Regardless of how much you know about Worlds Adrift, you are probably familiar with the idea that it involves floating islands. That’s the whole thing that it has going, even, it’s right there in the premise. But why accept that as a limitation? A player decided to challenge that very premise by building a bridge to link two separate islands for foot travel.
Not possible with the game’s building engine? It most certainly is if you use ships.
You can see the results in the video below, showing the elaborate ship-bridge linking two separate items in an act of almost comically fierce defiance. There’s something really awesome about the idea of doing an end-run around the game’s mechanics this thoroughly, so check out at least some of the video to see players work around the game’s limitations.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black Death, Astroneer, Overwatch, Heroes of the Storm, Tree of Life, War Thunder, Elder Scrolls Online, Hearthstone, Worlds Adrift, Arena of Valor, PlayerUnknown’s Battlegrounds, Neverwinter, Ragnarok Mobile, Rappelz, Master X Master, Splatoon 2, Skyforge, Travian, and Final Fantasy XI, all waiting for you after the break!
Good news for Crowfall fans this week because there’s plenty on the docket about the game’s development. You might not consider a whole lot of discussion about how the game succeeded at crowdfunding to be new content, but you’ve also got the full list of race/class combinations at launch and a dangerous beachhead for players to fight around. So there’s lots of good stuff happening for fans, yes?
The remainder of the beta news… well, there’s some good stuff in there, too! And one thing that’s perhaps not so good. Let’s head right in.
- In fact, let’s start by diving into one of the most ill-considered quotes of the week, in which Chris Roberts of Star Citizen declared he was “fed up” with providing launch estimates for patch 3.0. We imagine backers are a bit “fed up” with waiting for the patch, especially the ones who claimed a refund and then lied about the amount of said refund.
- Happier news time for Wild West Online fans, as the alpha test begins this weekend. There isn’t much of an NDA in place, either, so if you’re testing it feel free to say whatever you’d like down in the comments (with the proper alpha caveats, of course).
- The second closed beta for Lost Ark is on its way, and we’ve got the video full of happy frolicking animals listening to music to prove it. If you’ve never seen an owlbear soothed by a calming tune, well, that’s your entry for today’s list of things you never knew you wanted before now.
- Good news for Worlds Adrift developer Bossa Studios, too, as the studio picked up lots of investor cash this week. That should fund a fair number of islands.
- Do you remember Seed? No, not the MMO that crashed and burned in a short span of time, the other game named Seed? It’s not due for any sort of serious beta until summer 2018, but we’re already seeing signs of how the game will deliver its AI-focused design.
- Last but not least, why not take a gander at what’s coming for phase two of the OrbusVR closed beta? You can read that update even if you’re in not-virtual reality, aka actual reality, aka… you know, the real world.
Meanwhile, we’ve got that full list of games down below with all of the information you could possibly expect at this point from our regular weekly column. Did something jump to a new phase of testing without us noticing? Let us know down in the comments, we find that fascinating and only marginally annoying. (And the annoyance is with the studios who don’t let us know, mind.)
There are times when Worlds Adrift is meant to be lonesome, but that doesn’t mean it needs to be lonely. The development team has posted a new article about upcoming changes to improve crew functionality, giving players more incentive to team up as they explore the floating islands filled with traps and strongholds.
It starts by making crew beacons easier to use and have more functionality, giving players more options when split up or shipwrecked while still giving people a chance to get together over long distances. New crew revivers are also incoming, ensuring that crew members who drop in a heated battle are better able to jump back into the action with friends. Check out the precise mechanical details on the official site, and get ready to have an easier time working as a team as you travel. After all, teams tend to stick around longer, and considering the studio’s cash injection it seems the game might be around for a while.
Worlds Adrift developer Bossa Studios just got a massive influx of cash – 10 million bucks – thanks to a Series A investment round backed by multiple UK investment firms. Representatives of the largest investor, Atomica, will join Bossa’s board.
“This new round of funding will be used to cement the future success of the studio, supporting its recruitment of top talent that will help define Bossa’s strategic focus on AI, User Generated Content and Open Development, as the studio also prepares to launch Worlds Adrift to the public, the first ever game to be built on Improbable’s SpatialOS platform.”
Bossa isn’t known for just its MMO development on Worlds Adrift, of course; you probably also know it from Surgeon Simulator and I Am Bread. Closed beta is ongoing; signups are still live on the official site, or you can pick up one of the new founder packs that just went live last week.
Remember a few weeks ago when Star Citizen confirmed survival mechanics like eating and sleeping? Welp, add pooping to the list. This week in MMO crowdfunding, Star Citizen’s Around the Verse focused on the game’s stamina system, which touches on the character’s needs and risks and notifications about them, including “getting drunk, needing to go to the toilet, all the little things that can affect the player temporarily, and then we can expand this to go even to stuff like long-term diseases, depressurization sickness, radiation sickness – all these things that won’t be something the player can get rid of instantly.”
