worlds adrift

Official Site: Worlds Adrift

Worlds Adrift admits early-game PvP griefing is a big problem and vows to address it

In Andrew’s hands-on with Worlds Adrift published Monday, he expressed some serious concerns over the title’s approach to PvP. Even as a hardened sandbox PvP player, he found that the early game is overwhelmingly set up in favor of medium-tier players who are free to grief newbies all day long – and do. Worse, he worried that it would turn traditional MMORPG players off from the game, and that it might not be fixable thanks to the physics system that underpins the entire experience.

The good news is that Bossa Studios has been listening to concerns like Andrew’s and is promising to do something about it. The studio notes that the game is in early access and that the PvP system will see a big revisit.

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Massively OP Podcast Episode 171: Bless you, my subscriber

On this week’s show, Bree and Justin delve into the future of Lord of the Rings Online, debate when a sub isn’t a sub, head on into Summerset, fly high with Worlds Adrift, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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First impressions of Worlds Adrift: Innovation, Zelda, open-world PvP, and that sinking feeling

Worlds Adrift has been one of those games I’ve been closely watching but trying not to jump into until it was ready. I tried one of the alpha weekends, and while it was playable, I could tell I needed to wait, and wait I did. I had faith that once the game would hit Steam (“early access” shield be damned if you ask for cash to play your game), it’d be something that’d move me. In fact, I called it out by name when discussing possible future MMOs that could tackle griefing with a moral system.

Today, I’m here to eat my hat, good sirs and madams.

While Improbable has been trying to “save MMOs” with SpatialOS, this being the first big MMO that uses it doesn’t wholly impress me. Some things work well, and yes, there are some good ideas, but as a PvP fan, I think there are some glaring mistakes that are going to send a lot of MMORPG players heading for the hills. Let’s dig in.

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Betawatch: Worlds Adrift launches early access for airships and actual airships (May 18, 2018)

There are only a handful of games you can celebrate launching by releasing an actual airship into the sky, but Worlds Adrift is one of them. And fortunately for the lighter-than-air flight crowd, that’s exactly what the studio did. Of course, it’s just an early access launch, but hey. Points along the way.

More beta news? I guess, all right.

  • There are hints of more details coming about Amazon’s New World. Which is good, because boy, sometimes the beta field is thin upon the ground.
  • Speaking of things getting thin upon the ground… yeah, if you had invested in long-term stocks in Just Survive, you may want to unload those investments. There’s another patch coming, but removing all paid lockboxes doesn’t scream “and good news to come.”
  • Do you want to drive cars around? The Crew 2 will let you do just that when its closed beta starts up on May 31st. There are probably other mechanics, but… cars.
  • The subscription plans for Bless Online have been adjusted and unveiled, but you shouldn’t call them subscriptions. Call them something else, like… happiness payments! Something light and airy, you get the idea.
  • Last but not least, let’s just enjoy some stats from the Defiance 2050 closed beta. Stats are fun.

There are no stats included below in our testing list, but there is relevant and important information you can analyze, so that’s a good thing. Why not duck below and check it out? Of course, if you notice something that we missed, please do let us know down in the comments, whether it’s a changed test state or just something that soft launched without us noticing.

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Worlds Adrift launches on Steam early access while overseen by actual airship

Floating up out of the drydock of closed beta, Worlds Adrift launched into the bright blue skies of early access today. The airship sandbox drummed up hype for the release with a publicity stunt that involved hauling a batch of players high up into the air over London to try out the game. (The first livestream in the sky? Why not!)

Worlds Adrift is now releasing to Steam Early Access,” Bossa Studios trumpeted. “This means we have opened up additional servers for both US and EU regions, and will release more servers depending on player population. The UI for the character creation screen has been adjusted to make it easier to pick a server to play on.”

With the early access start comes a full wipe and a new build that includes a different layout, additional islands, new clothing items, double the amount of ancient written stories, all-new music, and plenty of bug fixes.

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The Stream Team: Skydiving back into Worlds Adrift

Worlds Adrift development has been cruising along and the title will be launching through Steam’s Early Access program in just two days. Massively OP’s MJ is very curious as to how it has changed and what it is like to play now, so she’s skydiving into the beta to check it out. Join us live at 6:00 p.m. for another peek inside…

What: Worlds Adrift
Who: MJ Guthrie
When: 6:00 p.m. EDT on Tuesday, May 15th, 2018

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Worlds Adrift plans to launch by launching a real-life skyship

If you’ve been working on a title like Worlds Adrift for years, it’s likely that the impending launch will leave you feeling a bit… giddy. You are likely to give a green light to things you might, at a more sober time, not consider seriously. That having been said, it seems like spending the money to build and launch a fully functional skyship over London with a large number of playable game stations may not be the best use of time and money for a smaller indie title.

