If Worlds Adrift isn’t on your radar yet, your radar could very well be broken and need replacing. But here’s a way to get caught up on just what the game is capable of: Bossa Studios is hosting a fan-made trailer by player Synovus stuffed full of footage of what the studio calls “some of the most impressive islands created by the community.” The builder’s-paradise sandbox is composed of these islands, designed for exploration by skyboat, grappling hook, and good old-fashioned feet. (And by the way, the island-building tool is a free download on Steam.)
The game is currently in closed beta; the team has been doling out keys for the last few weeks in limited batches thanks to heavy demand, though you can also buy access with a founder pack.
The videos is down below.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Twilight Spirits, The Black Death, Conqueror’s Blade, Worlds Adrift, Ragnarok Journey, TERA, Wakfu, ARK, Guild Wars 2, and Destiny 2, all waiting for you after the break!
This week in MMO crowdfunding, Minecraft-meets-GTAO MMO Broke Protocol’s Kickstarter ended unsuccessfully on Thursday, but the good news is that the game launched its early access program anyway. The better news is that early access is free. “The last few updates have seen the focus shift to enable more roleplaying opportunities,” writes the team. “Cylinder Studios has now pushed updates to Police, Paramedics, and in this latest update: Firefighters. Demolished vehicles now leave a burning inferno that has to be taken care of by the city’s loyal Fire Department.” Good times.
Meanwhile, Gloria Victis previewed its map expansion, Project Gorgon delayed part of the Serbule revamp, Albion Online launched its Hector update, ROKH rolled out a new build with salvaging and chat, and Elite Dangerous opened the 2.3.10 beta and prepped players for the PS4 debut later this month.
Finally, we spoke to Shroud of the Avatar’s Richard Garriott about his studio’s equity crowdfunding announcement.
Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.
If you’re an active player of The Secret World, you can get into the Secret World Legends beta at this point. Really, you can! The NDA is still in full effect, though, so this is different from the game’s headstart kicking off on June 23rd. You can also catch up on the current state of the various weapons, and take a look at both parts of MJ’s impressions about the title.
There was, of course, other beta news. How could we avoid it? The world is always in motion.
- The final patch for Albion Online before its launch next moth has arrived, which means you can play around with the black market and revised areas to your heart’s content. A certain degree of contentment is expected, although it is not mandatory.
- EverEmber Reborn is a new take on the concepts behind EverEmber Online, which may or may not matter to you depending on whether or not you remember the latter. It’s not a sequel or remake, but a new MMOARPG set in the same universe, so perhaps that’s enough to pique your interest.
- Character creation for Worlds Adrift will apparently not be very robust at launch. You have to start somewhere, but you can’t start anywhere until the next set of founder keys are released.
- The beta test for the next Path of Exile expansion has started up. Want to know about it? Good, here’s everything you’ll need to know. Isn’t that straightforward? Yes.
- Last but not least, the beta signups are open for Dark and Light, so go ahead and sign up if you’re interested. There are rumors it’ll be available on Steam next month, but that’s still just a rumor.
The fact that we have a whole bunch of games down below, though? That’s not a rumor. That’s a fact. There’s a list right down there, and if something has slipped into a new test phase without us noticing, we trust you to tell us. We also trust you to tell us about betas you’re enjoying. We trust you with lots of stuff.
There’s a strange allure to something you want but can’t have. There’s testing available right now in Worlds Adrift, and the developers are happily tweeting out the coolest creations coming from players in the game, but the number of keys for entry to the game are limited. The latest post from the developers explains why the holdup is in place, and it comes down to a matter of making sure that new players log in to the best possible experience.
Development is focused on both fixing bugs and determining how players disperse to assure that new players will come in to a positive and engaging experience. The current plan is to release another batch of Founder’s Packs on the week of June 12th, but the plans aren’t yet locked in stone. So you should keep your eyes peeled for soon if you want into the game, but you should also feel slightly mollified by the effort being taken to make sure you’ll log in to fun.
