for me about how I managed to wind up with six of them — plus my main character.

It’s not exactly a secret that FFXIV is not an alt-friendly game, and it never has been. Leveling alts is, by and large, a thankless and uncomfortable prospect mixed with the fact that a lot of the stuff you have to do on alts is a repetition of things that you have already done. The game doesn’t offer you any alternatives to the MSQ in the long run; you’re going to have to level through it, one way or another.

And yet people still play alts in the game; I know for a fact that I’m not the only person with more than one character at reasonable levels. And while there are things that could be done to make the game more alt-friendly, I suspect some of the obvious options would actually lead to a worse game overall, which makes “how can the game be more alt-friendly?” an interesting question.

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Wisdom of Nym: Final Fantasy XIV’s patch 3.5 in review, part 2

I mentioned previously that I went through Final Fantasy XIV’s most recent patch faster than I can recall going through a patch in recent memory. This is true. However, that doesn’t mean the patch is bad; it just means that I was motivated to get through as much of it as possible as fast as possible. So last week I could spend all of my time talking about the mechanical side of things, but this week I can talk about the storyline implications. And there are lots of those.

I can also warn you right up front that there will be spoilers here, since otherwise the entire post would probably be enormous spoiler tags. Which it might be anyway. Fairly warned be ye.

There’s still one more big patch left to go, of course, as patch 3.55 is meant to finish the transition into Stormblood and wrap up everything completely. But we still have lots of side stories that have finished up, and even if we know more MSQ is coming, we can talk about what we have so far. So let’s get cracking.

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Wisdom of Nym: First impressions of Final Fantasy XIV’s patch 3.5, part one

I can’t think of the last time I’ve played through a patch of Final Fantasy XIV as quickly as I played through patch 3.5. That’s not a mark against it, mind you; it’s just that usually I find myself drawing things out a bit more, but for patch 3.5 I dove in feet-first and wound up clearing all of the new stuff that I intended to clear by the end of the first day. Both dungeons? Down. Dun Scaith? Cleared. Zurvan? Defeated. The Scholisticate? Boring, but still finished.

Look, I needed that Spectacles emote.

This is not altogether a bad thing, though; it means that I was engaged enough in the moment-to-moment content that I wanted to get it cleared in short order. So, as I do every time we get a big new patch, let’s go over what’s there, starting with the most mechanical aspects of the content and moving on to lore later. Probably next week, if we’re going to be totally honest. These things always run long.

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