wurm online

Official Site: Wurm Online
Studio: Code Club AB
Launch Date: December 12, 2012
Genre: Fantasy sandbox
Business Model: F2P
Platform: PC/Browser

The MOP Up: Skyforge gets a dark rush with the Revenant (September 10, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Master X MasterBlade and SoulEVE OnlineRoboManiacHearthstoneHyper UniverseThe Black DeathPokemon GoRuneScapeTERA MChampions OnlineWurm OnlineFinal Fantasy XIGiganticAllods OnlineHellionLeague of LegendsDiablo III, and Path of Exile, all waiting for you after the break!

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Wurm Online works on becoming better-looking and better-performing

This past Saturday, Wurm Online pumped out a small 4.0.6 client release. With improved performance and better lighting, the patch serves as a prelude of sorts to greater changes that are coming to the sandbox MMO in the future.

For a preview of said changes, you’ll want to head over to Steam, where a developer blog lists the many projects that the team is pursuing in an effort to make the game more robust and better-looking. No offense to Wurm, but “better-looking” is a always worthy goal toward which this team to strive.

“Work continues on the development client with a new rendering engine, with better performance, lighting and shading, along with a ton of new graphics options,” the team said. “It’s an amazing improvement over the existing way the game renders, and will really bring the world to life.”

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Wurm Online adds a new highway system to the game

Roads! You use them to get from place to place. The same is true in Wurm Online, where the latest patch has added a whole new highways system to the game on PvE servers. Players can use the highways to link multiple locations with paved tiles that cannot be destroyed, ensuring that you can travel hither and yon freely rather than wandering in the wilderness and getting eaten by a bear.

So this is good news for everyone other than the bear. Bears are probably less happy about this.

The patch also adds in new fences and parapets and a new crate rack feature, along with some new creature movement fixes for avoiding water (which may or may not mollify the bear contingent). There are also the usual bug fixes and client improvements, so that’s all good even if you have an ethical opposition to highways. The new system should make highways easier to craft and use, though, so go ahead and make your highway and call yourself Eisenhower.

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Battle Bards Episode 103: Wurm Online

You think you’ve heard strange MMORPG soundtracks before, but Wurm Online is about to take you to the odd frontier. With two distinctive soundtracks that skew away from typical composition, Wurm baffles, amuses, and bewitches the Battle Bards in today’s show!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 103: Wurm Online (or download it) now:

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The MOP Up: SMITE’s bad news bears (August 6, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Villagers and HeroesAionDark and LightPokemon GoGuild Wars 2DefianceWurm OnlineDC Universe OnlineChampions OnlineDark Age of CamelotElder Scrolls OnlineSMITE, and Dota 2, all waiting for you after the break!

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The MOP Up: SMITE sees a Divine Light (July 9, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Pokemon GoSplatoon 2Blade and SoulDragon’s Dogma OnlineClosers OnlineOverwatchVindictusMu OnlineWurm OnlineAstellia OnlineDofus PetsHellionSMITEStarCraftAionFinal Fantasy XI, and League of Legends, all waiting for you after the break!

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The Game Archaeologist: Where are all of the open-source MMOs?

Recently we had an interesting question come in from reader and Patron Rasmus Praestholm, who asked me to do a little investigating: “What (if anything of substance) exists in the MMO field that’s not only free, but open source? The topic of open source came up briefly in a recent column, where Ryzom was noted to have gone open source at some point. But have any serious efforts actually gotten anywhere starting out as open source?”

As some graphical MMORPGs pass the two-decade mark in video game history and are being either cancelled or retired to maintenance mode, it’s an increasingly important topic when it comes to keeping these games alive. Not only that, the question of open source MMOs involves the community in continued development, with the studio handing over the keys to an aging car to see what can be done by resourceful fans.

But has anything much been done with open source projects in the realm of MMORPGs? Is this something that we should be demanding more of as online gaming starts using more accessible platforms such as SpatialOS? Let’s dig a bit into this topic and see what we turn up.

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Wurm Online discusses upcoming changes to creature behavior

The animals in Wurm Online aren’t just there to be captured and/or killed by players. They’re meant to act in a plausible manner, avoiding players and looking for food, until players hunt and/or capture them. But as the latest development dispatch explains, some of that code is causing problem by giving animals small points of heavy clustering while restricting movement in other ways.

Essentially, as animals avoid settlements, it was possible for large groups of animals to wind up concentrated in very small spaces away from where players would encounter them. The game’s approach to pathing could also lead to certain animals being unable to move outside of a small corner of a pen, which is also undesirable. New systems will be rolling out to ensure that animals are more willing to spread out and able to path more naturally when confined; you can read about all of the technical details in the full entry.

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The MOP Up: Revelation Online’s monthly challenges (June 4, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Black DeathHellionAstellia OnlineOverwatchDayZPirate101Armored WarfareAionElder Scrolls OnlinePath of ExileDungeon Fighter OnlineWurm OnlineRevelation OnlineOsiris: New DawnDark Age of CamelotAge of Wushu 2, all waiting for you after the break!

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Survival sandbox Steam Hammer has already seen a major world balancing pass

We’d never heard of Big Way Games’ Steam Hammer before last week’s debut on Steam’s early access platform: It’s a multiplayer sandbox survival game (64 players to a shard) built around making steampunks fight dieselpunks. Reviewers thus far have likened it to Wurm Online and Life is Feudal, and several have complained about the lack of female characters, but surely that’s just a matter of time and patches. The most recent patches, in fact, have made some big balance and QOL changes already, including doubling gathering speed and increasing both spawns and gathering materials.

The game raised over $50,000 from crowdfunders last year, though it was in development a year or two before that. Possibly the most shocking thing about it is that it’s actually delivering on schedule — its Kickstarter promised a May 2017 alpha, and here we are.

The game is not to be confused with SteamHammerVR, a virtual reality game also in access on Steam. The full launch is expected at the end of 2017; early access will set you back $26.99 as of press time. Want to see it in action? We got an early look over the weekend!

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The MOP Up: Life is Feudal’s building sim (May 14, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MapleStoryHeroes of the StormIngressWurm OnlineDCUOHellionLife is FeudalSkyforgeOverwatchH1Z1Final Fantasy XI, all waiting for you after the break!

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The MOP Up: SMITE’s console mea culpa (May 7, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Skyforge, EVE Online, IngressWar ThunderWorld of TanksWakfuLeague of LegendsSMITEGTA OnlineElsword OnlineWurm OnlineDarkfall: Rise of AgonWorlds AdriftCounter-Strike, SEAL Online, and Warspear Online, all waiting for you after the break!

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Perfect Ten: Exploring MMORPGs from the far corners of the world

Have you ever noticed that while there’s an entire world out there, most all of the MMORPGs we discuss and play tend to either be ones crafted in the USA or imports from China or Korea? We even have a shorthand for this: “western” and “eastern” MMOs. We’re usually not talking about entire hemispheres with these references, but rather about categorizing three countries that are big into the MMORPG business.

But what about the rest of the world? Are all of these other countries so uncaring about this genre that they’ve never tried their hand at making an MMO? Of course not; as I’m about to show you, there are plenty of online RPGs that have been made in countries other than China, the USA, and South Korea. It’s just that for various reasons, those three countries ended up fostering concentrations of video game developers who knew how to create these types of games.

So let’s take a tour around the world and see if we can’t give some credit to other countries for their contributions to the MMORPG genre past, present, and future. Before you click the link, see how many you can name off the top of your head!

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