worlds adrift

Official Site: Worlds Adrift

Make My MMO: Crowfall's crafting, RUiN's Kickstarter, Ashes of Creation's gameplay (March 4, 2017)

This week in MMO crowdfunding, we sent MOP's Matt Daniel into Crowfall, from which he emerged with many opinions on the state of the game's high-profile crafting and gathering systems. Economy folks should give it a read!

There are two MMO-related Kickstarters ending this week you may be interested in. Arena brawler RUiN is about 200 bucks from funding as I type this, so it's going to happen for sure. Caribbean Conquest's second go at Kickstarter, however, is likely to fall short; it's secured only about $2000 in pledges of its $30,000-ish goal with only a few days left.

What else is new? Worlds Adrift got a new website (thanks, Daras!), Project Gorgon rolled out a new patch, Albion Online released videos on its sound and music, Elite Dangerous began testing part of the Commanders patch, Camelot Unchained teased beta 1, and Ashes of Creation demoed its gameplay.

Finally, get thee over to Steam, where a trial of Shroud of the Avatar can currently be had entirely for free.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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MMO Mechanics: 2017's take on the sandbox MMO

I am finding it hard to believe that we are two months into 2017 already, especially since I've had so many pressing Guild Chat submissions recently that I haven't had a chance to turn my hand back to MMO Mechanics in all that time! As an introduction to a new year, I usually like to include a predictions column that summarises my perspective on how I believe mechanics will change over the following twelve months, but I don't feel as though the 2016 trends I mentioned have died out yet and wish to instead focus on the sustained emphasis on sandbox MMO development with strong holistic, character developing mechanics.

In this edition of MMO Mechanics, I'm going to talk about some upcoming MMOs and the non-combat, realistic, and technical mechanics added into the 2017 sandbox mix. Although I can't guarantee that the titles I mention below will actually release this year, each of them has enough solid development behind them to make a 2017 release at least probable; besides, even if these titles don't release in the next ten months, they will still bear the hallmarks of the state of the modern sandbox MMO and are worth noting. Add your thoughts on the common threads you're finding in 2017's planned MMO mechanics in the comments: I'm sure to miss several key mechanics development trends in this non-exhaustive list.

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Worlds Adrift preps next alpha round with biome, lighting, and respawn tweaks

Hey, Landmark fans. Missing your game? Wondering where you'll go next? How about Worlds Adrift? It's a purty buildy sandboxy toy heading into its Alpha 6.1 playtest, which is testing out the new interior lighting system, new respawn rules, a revamp of the game's major biomes, new acrobatic skills, new ship parts and cores, and -- this is the cool one -- object lifecycles.

"Loose objects players leave behind will start to deteriorate and sink into the ground," explains Bossa Studios. "As the tempestuous death clouds strike the islands with lightning bolts from below, exciting the atlas buried within and creating mini-earthquakes, some of these objects will become completely buried. At the same time, other forgotten relics of the past will be brought to the surface."

Signups for the test run until March 1st, and you can already go build islands for free on Steam.

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Massively Overthinking: Breaking your immersions in MMORPGs

Veteran MOP reader and tipster Nordavind is going to break your immersions. Just kidding. He does have a question for us all on that topic, however:

"After the discussion about the recent Worlds Adrift article, I started to think about what my limit is when it comes to plausibility in games. I do not need a game to be realistic; I can easily accept no fall damage 'because strong,' shooting flames from your fingertips 'because magic,' and faster-than-light travel 'because sci-fi,' but things like those serial turbines in the article's image [shown above] just utterly shatters the little immersion I bring to games. Don't mess with the physics! Where do you guys draw the line? What odd things do you accept 'because' and what pet peeves can break your immersion in even the most fantasy world of them all? (And the answer "other players" does not count!)"

We're gonna hold you all to that! We posed Norda's question to the MOP staff for this week's Massively Overthinking.

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Make My MMO: Elite Dangerous betas Commanders 2.3 next month (January 28, 2017)

This week in MMO crowdfunding news, Frontier announced that the beta for Elite Dangerous' 2.3 update, dubbed Commanders, will release to Horizons beta players on February 26th. "Elite Dangerous: The Commanders (2.3) will come with features such as Multicrew and Commander Creator, as well as a number of other improvements and changes," the studio declared. "Bring your friends or invite new crew mates to pack that extra punch you might need in key situations, and add more personality to your Commander with an all-new visual upgrade."

Meanwhile, Albion Online is running a tourney this weekend, Shroud of the Avatar released its 38th update, and Worlds Adrift revealed... biomes!

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Betawatch: A city of City of Heroes successors (January 27, 2017)

The loss of City of Heroes brought motivated fans together to rebuild it, or at least to create a spiritual successor to the game. Three of those games showed off some nifty stuff this week. City of Titans gave us a look at some gorgeous hair, Heroes & Villains explained how it's handling seamless zoning, and Ship of Heroes brought out a full-on character creation video. Now if only they could team up to provide us characters with great hair and a seamless city. (We'll add in some combat later.)

Oh, is that not enough for you? Fine! Have some other beta news, then.

Meanwhile, there's an even lengthier list of games currently in testing just below. Did something skip to a new test phase without us noticing? Is there a game on there that has opened its cash shop and is letting everyone play without future data wipes? Should pigeons be allowed to eat chili? Let us know about any of the above or something else altogether down in the comments.

