worlds adrift

Official Site: Worlds Adrift

Worlds Adrift introducing anti-cheat measures sooner than anticipated

It’s best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn’t the case, and now the developers are going to have to move people off of feature development to roll out anti-cheating solutions just to make sure people don’t cheat.

Because, you know, cheating is bad.

Aside from promising that anti-cheat solutions will be in place in the very near future, the developers also take the time to remind players that cheating is not permitted and will be punished to the full extent of… well, banning players caught cheating. Pretty straightforward. If you’ve been cheating, stop that and don’t cheat any more. And if you published videos online about how to cheat in the game, you kind of deserve whatever happens next.

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Worlds Adrift adds ship pulses and ship part rotations with its newest patch

Your ships in Worlds Adrift are getting better with the latest patch. Now you can rotate ship parts to afford a wider range of customization options, although certain parts like wings will still require specific orientation. You can also deploy a special pulse from the atlas core to prevent boarders from reaching your ship, although it’ll cost you an atlas shard in the process. Add in the ability to upgrade your core, and life is much better if you’re on a ship all around.

Of course, you also have access to better light sources than the torch and more plausibly animated foliage and grass, so you’ve still got some reasons to get off of your ship. Check out the patch trailer just below and survey the patch notes for the full rundown of changes. You can read that from the deck of your ship, too. The ship is safety and covered in railings. It’s all about ships here.

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Perfect Ten: MMOs obsessed with the floating islands trope

One of the fun things about this hobby is that certain tropes repeat themselves constantly. And they’re usually weirdly specific tropes, too. Poop quests, for example. So many MMOs have one quest or another that make you dealing with poop. Someone has a fixation that is probably not entirely healthy, and that someone keeps getting hired to design quests.

But sometimes you try to come up with a trope that’s so specific that it has to be unique. Or at least rare. “MMOs that feature a zone full of floating islands requiring flight to travel around.” At least one zone, and it is traveled around via flight. That cannot be common, that has to be…

Wait. How did I not only get a full list but actually have to decline some entries? How the heck did this happen? There are this many MMOs using this astonishingly specific trope? How did this happen and why?

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Make My MMO: Star Citizen scrubs release windows from 3.0 schedule, Fig investors turn a profit (August 12, 2017)

This week in MMO crowdfunding, Star Citizen surprised backers by removing all “aim dates” from its weekly production schedule, which is intended to provide a roadmap toward the (very delayed) 3.0 alpha release. CIG instead provided two graphs it says will give a “more accurate look at where [it is] trending” – check those out down below. (Cheers, Cotic!)

In more meta news, Fig announced that a game promoted through its equity crowdfunding platform actually generated profit for investors, a first for the company. That game would be Kingdoms and Castles, which according to Polygon netted $1M in sales and consequently provided a 100% return to investors through Fig (double their money). It’s not an MMO, of course, but several MMORPGs have turned to this type of equity crowdfunding since it became legal last autumn, including Crowfall and Shroud of the Avatar.

Meanwhile, Albion Online continued suffering from extortionists’ DDOS attacks, we kicked off a month-long deep-dive into Shroud of the AvatarDual Universe scored a huge chunk o’ change in its run up to alpha, Pantheon published its monthly newsletter, and we got the details on the superhero MMO panel at PAX, which we’ll be attending in person (thanks, cyanpill!).

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: The Exiled limits lives in hopes of extending its life (August 11, 2017)

If you’ve been following The Exiled for a bit, you know the game has been struggling to reach a large enough audience to sustain itself. Let’s hope that the game’s new limited-lives survival mode provides exactly that; the testing will be running all month for about three hours a day, forcing players to try the game in a different way. Here’s hoping!

The week has also seen one launch and one launch date; LawBreakers has officially launched (and run into some problems), while Tree of Life has announced its impending launch on August 17th.

You want more beta news? Now you’re just getting greedy. But fine.

Well, that was fun. If you’re not ready to say goodbye to this weekly feature just yet, please, feel free to run an inquisitive finger over the list we have down below while noting any games which have changed their status in the comments. Or letting us know if a link doesn’t work. Hey, we’re happy just to let you chat about your current betas. Flexibility.

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Worlds Adrift update makes ships stronger and the environment more dangerous

In many ways, Worlds Adrift is sailing into new territory for MMORPGs, as there aren’t a lot of games out there that let you customize and create your own airship for exploration. When next week’s Update 0.1.4 arrives, ship building will be more accessible with free-rotating parts.

The patch will also add the ability to temporarily make a ship immune to grappling hooks and craft other light sources than the torch. Stormwalls are going to be even more difficult than before to navigate, and the entire Badlands biome will be stripped of all fuel, making it even more dangerous to visit.

“The damage calculation formula from physics collisions has been revamped,” the team posted. “The ultimate goal is to make ships less fragile, and to reduce the fear in your crewmates’ eyes when a loose part slides around your ship interior. Chain reactions should happen less often now, but this is a work in progress, with a comprehensive damage system rehaul to come in future patches.”

Get the full scoop from the developer’s lips after the break!

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Betawatch: Escape from Tarkov invites you to come in for closed testing (July 28, 2017)

Escape from Tarkov is heading into closed beta testing this weekend, complete with a trailer, so now’s your chance to jump in if you bought one of the founder packages. Is there more beta news? Of course there is.

