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Destiny dev admits to drawing dungeon inspiration from World of Warcraft

For all the allergies Bungie has to admitting the Destiny games are MMOs, the dev team is not shy about admitting that it drew inspiration for the shooter’s dungeons straight from one of the biggest MMORPGs of all time.

According to a recent interview, Destiny Game Director Like Smith talked about how much he loved World of Warcraft and wanted to recreate the feel and flow of that MMO’s group dynamics in Destiny’s raids.

“Taking a raid from a non-shooter and bringing it into a shooter is about translating the feelings, it’s not about actual specific mechanical translation,” Smith said. “The feelings that matter from cooperative gameplay are those around other people making things easier — it’s about being able to see the impact everyone has on the success and failure of the group.”

Smith said that the team is focused on improving some of the weaker elements of Destiny with this fall’s Destiny 2. “We want to unhide the fun of Destiny,” he said.

Source: Glixel via Gamasutra

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The MOP Up: Neverwinter’s green beetle fiasco (May 21, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERARendTree of SaviorDragon NestNeverwinterArmored WarfareEVE OnlineOverwatchARKWakfuDestiny, and Pokemon Go, all waiting for you after the break!

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Albion Online’s final pre-launch update is uprooting cities left and right

Before Albion Online seizes its destiny and launches on July 17th, it is going to have one last hot, sexy fling in testing with a guy named Hector. Well, it’s an update named Hector, but I can’t be the only one who thinks that this “naming patches after your ex-boyfriends” trend is getting a little played out for this sandbox MMO.

Other than slightly wilted flowers and a strong aftershave, what is Hector going to bring when he knocks on your door? The update will remove cities from the Outlands and relocate resources in that region. For players who have stuff in those city banks or plots in those cities, you’re going to want to pack up and get your goods out of there before June 7th.

Get the full development recap after the break and keep your summer spicy!

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WoW Token value soars on Destiny 2 Battlenet news

WoW Token prices have soared following yesterday’s surprise announcement that Destiny 2 will be published on Blizzard’s Battlenet app (yes, that’s what Blizzard called it). Players ran amok speculating on the currency, which they are guessing may influence the shooter come September, while others are hoarding in the hopes of using it to buy a copy of the game itself. Buyers in Europe sent the price up to over a quarter of a million gold; Americans were seemingly less impressed (or less concerned about potentially higher international prices for the game), as on this side of the pond the currency peaked at 140K gold per token and fell faster.

This isn’t the first time an announcement like the Destiny 2 one has caused a major market shift. Back in February, Blizzard revealed that WoW Tokens would be redeemable for Blizzard store currency, driving the cost so high that it was no longer a wise investment for paying off subs. This most recent spike, however, is even bigger — IcyVeins has declared it an all-time high for the currency.

Blizzard reps have previously said that the token is a harmless tool that makes “people happier,” though only a small fraction of players participate in the market.

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Destiny 2: Gameplay stream, features, and Blizzard’s Battlenet

You know you are more than a little curious to see what this fall’s Destiny 2 looks and plays like, especially considering that the series is now coming to PC. Well, today you have your chance to do just that. Bungie is hosting a livestream event at 1:00 p.m. EDT to show the world gameplay premiere of Destiny 2, and everyone is sure to be on their best behavior in the chat room.

We’ve got the stream embedded for you after the cut!

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Boot up your Age of Conan account for a free level 80 toon on its ninth birthday

So, Age of Conan players. Let’s talk. I know this year has been kinda rough on you. You found out, as we did, that your game was going to be maintenance-moded just a few months ago in a tiny aside in a financial letter to corporate investors. That hurt. And your baby brother, Conan Exiles, has sucked up all of dad’s attention. And money. You could rant at the unfairness of it all, or you could be grateful that at least you’re not being sunsetted like so many great MMORPGs before you. I won’t judge you for either.

But if you are playing, or think you might someday again, maybe take a peek right now as the elder Conan game turns nine years old. Yes, nine years ago this very month, we all logged into Tortage… no, actually, let’s not talk about Tortage. It’s birthday time. And Funcom is trying to make it worth your while with a free level 80 character boost and a free character slot, as long as you had an account before today, and as long as you log in before May runs out.

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Ubisoft: The Crew has 12M players, The Crew 2 is on the way

During its quarterly investor call today, Ubisoft announced that its working on a sequel to racing MMO The Crew. “In 2017-18 we will see the exciting returns of Assassin’s Creed, Far Cry, The Crew and South Park,” the company said, following it up with a forum post confirming that The Crew 2 is indeed on the way.