Meanwhile, the three City of Heroes spiritual successors teamed up for a panel at PAX, Shroud of the Avatar honored a player’s father, Dual Universe hit 10K backers, Dogma: Eternal Night implemented combat, and Chronicles of Elyria demoed jousting, plus so many goodies from PAX! Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.
Nobody likes being criticized, ever. But it’s a reality of life, and so Worlds Adrift has been taking the feedback from players about the game’s PvP scene in stride. The team behind the game has also updated the free island creator tool, so if you feel like engaging in a round of player vs. interface and player vs. the multi-layered complexity of realizing player ideals in a three-dimensional design space, go nuts.
You want some more beta news? Well, we got a little bit of that, it turns out.
And, of course, there’s a list down below of titles in testing, many of which were not affected by the double punch of a holiday and a convention back-to-back. Go ahead and check out the list, and feel free to leave your comments on betas you’re currently playing down below. Or let us know if something jumped status, that’s cool too.
MMO builder types, today’s Worlds Adrift update is aimed squarely at you. Bossa Studios just released a massive update to the Island Creator — that’s the world-building tool that is freely downloadable and usable on Steam, without your even needing to own the game. The best player-submitted creations are inducted into the base game itself.
“Players have created hundreds of islands that have appeared in-game since the Island Creator tool first launched in April 2016, but this release marks the first opportunity they have to add specific gameplay elements to their creations,” explains the UK studio. “Today’s Phase 1 update will enable the Worlds Adrift community to act as game designers, as they can now add non-climbable materials as well as spikes and barbed wire to their island designs, creating new platform puzzles adventures, dangers, challenges, and surprises for players worldwide to discover and explore. For those wishing to add a more explosive element, a trio of turrets are now also available: Light Turrets will ping away at players, Explosive Turrets will also target ships, and the Tether Turret offers a ‘reel in and shock’ option for the most inventive of island creators.”
Tuning PvP during a game’s testing process has to be a thankless task, but the team at Worlds Adrift are up to the challenge. Responding to player feedback on what’s not quite working with the system, the members have drafted up a few ideas that should improve the PvP scene going forward.
Most of these ideas are focused on keeping PvP from being frustrating and lopsided in favor of the attackers. The team is giving players stronger anti-boarding measures, including land- and air-based swivel guns, as well as a dome that protects a shipyard from aerial assault.
A really interesting change is that an assault team will deplete “personal reviver charges” as fighters are killed, and once those charges are up, further resurrections will damage their own ship. “The intention of these changes is for long range attackers to only have a few attacks before they have to risk their ship being torn apart, or to force them to bring their ship in close to engage in an all-out ship battle and allow their crew to revive more often,” the team said.
When September rolls around, island makers in Worlds Adrift will have more options for building a truly unique experience for players. The first island creator update has been previewed on the official site, and it includes things like turrets with various functions and surfaces which can’t be climbed, making navigation that much more difficult. You can even check out a gauntlet made with these new tools in the video just below.
Fortunately for those looking to explore your creations, you will also have more opportunities to test out the islands you make with a tester pistol that can be used to gun down turrets and the like. The game has also opened its doors to players around the world, with the caveat that its servers are still located in the EU and the USA and the game isn’t being localized for worldwide versions at this time. Still, if you speak the language and want to get in on the island-building action, you’ll have the option.
It’s best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn’t the case, and now the developers are going to have to move people off of feature development to roll out anti-cheating solutions just to make sure people don’t cheat.
Because, you know, cheating is bad.
Aside from promising that anti-cheat solutions will be in place in the very near future, the developers also take the time to remind players that cheating is not permitted and will be punished to the full extent of… well, banning players caught cheating. Pretty straightforward. If you’ve been cheating, stop that and don’t cheat any more. And if you published videos online about how to cheat in the game, you kind of deserve whatever happens next.
Your ships in Worlds Adrift are getting better with the latest patch. Now you can rotate ship parts to afford a wider range of customization options, although certain parts like wings will still require specific orientation. You can also deploy a special pulse from the atlas core to prevent boarders from reaching your ship, although it’ll cost you an atlas shard in the process. Add in the ability to upgrade your core, and life is much better if you’re on a ship all around.
Of course, you also have access to better light sources than the torch and more plausibly animated foliage and grass, so you’ve still got some reasons to get off of your ship. Check out the patch trailer just below and survey the patch notes for the full rundown of changes. You can read that from the deck of your ship, too. The ship is safety and covered in railings. It’s all about ships here.
One of the fun things about this hobby is that certain tropes repeat themselves constantly. And they’re usually weirdly specific tropes, too. Poop quests, for example. So many MMOs have one quest or another that make you dealing with poop. Someone has a fixation that is probably not entirely healthy, and that someone keeps getting hired to design quests.
But sometimes you try to come up with a trope that’s so specific that it has to be unique. Or at least rare. “MMOs that feature a zone full of floating islands requiring flight to travel around.” At least one zone, and it is traveled around via flight. That cannot be common, that has to be…
Wait. How did I not only get a full list but actually have to decline some entries? How the heck did this happen? There are this many MMOs using this astonishingly specific trope? How did this happen and why?