MMORPG fans know well the name Bill Roper: He’s the former Blizzard developer who went on to helm Flagship’s Hellgate: London and Cryptic’s Champions Online before landing the gig at Disney Interactive. Now, he’s moving on to Improbable and SpatialOS, the distributed computing platform that seems to pop up in our feeds constantly nowadays and is allegedly worth a billion bucks.
Roper told Gamasutra that he’d been interested in SpatialOS for a few years but became a convert during this past GDC before accepting the role of Chief Creative Officer. “The possibilities for not just massive worlds, but highly detailed and truly persistent worlds built on SpatialOS are exciting. I believe the games that will define AR and VR are yet to be realized, and the type of simulation that can be achieved with our platform can be an integral part of these new experiences,” he explains.
Improbable’s tech is being used as a base for multiple incoming MMOs, including Chronicles of Elyria and Worlds Adrift. Most recently, CEO Herman Narula revealed that his long-term goal is to “literally create other worlds” and rescue to MMO industry from what he called “nuclear winter.”
The team behind Worlds Adrift put out a new video showing the game’s character customization options as it stands right now. The takeaway? It’s pretty limited — and likely to be so through the game’s initial release.
“We have to start somewhere,” the team said. “We have to get the game out there so that people can give us feedback on how it should be played.”
Fortunately, many more visual options are planned for development, and players who want to tweak their characters should be able to do so using some sort of in-game interface in the future. Check it out after the break!
This week in MMO crowdfunding, Legends of Aria — which we’ll probably never stop accidentally calling Shards Online — began its alpha, introducing testers and founder pack players to the revitalized game. While gamers will still be able to roll their own “shards” and play their own way, Citadel Studios has expanded its scope and plans a much bigger map, improved combat, and official servers to bring the game in line with MMORPG gamer expectations.
Meanwhile, Grim Dawn sold a million copies on PC, Valiance Online caught us up on its weekly build, Crowfall pushed its 5.0.2 alpha to testers, AdventureQuest 3D began its Battleon attack event, Ashes of Creation revealed its lofty ambitions to be the biggest Kickstarted MMORPG ever, and Shroud of the Avatar rolled out release 42!
Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.
Golf! It’s technically a sport, but it’s mostly a waste of space and resources under the guise of one. Rather than actually wasting water, land, and time on a real golf course, why not play Shot Online Golf and get almost the same experience without any of the real waste? You can sign up for the game’s first closed beta now; the testing starts on May 31st. Of course, there’s always the vague possibility that the game secretly offers epic raid boss encounters, but let’s not leap to conclusions.
As for the rest of the beta news? Gaze below, friends.
- Curious about the progress of OrbusVR’s most recent closed alpha? You don’t have to just be curious; you can just check out a recap and thoughts on the matter. There were only about 100 people in the testing, so you might need the recap.
- The Worlds Adrift closed beta has arrived! No longer in alpha, you’re now testing in the second letter of the Greek alphabet! It’s meant to last about four months before an open beta for everyone, so get your testing in now.
- Win That War is out in early access and offers a large-scale multiplayer RTS experience. Just remember which war you’re supposed to be winning, which should be fairly straightforward given the title.
- The last big testing update for Albion Online has gone live, complete with revisions to several zones and the new Black Market feature. This one is named Hector, although politeness dictates you should refer to the update as “Mister Albion Online patch” unless it informs you that you can just call it Hector.
- The alpha for Legends of Aria (which is Shards Online but also not Shards Online) has begun, so you can jump in and start experiencing what the game has to offer. Best of all, if you don’t like some of the rules, you can always change them.
- Last but not least, Kritika Online is in closed beta. We have no more keys to give for the beta test, but you can still buy your way in if you’re so inclined.