If that startles you, consider Niko Partners analyst Daniel Ahmad’s takeaway from the call:

We suspect the massive one-month-free-to-play push last September had something to do with it too.

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Wisdom of Nym: Final Fantasy XIV: Heavensward in review – odds and ends

By the time you read this, I’ll be up in the air flying across the country. Assuming you read it on the day it publishes, anyhow, and odds are that you will do so since you certainly won’t be playing Final Fantasy XIV today. Which makes for a good day to take a closer look at the odds and ends of Heavensward, doesn’t it? I sure hope so, because that’s what I’ve got lined up, it’s going to cause problems if this is a bad time.

We’ve covered the majority of the game’s battle content, but there’s still a bit more stuff to cover, and I could probably go into more depth on a few areas if I wanted this to be even longer. But let’s start by covering the content that, arguably, flopped pretty badly on launch, to the point where the whole system got yanked, revised, and returned in a much more tolerable form. Which has its own problems, but hopefully provides a good template moving forward.

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The MOP Up: Life is Feudal’s building sim (May 14, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MapleStoryHeroes of the StormIngressWurm OnlineDCUOHellionLife is FeudalSkyforgeOverwatchH1Z1Final Fantasy XI, all waiting for you after the break!

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Square-Enix financials show steady incoming but slow sales on online gaming

If you’re worried about the overall health of Square-Enix, a glance at the company’s most recent financials should assuage any concerns, since the past financial year was quite good for the company. That’s with an extraordinary loss in the company’s yearly evaluation, even. But if you’re worried about the company’s health when it comes just to online games, that’s… also just fine, according to the same report. It’s not as good as it could be, but it’s fine.

The report states that ongoing revenue from the company’s online titles (Final Fantasy XI, Final Fantasy XIV, and Dragon Quest X in Japan) was steady and reliable, although actual sales and operating income were lower due to the lack of an expansion disk during the year. Considering that the point of comparison was the previous financial year and the release of Heavensward, this would fall under the “unsurprising” header. With Stormblood on the way later this year, it’s good for fans to see that the company continues to post solid results for its various online offerings.

Source: PR Newswire

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Perfect Ten: My MMO hate list

One thing that I strive for in my professional career is basing things on sources more robust than my own biases. That’s not to say I believe I can remain entirely dispassionate and objective at all times; it just means that while I might have my biases, I need more than just that bias to say something is good or bad. I may not like gender-locked classes, for example, but if a game with gender-locked classes does well for itself, there’s more going on there and it’s worth examining.

But sometimes you just need to rant about stuff.

Hence, this list. This is not an objective list in any way, shape, or form. These are just things that tick me off about MMOs  and have always ticked me off about MMOs, and their absence will often give me a more positive impression of a game no matter how little it may be justified. In the words of George Carlin, I don’t have pet peeves; I have major psychotic [REDACTED] hatreds, and it makes the world a lot easier to sort out.

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Massively Overthinking: Competitive PvE in MMORPGs

During last week’s podcast, Justin and I bumped into a tangential topic about competitive PvE and how relatively rare it is in MMORPGs, which seems weird, right? It was once the nature of MMOs to make us scuffle with other guilds in open-world dungeons, but with the dawn of instanced PvE content, devs didn’t replace that type of content the same way they’ve embraced raiding and PvP. You’ve got achievements, sure, and gear show-offs, but outside of Guild Wars-esque challenge missions and WildStar PvE leaderboards, it’s just not something most MMOs bother with.

Why is that? Should they? And how do you want to see it done? I posed all these questions to the Massively OP team this week for Massively Overthinking!

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Trion streamlines its Glyph launcher to decrease its memory footprint

If you play one of Trion Worlds’ online games, then chances are very good that you also use Trion’s Glyph launcher on a daily basis. The studio said that it’s been evaluating the launcher after complaints that it was too much of a memory hog, and as a result, Trion has streamlined Glyph so that it doesn’t take up as big of a footprint when used.

Part of the solution was to drop browser functionality altogether, Trion said. Doing so has cut the program’s memory usage by as much as 75% in the studio’s tests.

“A great many of you mentioned the memory usage and CPU performance that Glyph was gobbling up,” Trion said. “While this won’t be the last time we assess and address this issue, we are excited to talk about the release of an update that frees up more of your computer’s resources so you can focus on crushing that 20-man raid, explore strange lands or bask in the glory of your fantastic creations.”

Source: Trion Worlds

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