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Worlds Adrift attempts to make the fastest ship ever

One of the big selling points of Worlds Adrift is the ability to create your own airships from scratch. The devs definitely put a premium on providing tools for player creativity, and as an example of what can be accomplished, the team decided to sit down and see if it could make the fastest ship in the EU West.

The video, which also demonstrates the improved engine and visuals, takes players on an hour-and-a-half journey through the game world as the team slaps engine upon engine for their souped-up sky abomination. There's a lot of useful discussion about the tradeoffs of weight and dependability (and if you're curious, the previous speed record-holder by the team was a ship that sailed at 55 knots). The devs said that there are "no hard limits" for speed.

See if the developers are able to accomplish their goal after the jump!

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Make My MMO: Project Gorgon's new shop, Crowfall's investor tally (January 21, 2017)

This week in MMO crowdfunding news, Project Gorgon opened up a brand-new web store. "Currently, we are listing four crowdfunding packages from our prior Indiegogo Campaign in order to continue to raise funds until we launch on Steam Early Access," Elder Game says. "This will give those who found out about us as our Indiegogo Campaign was closing to donate and get the awesome benefits that come with doing so. The three packages that are being offered are: The Horseback Explorer, Patron, and Duke. We will not be offering a standard Contributor package as we want to encourage all those interested in a standard Project: Gorgon key to purchase directly from Steam once they become available."

Meanwhile,

  • TUG resurfaced after raising millions and a year of rework to say it's now focusing on producing a "minimally viable product."
  • We chatted with the Ship of Heroes team about its development.
  • Descent: Underground's Tenebrae update introduced a brand-new map.
  • The Exiled announced a February 23rd Steam early access launch.
  • Crowdfund platform Fig revealed it has raised nearly $8M in a financing round for venture capitalists.
  • Crowfall's Indiegogo-based equity crowdfunding campaign drew to a close, raising over $668,000 from over 1200 investors.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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The Stream Team: A first look at Worlds Adrift

What on earth is Worlds Adrift? Now is your chance to see; Massively OP's MJ has access to the alpha and she's bringing you along for her first look. Can she survive her first encounters? And just what exactly will she encounter? Tune in live at 8:00 p.m. as OPTV's infamous Stream Team brings you an alpha peek at...

What: Worlds Adrift
Who: Name
When: 8:00 p.m. EST on Friday, January 20th, 2017

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Worlds Adrift turns on global illumination

What would you think is one of the biggest challenges for the budding Worlds Adrift? Surprisingly enough, the devs say that it's lighting due to the unusual nature of the game world.

The team had a litany of reasons why traditional lighting won't work for Worlds Adrift, including this one: "The world will feature 1,000-plus islands on launch, which will increase over time as player numbers increase. Each island can be up to one kilometer in each axis. Therefore traditional lightmapping would create data assets that would add many gigabytes to the client."

The solution is incredibly technical (you can read it in the YouTube description), but the long and the short of it is that the team has figured out a way to finally turn on global illumination and give shadowy depths to the islands. See the difference between the old lighting and the new in the following video and let us know what you think of the changes in the comments!

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Make My MMO: Refunds for Hero's Song (January 7, 2017)

This week in MMO crowdfunding news, refunds continue for Hero's Song, which was canceled the day after Christmas with the promise to reimburse all those who backed the game through Indiegogo or on Steam early access. A new Indiegogo announcement from John Smedley yesterday says that Pixelmage has finished processing all pending requests -- manually -- and will soon begin mailing checks. "On the PayPal front we're awaiting having our PayPal account authorized to do this," he writes, suggesting that will be resolved early next week.

Meanwhile, take note, future MMO devs: If our readers are any indication, Kickstarter is probably not going to be your ticket to cash in 2017.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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A 'new chapter' is coming next year for Worlds Adrift

Mark their words: 2017 is due to be a major year for Worlds Adrift. Now that the alpha NDA is lifted, the ball is rolling faster toward early access, which should happen in the first quarter.

Bossa Studios listed all of its (impressive) achievements from the year past in a dizzying parade of mentions before going on to pump its fans up for what's to come in the near future. The studio said that biomes with their own flora and fauna are coming next, along with objects that deteriorate and rust.

"That’s when a new chapter in the story will begin: During early access we’ll be kicking off a bunch of awesome features we’ve been hinting at for a while," the developers wrote. "Regular content and feature updates will flesh the game out, expand the world, and make Worlds Adrift the full experience we have in our heads."

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Betawatch: Revelation Online does the beta warp again (December 23, 2016)

It was bound to happen. No, really, it was; we were told that Revelation Online would head into its second round of closed testing, and behold, it did exactly that. It also has some additional localization, which means that it might reveal more details about it sstory to those who play over the holidays.

Beyond that, there is a surprising amount of beta news as we head into a holiday weekend when everyone is off on a cloud of eggnog and sweaters. What sort of news? Look below, dear readers!

That's a lot of stuff, but there's even more stuff down in the list below, games still in closed or open testing. See something on there which should not be? Let us know in the comments! (Just give us a few days. We've got eggnog and sweaters to deal with.)

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