  • Early access for Citadel: Forged with Fire has already begun. (Forging with fire is good, fire is used for forging stuff.) This is despite having a slightly rough beta weekend, so caveat emptor and so forth.
  • Did you remember that Lawbreakers was entering open beta today? Because it’s totally happening. The game launches on August 8th, so you’ve only got a little time to try it out before the launch. (See, the title has a double-meaning based on anti-gravity antics and breaking of the law of gravity. I think.)
  • Guess what else has opened up? That’s right, OrbusVR has entered open alpha testing today, so everyone with a VR headset and time to test out the game’s interface can log in and go. (The title probably has something to do with orbs. And… VR, that one’s obvious.)
  • Feeling left out of the party in Worlds Adrift? Good news is that there are more founders packs available now, so you can get in and go. Happy times! (There are… things drifting, I suppose. Worlds, presumably.)
  • Last but certainly not least, Valiance Online has started its investor alpha today (and reminds us all that “valiance” is a pretty great superhero word, like “valor” or “virtue” or “paragon” or “uncanny”). So that’s moving along at a good clip.

Below this point, of course, we launch into the ever-lengthy list of games in current testing. Has something failed to be moved into the correct category? Please, do let us know down in the comments. Or just let us know about betas you’re enjoying.

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Worlds Adrift has made more founders packs available

You have to pay a toll to get into Worlds Adrift right now, but recently you haven’t even been able to do that. By limiting the number of founders packs available, the studio made sure that the game was stable and letting in only as many testers as the game could support, but it also meant that people who got in a bit too late were out of luck. But good news is here, as more founders packs are now available on Steam and on the game’s official website. If you missed your chance before, you can claim it now.

The game offers the usual three-tier model for packs, with the cheapest at $35 and the high end at $65. There’s no word on how many are available or whether sales will shut down again, but if you’ve been eager to get in, it may behoove you to buy sooner rather than later. There’s also a new trailer down below demonstrating a jumping puzzle built with the island creator; whether that’s a good thing or a mark of dread will depend on the viewer.

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Here’s how to build your first Worlds Adrift airship

You might know by now that that Worlds Adrift is an MMO based around sailing airships to floating islands, but did you know that you can and will build your own ship from scratch? It’s a rather daunting process that’s made a little easier thanks to a new video tutorial from the developers, who take players though the process of constructing a vessel from scratch.

The devs said that beginning players should start with relatively small ships for their first effort: “Ships can be in any shape, size, or form. The larger they are, the more resources they will take to be built, the heavier they will be, so everything will be more complicated.”

Here’s one tip for free: You probably don’t want to build a ship out of lead.

Give it a watch after the break and see if your brain doesn’t explode from the possibilities.

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Worlds Adrift adds more test servers, says median play time is 15 hours

Is Worlds Adrift shaping up to be a sleeper hit of an MMO? Its team certainly thinks so, as it claims that in the first two weeks of testing alone, the median play time among closed beta gamers was an impressive 15 hours.

A beta report last week emphasized the team’s desire to have one server per world region, although this rule will be bent during the testing process. Right now, additional servers are opening up in the US and EU to allow the studio to test different map layouts and more player islands.

Another big change coming to the game is the addition of gameplay features to the Island Creator tool: “This means that on top of creating wonderfully-looking places of lore, exploration and awe, the creators will also be able to weave gameplay within the islands. Initially this will be rather simple: a type of surface players cannot grapple on; dangerous spikes that hurt on contact; and automated turrets that seek and fire until cleverly disarmed.”

See the developers messing around with Worlds Adrift’s turrets after the jump!

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Worlds Adrift beta trailer demos player-designed islands

If Worlds Adrift isn’t on your radar yet, your radar could very well be broken and need replacing. But here’s a way to get caught up on just what the game is capable of: Bossa Studios is hosting a fan-made trailer by player Synovus stuffed full of footage of what the studio calls “some of the most impressive islands created by the community.” The builder’s-paradise sandbox is composed of these islands, designed for exploration by skyboat, grappling hook, and good old-fashioned feet. (And by the way, the island-building tool is a free download on Steam.)

The game is currently in closed beta; the team has been doling out keys for the last few weeks in limited batches thanks to heavy demand, though you can also buy access with a founder pack.

The videos is down below.

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The MOP Up: Destiny 2’s class roster (June 18, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Twilight SpiritsThe Black DeathConqueror’s BladeWorlds AdriftRagnarok JourneyTERA, WakfuARKGuild Wars 2, and Destiny 2, all waiting for you after the break!

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Make My MMO: Broke Protocol launches early access after failed Kickstarter (June 10, 2017)

This week in MMO crowdfunding, Minecraft-meets-GTAO MMO Broke Protocol’s Kickstarter ended unsuccessfully on Thursday, but the good news is that the game launched its early access program anyway. The better news is that early access is free. “The last few updates have seen the focus shift to enable more roleplaying opportunities,” writes the team. “Cylinder Studios has now pushed updates to Police, Paramedics, and in this latest update: Firefighters. Demolished vehicles now leave a burning inferno that has to be taken care of by the city’s loyal Fire Department.” Good times.

Meanwhile, Gloria Victis previewed its map expansion, Project Gorgon delayed part of the Serbule revamp, Albion Online launched its Hector update, ROKH rolled out a new build with salvaging and chat, and Elite Dangerous opened the 2.3.10 beta and prepped players for the PS4 debut later this month.

Finally, we spoke to Shroud of the Avatar’s Richard Garriott about his studio’s equity crowdfunding announcement.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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