Now, Mr. Bond, I expect you to go below and look at all of the other items in the list which are in testing. I also expect you to let us know if something slipped into a new test phase under our noses. And I wouldn’t mind if you let us know what you’re testing, if it’s not under NDA. Frankly, I don’t expect you to talk, but I wouldn’t mind it. It gets lonely out here.
Worlds Adrift’s closed beta kicked off earlier this week, and this would be one of those times to admit it’s gone a little too well. Bossa Studios was expecting a good response, hence the plan to run a staggered test in “limited batches” to help the team sort out “queuing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from at launch.” But it wasn’t expecting quite so many people playing all at once, which has resulted in queues and server issues anyway, so the team promises it’s hard at work on that.
More keys will be made available as the test continues. If you’re not in just yet, though, don’t fret; the game will be in closed testing all summer before the wipe and open beta soft launch, so there’s plenty of time for you to help break the servers!
Worlds Adrift’s closed beta has just begun, Bossa Studios just announced. “If you’ve played the game before, you’ll see that the world has been completely redesigned and improved with the very best new community created islands included for you to explore,” says the studio, reminding players that the newbie starting path and character creation have all been dramatically improved.
Three founder packs ranging from $34.99 to $64.99 are now available; all of them include closed beta access. The devs have previously noted that the closed beta will run in “limited batches” to help the team sort out “queuing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from at launch.” The staggered-entry beta is expected to last up to four months before transforming into an open beta for everyone, at which time Bossa will wipe the servers. “But beta players will be able to keep special items that will not be available again after the reset,” Bossa wrote earlier this year. “They’ll also get a bit of a headstart for being a part of the closed beta!”
Check out the brand-new cinematic trailer live today!
Improbable keeps popping up in news stories relating to MMOs lately — that’s thanks to SpatialOS, what the company is calling a “distributed computing platform for building large virtual worlds for gaming.” The platform is now in use on MMOs from Identity and Worlds Adrift to Chronicles of Elyria and Metaworld; its most recent partnership was announced last week with RuneScape studio Jagex, and it’s already working with Google to bring the tech to “hundreds” of developers.
GI.biz has a great interview out with Improbable CEO Herman Narula today that illuminates what the team worth over a billion bucks (an extrapolation based on the fact that Japan’s SoftBank’s half a billion dollar investment bought less than a 50% stake in the company) is focused on. It turns out it’s mostly video games — but it’s also bigger than video games.
“Our long-term objectives, and it is long-term, is to literally create other worlds,” explains Narula. “Not just in the context of gaming, but in the context of being able to solve really important problems. This core problem of massive distributed systems and engaging large-scale virtual worlds, is as important and significant as AI or space travel. It is just as important for the future of what our experience will be like as human beings in the world, and how we are going to solve some of the most pressing problems that we have. […] A lot of people just can’t believe that we think games are important. They are incredibly important and they’re going to be more important. Hypothetically, one day, if 100m, or 1bn, people entered simultaneously into a virtual world, that would cease to be a game, that would be a country.”
Make your last farewells to the Worlds Adrift alpha servers: They’re going dark tomorrow. That’s because the game’s closed beta is about to begin, sooner than you might have anticipated since less than a month ago Bossa Studios was tiptoeing around a delay.
“Starting Wednesday May 24th, at 6PM BST / 7PM CEST / 1PM EDT / 10AM PDT, we’re proud to say we’ll be starting the Closed Beta for Worlds Adrift!” says the studio. “As previously announced, the start of the Closed Beta will be accessible in limited batches to players so we can make sure we fully manage any queuing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from at launch.”
The staggered-entry beta is expected to last up to four months before transforming into an open beta for everyone, after which Bossa will wipe the servers. “But beta players will be able to keep special items that will not be available again after the reset,” Bossa wrote earlier this year. “They’ll also get a bit of a headstart for being a part of the closed beta!”
Wanna hop in earlier than that? The game’s Island Creator is still free and openly accessible on Steam.