Inventory management in MMORPGs is critical — I can’t even imagine playing something like World of Warcraft
or Elder Scrolls Online
without inventory mods installed. And yet mods shouldn’t be necessary; game inventory should work properly and well right out of the box.
Such is Neverwinter’s philosophy. In a new dev blog today, PWE explains its major overhaul for character inventories in the game. Of note, the inventory settings menu will allow players to sort the stuff in their bags by item type, sell everything marked as treasure, and identify all unindentified items – a move that seems to mirror Guild Wars 2’s Path of Fire additions. You can also filter items by property, something few MMOs offer by default, and convert items to refinement points in bulk, part of a larger (and contentious) move to rewrite the refinement system.
Irritatingly, the cash-shop option to buy a bag is the top button under settings, right next to the button on your inventory bar, meaning both can be visible at once, but ya can’t win ’em all. Feedback is currently still being collected on the official forums.
Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.
Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?
That’s when we put on our detective hats and go sleuthing. Today we look at whatever happened to Black Gold, Order and Chaos Online, and Eden Eternal.
Not all e-sports tournaments have to do with players beating on each other’s faces, although to be fair, that seems like a vast majority of them. However, Blizzard is introducing a different type of tournament today in World of Warcraft with its Mythic Dungeon Invitational that draws more from the PvE side of the game.
During the invitational, 32 teams from across the world will be competing over the course of three weekends to work their way up in the rankings. How will they do this? By racing through set mythic-level dungeons in World of Warcraft, of course!
It sounds as though teams will be competing against each other to see which can clear a dungeon the best and fastest: “These teams will need to balance speed, skill, and strategy to claim their victory over their opponents. Keystone levels and affixes will be determined by Blizzard and all competition will take place on special tournament realms in which all players compete on an even playing field.”
Earlier this week, we wrote about Black Desert developer Pearl Abyss’ IPO and its grand plans for the future – among them, four additional MMOs. Sounds great, right? Except that the suspicion, at least in our comments, is that Pearl Abyss will just follow in the footsteps of Nexon, NCsoft, and Netmarble in that the games will mobile MMOs and not “real” MMORPGs at all. That may or may not be true; the games have fairly fast turnaround for a full-scale MMORPG, but then the company talked up the BDO engine for future games and expressed great ambition in the MMORPG market in the west and on console.
But the suspicion seems to turn off so many of us — the stigma is real. So for today’s Overthinking, I wanted to dig into that. Do you play mobile MMOs, especially any of the modern crop that are popular in East Asia and then ported here? What keeps you from playing mobile MMOs, and what would you want out of an MMO for a mobile device that would actually make you consider it a home MMORPG?
Is there anything really important between now and November 3rd, when BlizzCon 2017 begins? Probably not, so we might as well all start hibernating in our pumpkin spice caves.
However, it might behoove some Blizzard fans who can’t physically attend the two-day convention to check out the virtual ticket as a way to hang out at the show from home. It sounds like this package is even better this year. Running fans $40, the virtual ticket offers coverage of every stage, panel, and special event during the convention as well as a $10 discount on the Blizzard physical goody box, a customized viewing list, and replays up to a month after the convention.
The ticket also comes with in-game goodies, including a choice of either a either an Alliance Skychaser or a Horde Interceptor World of Warcraft flying mount that can be redeemed and used today. It also should be noted that everyone, even the most cheapskatiest of us, can view the opening ceremony and e-sports tournaments for free.
Lore! Huh! What is it good for? Understanding why you’re standing in the middle of a pack of angry people with fangs in MMOs, of course. It’s the thin line dividing your actions from being reckless, indiscriminate mayhem and discriminating, careful mayhem. Lore is how you know what the world is like beyond your front door, and it’s the difference between understanding that you face Ragnaros, lord of flame or just knowing that there’s a dude here made out of fire, so you should probably use water spells on him.
All lore, however, is not created equal. There’s lore that creates a detailed, vibrant world full of people with their own hopes and dreams, and there’s lore that creates a game where you know what you’re supposed to be doing but have no idea what people do for fun afterwards aside from waiting to die. So today, we explore the tiers of lore, arranged in a numbered list because that’s the entire premise of the column. It’s not Perfect Vague Assortment of Concepts. That’s not even a column.
We’ve got a fun roundup of Blizzard’s doings, so let’s get started! The studio is selling a new “Shadow” fox pet with adorably huge ears for $10 in World of Warcraft’s
cash shop. So why is this special? Because the studio is donating all profits to charity
to benefit the victims of the current hurricane season.