We suppose that at the very least it’s not an e-sports bus that will never work correctly, but that is such a low bar to clear that it’s functionally subterranean.

Yes, all of that is real. Bossa Nova will launch the ship 150 feet in the air, complete with stations to play the game, when the title pops into early access on May 17th. Which is indeed about as literal of a “launch event” as you could possibly have, but may be just a touch… let’s say “overzealous.” If you’ll be in London for the launch, you could win a shot to be on the skyship, although for the rest of us we’ll just have to watch and marvel.

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Betawatch: Defiance 2050’s closed beta, ESO’s Summerset on the PTS (April 20, 2018)

Beta testing for Elder Scrolls Online’s Summerset expansion – as well as the free update 18 that’ll launch alongside it – began this week as the chapter rolled out to the PTS, with plenty of glimpses at new housing and wearables on the way. What else is new in MMORPG testing this week?

Did we miss anything? Drop us a note in the comments, then check out our traditional list of all the bits and bobs currently malingering trucking along in some form of testing.

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Betawatch: Radical Heights springs out to predictable lows (April 13, 2018)

Good news, Boss Key fans! After the studio pretty blatantly gave up on LawBreakers, it turned around and quickly launched its next project, a battle royale title dubbed Radical Heights. It sprang to life on Tuesday, and then it… sort of limped right after that. The numbers do look at least slightly better after the rest of the week, so hooray? Maybe?

Looking back, I started that paragraph with “good news.” I’m not sure why I did that.

Other beta news? Hey, sure.

Other beta titles? Oh, listed below, as we do. If you notice something jumped test phases without our noticing, do let us know down in the comments. We really appreciate it.

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Worlds Adrift heads into early access next month

Ready to take to the skies? All aboard Worlds Adrift’s custom-made airships, then, because Bossa Studios is bringing its “community-crafted” MMORPG to Steam early access on May 17th.

On that date, Worlds Adrift will become available globally for the price of $25. CEO Henrique Olifiers said that this marks a big transition in the game’s testing cycle: “When we went into closed beta in May last year, we couldn’t have envisioned the sheer amount of quality feedback we would receive from our inspiring community. At times, this completely shifted our production’s scope, and as a result, helped us truly hone Worlds Adrift’s vision.”

The crew behind Worlds Adrift recently posted a public development roadmap for the title. Check out the early access announcement video after the jump!

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World Adrift posts its public roadmap, improves climbing so it doesn’t kill you

The veil of secrecy has been lifted from Worlds Adrift, and now every Tom, Dick, and Jane will be able to know what the team is working on, thanks to the new public roadmap posted on the website.

Soon-to-be-released projects include male haircuts, beards, an updated hotbar, beginner assistance, the Kioki region, alliances, and a public test server for all founders.

Another bit of good news is that an improved version of climbing is now in the game. So how is this new version of climbing better than the old one? “It doesn’t kill you,” said the devs. “We had to make people feel confident that they weren’t going to die.”

Smashing.

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Betawatch: Shroud of the Avatar launches for real (March 30, 2018)

Did it happen? Are the rumors true? Yes, my friends, Shroud of the Avatar is actually launched now. The game has launched. Which probably means very little for the people who are already playing and have been during the 66 million years of early access, or the people who are not playing for whatever reason. But it launched!

And as long as we’re talking about 66 million years, let’s kick off our list of other beta news!

Equally serious business is our list of games in testing just below, which contains the best information we have at the moment about the test state of various titles. Is something a little off? Please, let us know down in the comments so we can test it out. We appreciate it; the rumors to that effect are true.

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Worlds Adrift adds 300 brand-new player-made islands to its early access build

Last week, the Worlds Adrift team asked you to break its servers. You didn’t. But you did give them a thorough test, which pushes Bossa Studios along to the next leg of development. And that means… a whole new world. A lot of new worlds, in fact, all of them built by players with the free creator tool.

Worlds Adrift is a Community-Crafted MMO, but what exactly does that mean? Yes, ‘crafting’ plays a key element in the game, whether that’s building a better ship, forging a new alliance, or plotting out your next adventure, but it actually goes a lot deeper than that. In fact, look out to the horizon, and each and every island that scatters the skyline was crafted by a player, such as yourself, using our free Island Creator tool… and we just dropped another 300 of your amazing creations into game, with the recent release of 0.1.9.”

We’ve included the thank-you fly-through video below, along with the explainer video, which features a “burger-eating sasquatch and a frail-looking Japanese woman with a goatee” discussing the state of the game. Not really though.

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