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Christmas happenings in DCUO, Overwatch, Worlds Adrift, and Neverwinter

Faster than the snow can come down and the heating bills go up are all of the holiday events that are streaming into, well, pretty much every online game out there. While we’re still a week away from posting our massive seasonal roundup of all of the events, here’s a preview to tide you over.

In DC Universe Online, heroes and villains can run quests to recover stolen gifts, and everyone is invited to grab a free daily gift in the marketplace through December 22nd.

Neverwinter’s Winter Festival of Simril is back, and from now through January 4th players can go on sled races, participate in ice fishing, or sit back and stargaze.

Overwatch added a slew of nifty-looking winter skins to chase this season, and Dot Esports has previews of all of them. Or maybe you want to give instead of get by creating the perfect rocket-powered sleigh for Santa in Worlds Adrift? It’s all up to you.

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Perfect Ten: 20 upcoming MMOs to watch in 2018

It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).

This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!

As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Sea of ThievesThe Crew 2Monster Hunter WorldDayZRed Dead Redemption 2Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.

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Worlds Adrift’s 0.1.5 update is almost ready, but the world wipe won’t come ’til after Christmas

Bossa Studios revealed today that Worlds Adrift’s 0.1.6 patch – and its associated world wipe – won’t make it into tester hands by Christmas. The 0.1.5 update, however, will.

“It comes with several substantial under-the-hood upgrades, and some key tools that should help us track down the causes to the infamous client freeze,” says the studio. “This update marks a crucial point in Worlds Adrift’s development, as it further provides a more solid foundation for which to build the game on.”

Specifically, testers should take note that the SpatialOS SDK and Unity engine underpinning the game have received major upgrades, there are a bunch of little bug fixes, lore is flooding into the game, and cheating should be way harder thanks to new anti-cheat implementation.

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Worlds Adrift discovers a bird-obsessed culture

With airships and an Indiana Jones attitude, a large part of Worlds Adrift’s gameplay will be on exploration of the unknown. After all, the sky is literally the limit when it comes to skipping between floating islands and seeing what remains of past civilizations.

It doesn’t mean that players will only discover ruins. Active cultures with their own unique styles are out there for the seeking, with the second of these revealed this week. They are the Kioki, and they sound like they have style. To accommodate this culture, the team has added 450 new building pieces to the island creators and some additional tech that allows creators to put together grand structures.

“Kioki marks the second culture to be added to Worlds Adrift, and the differences between them and the Saborians couldn’t be more stark. A prosperous society, they favoured opulent surroundings, including brass domed roofs, intricate embellishments, and brightly coloured textures… not to mention, had a strange obsession with birds”

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Worlds Adrift gifts players with a spooky costume

Do skellys turn your legs to jelly? You might want to give Worlds Adrift a wide berth this Halloween season, then.

The dev team treated its loyal founders to a special gift this Halloween: a spooky glow-in-the-dark skeleton costume. Only current testers will ever be able to get this outfit, so if it’s a “must have” for you, you’ll need to buy your way into the game to secure it. The costume can be found in testers’ stashes and will only be available to claim during the closed beta period.

Apparently, this outfit was quite fiendish to create, which is why the lead artist spent over eight minutes discussing the tricks and techniques he used to make it. Check it out after the break.

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Halloween events across the MMORPG verse, 2017 edition

Hey, you. Yeah, you, dude leeching candy from the bucket you bought “for the neighborhood kids.” And you, lady still trying to decide between “Princess Leia” and “lazy zombie” for your costume (go Leia, duh). Put all that aside and get into some MMOs instead! Halloween is only one night in real life, but in MMORPGs, it goes on for days or even weeks. Some studios will probably even forget to turn it off! Others will let you run around with a flaming pumpkin head mask for all eternity!

Here’s what we’re looking at this year for Halloween across the MMORPG verse.

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Worlds Adrift players build a bridge to link islands… out of ships.

Regardless of how much you know about Worlds Adrift, you are probably familiar with the idea that it involves floating islands. That’s the whole thing that it has going, even, it’s right there in the premise. But why accept that as a limitation? A player decided to challenge that very premise by building a bridge to link two separate islands for foot travel.

Not possible with the game’s building engine? It most certainly is if you use ships.

You can see the results in the video below, showing the elaborate ship-bridge linking two separate items in an act of almost comically fierce defiance. There’s something really awesome about the idea of doing an end-run around the game’s mechanics this thoroughly, so check out at least some of the video to see players work around the game’s limitations.