“For every Shadow pet purchased between September 12, 2017 and December 31, 2017, 100% of the adoption fee will be split equally between American Red Cross Disaster Relief and the International Federation of Red Cross and Red Crescent Societies (IFRC) Disaster Relief Fund to assist with relief efforts around the world,” the studio said.
Moving on to Overwatch, the devs are busy putting the final touches on the game’s newest map. Junkertown is coming on September 19th to all platforms, but you can get a preview of the map right now.
On this week’s show, MJ arrives to give her report on PAX West and how much swag she smuggled back on the plane. Bree and Justin touch base with the major news stories of the week, including Destiny 2’s launch, ArcheAge’s mergers, and WildStar’s housing happiness.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Everyone wants the Netherlight Crucible in World of Warcraft… in theory. Everyone is supposed to want it. But when it goes live tomorrow, the problem was quite clear due to theorycrafting that not everyone would want it. Several people wouldn’t need or want it at all. So right before it goes live, some last-minute tweaking is taking place to ensure that all powers are closer in-line with one another.
Players are obviously going to have to re-do any theorycrafting math as a result, but the (theoretical) up side is that the Netherlight Crucible will be more balanced and more desirable for everyone. That’s a good thing, right? Because it’s happening regardless, so let’s go with “good thing.” And if you’ve already done all of the math ahead of the patch tomorrow, well… you’re going to have to re-do it. Or just roll the dice and not care too much, whichever.
Let’s begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness — in this case, Warhammer Online: Age of Reckoning. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world full of brutal PvP and awesome new ideas. So I joined the elite ranks of bloggers (hey, stop laughing so hard) and spent the better part of two years jawing about Mythic’s latest fantasy project.
And while Warhammer Online was, in my opinion, a solid product, it certainly failed to live up to the extremely high expectations held by both the development team and the players. No matter how it turned out, I really enjoyed talking about WAR, especially in the days leading up to its launch.
As with other IP-related MMOs like Star Trek Online and Lord of the Rings Online, Warhammer Online had its roots with another company and another vision. It’s a “what if?” tale that’s tantalizing to consider — an entirely different studio, Climax Online, creating a much darker version of Warhammer.
So what if Climax had brought its version of Warhammer Online to bear? Would it have eclipsed Mythic’s vision or been its own animal? Hit the jump and let’s dive into the pages of ancient history!
So, had you been hoping that at some point World of Warcraft would let you fly in the final zone of Legion? Best give up that hope. The official word is in from community manager Oryx that there will never be flying in Argus. Not now, not in the next expansion, not in a decade, never. Oryx also points out that this isn’t unusual, as things were the same on the Isle of Quel’danas, the Timeless Isle, and the Isle of Thunder.
Unlike all of the above, of course, Argus is not an island. But Oryx still stresses that the point of the zone is to feel dangerous even to players who can soar through the Broken Isles, hence keeping it dangerous for players who are stuck on the ground. Whether or not that argument holds any water for you is down to personal preference, but at least it’s not the entire expansion that’s been cut off from flight.
It’s been a little over a week since World of Warcrafteers (that’s a term, right?) jettisoned the world of Azeroth for that of Argus, the Legion-blasted realm that represents one of the largest content updates for the game to date. But how is it?
I’m on a bit of a break from WoW right now, having burned out more on the artifact grind and repetitive world quests than anything else. It was simply time for me to step back, although I’ve been keeping my eye on Patch 7.3 with some interest. I know that part of the update’s purpose was to draw players like me back with the promise of new realms to explore and goals to achieve, but so far the verdict is out for me.
For those of you playing, how are you finding Shadows of Argus? Has it rekindled your excitement for WoW, been more of the same, or proved to be a disappointment?
Those already done with everything that the initial flood of World of Warcraft’s Patch 7.3 had to offer can stop grousing about being bored (remember: That’s the best way to get your mom to assign you chores!).
It seems that the next phase of content rollout for Shadows of Argus happened today according to the official Twitter feed: “New areas, quests, and invasion points are now available in the ruined city of Mac’Aree.” It’s not clear why, exactly, players are now adventuring through virus protection software, but that’s why Blizzard is a visionary game studio and we are merely journalists with a snarky side.
Speaking of snark (and heart!), check out the latest episode of Taliesin and Evitel as they look at the launch of Patch 7.3 with its storm of new content and cutscenes.