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The MOP Up: PlayerUnknown’s Battleground and the fog of war (September 17, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black DeathAstroneerOverwatch, Heroes of the StormTree of Life, War ThunderElder Scrolls OnlineHearthstoneWorlds AdriftArena of ValorPlayerUnknown’s BattlegroundsNeverwinterRagnarok MobileRappelzMaster X MasterSplatoon 2SkyforgeTravian, and Final Fantasy XI, all waiting for you after the break!

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Betawatch: Crowfall shares lots of fun stuff (September 15, 2017)

Good news for Crowfall fans this week because there’s plenty on the docket about the game’s development. You might not consider a whole lot of discussion about how the game succeeded at crowdfunding to be new content, but you’ve also got the full list of race/class combinations at launch and a dangerous beachhead for players to fight around. So there’s lots of good stuff happening for fans, yes?

The remainder of the beta news… well, there’s some good stuff in there, too! And one thing that’s perhaps not so good. Let’s head right in.

Meanwhile, we’ve got that full list of games down below with all of the information you could possibly expect at this point from our regular weekly column. Did something jump to a new phase of testing without us noticing? Let us know down in the comments, we find that fascinating and only marginally annoying. (And the annoyance is with the studios who don’t let us know, mind.)

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Worlds Adrift is making it easier to play well with others

There are times when Worlds Adrift is meant to be lonesome, but that doesn’t mean it needs to be lonely. The development team has posted a new article about upcoming changes to improve crew functionality, giving players more incentive to team up as they explore the floating islands filled with traps and strongholds.

It starts by making crew beacons easier to use and have more functionality, giving players more options when split up or shipwrecked while still giving people a chance to get together over long distances. New crew revivers are also incoming, ensuring that crew members who drop in a heated battle are better able to jump back into the action with friends. Check out the precise mechanical details on the official site, and get ready to have an easier time working as a team as you travel. After all, teams tend to stick around longer, and considering the studio’s cash injection it seems the game might be around for a while.

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Worlds Adrift dev Bossa Studios picks up $10M in investor funding

Worlds Adrift developer Bossa Studios just got a massive influx of cash – 10 million bucks – thanks to a Series A investment round backed by multiple UK investment firms. Representatives of the largest investor, Atomica, will join Bossa’s board.

“This new round of funding will be used to cement the future success of the studio, supporting its recruitment of top talent that will help define Bossa’s strategic focus on AI, User Generated Content and Open Development, as the studio also prepares to launch Worlds Adrift to the public, the first ever game to be built on Improbable’s SpatialOS platform.”

Bossa isn’t known for just its MMO development on Worlds Adrift, of course; you probably also know it from Surgeon Simulator and I Am Bread. Closed beta is ongoing; signups are still live on the official site, or you can pick up one of the new founder packs that just went live last week.

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Make My MMO: Everybody poops in Star Citizen (September 9, 2017)

Remember a few weeks ago when Star Citizen confirmed survival mechanics like eating and sleeping? Welp, add pooping to the list. This week in MMO crowdfunding, Star Citizen’s Around the Verse focused on the game’s stamina system, which touches on the character’s needs and risks and notifications about them, including “getting drunk, needing to go to the toilet, all the little things that can affect the player temporarily, and then we can expand this to go even to stuff like long-term diseases, depressurization sickness, radiation sickness – all these things that won’t be something the player can get rid of instantly.”

Meanwhile, the three City of Heroes spiritual successors teamed up for a panel at PAX, Shroud of the Avatar honored a player’s father, Dual Universe hit 10K backers, Dogma: Eternal Night implemented combat, and Chronicles of Elyria demoed jousting, plus so many goodies from PAX! Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Worlds Adrift takes criticism and updates free tools (September 8, 2017)

Nobody likes being criticized, ever. But it’s a reality of life, and so Worlds Adrift has been taking the feedback from players about the game’s PvP scene in stride. The team behind the game has also updated the free island creator tool, so if you feel like engaging in a round of player vs. interface and player vs. the multi-layered complexity of realizing player ideals in a three-dimensional design space, go nuts.

You want some more beta news? Well, we got a little bit of that, it turns out.

And, of course, there’s a list down below of titles in testing, many of which were not affected by the double punch of a holiday and a convention back-to-back. Go ahead and check out the list, and feel free to leave your comments on betas you’re currently playing down below. Or let us know if something jumped status, that’s cool too.

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