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Wisdom of Nym: Final Fantasy XIV’s Stormblood dungeons in review

Have I really not talked about the dungeons of Stormblood yet? That’s unexpected. Usually I would have mentioned them by now, I talk about these things a lot. Yet here we are and I haven’t really given a deep look at any of the dungeons through the leveling experience up to the top. It is, frankly, a shocking realization, and it’s all the worse that I spent a lot of time thinking (and working on) columns on more esoteric elements of Final Fantasy XIV before remembering this obvious one.

So let’s correct this now and talk about these dungeons. The level range for things was adjusted after my initial preview, and we have a similar leveling arrangement to how things were in Heavensward, but I honestly like this batch more. Part of it is familiarity, sure, but I remember feeling like the first two dungeons in Heavensward were kind of clunkers even when they were new, compared to really enjoying the heck out of everything in Stormblood. Of course, that doesn’t mean there aren’t high points and low points, but… well, let’s just get to it, yes?

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The MOP Up: PlayerUnknown’s Battleground and the fog of war (September 17, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black DeathAstroneerOverwatch, Heroes of the StormTree of Life, War ThunderElder Scrolls OnlineHearthstoneWorlds AdriftArena of ValorPlayerUnknown’s BattlegroundsNeverwinterRagnarok MobileRappelzMaster X MasterSplatoon 2SkyforgeTravian, and Final Fantasy XI, all waiting for you after the break!

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Destiny 2 shatters PlayStation records and tops a million concurrent players for over a week

It sounds like the suits are pretty pleased with sales performance so far. In a press release, Bungie announced that the multiplayer shooter has already set a new record for the first day of sales in the PlayStation Store, overshooting its predecessor’s achievements in that area.

While the studio wasn’t giving specific numbers for units solid on either console, Bungie did say that Destiny 2 has racked up eight days of topping a million players enjoying the game concurrently. We do know that the game has topped retail charts in Japan, cranking out over 50K sales in its first week.

As for that unfortunate and now-scrubbed armor design that drew unintentional reference to hate groups, Bungie promised that it would be more diligent in its vetting process going forward.

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Global Chat: Not that impressed by Destiny 2

Destiny 2’s recent PC beta certainly brought out curious players in droves, and MMO bloggers couldn’t help but share their opinions on this next evolution of the sci-fi shooter franchise — even if those opinions weren’t too positive.

“It proved to be a deeply disappointing experience,” Superior Realities said. “Not because of anything wrong with the game, but because the beta offered such a small sliver of it as to be entirely pointless.”

Endgame Viable just doesn’t get it: “I know I’m going to regret this, but: What’s all the hype about? I didn’t hate it, but Destiny 2 looked and played like every other shooter.”

How would you respond to those observations? While you think about it, let’s look past D2: The Mighty Space Ducks to more essays on Elder Scrolls Online, EverQuest II, and the dinosaurs of ARK: Survival Evolved.

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The first Destiny 2 raid is already down

The first Destiny 2 raid is out in the wild, ready to challenge and delight players for some time, setting a new bar for difficulty while players – oh, wait, it’s already over? Well, never mind. Yes, the new Leviathan raid has already been beaten by a team from The Legend Himself, a clan on PlayStation 4 with some notable accomplishments under their belt already. It took about five and a half hours from its release.

In fairness, five and a half hours is about what it took for several prior encounters to be cleared in the original Destiny, so the speed of people pushing for first completion hasn’t changed all that much. You can check out a clip from the end and the official tweet celebrating the clear just below, but be warned that there are some spoilers included. (Seeing as it’s the end of the Leviathan raid, you probably expected that.)

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Perfect Ten: The 10 tiers of MMORPG lore

Lore! Huh! What is it good for? Understanding why you’re standing in the middle of a pack of angry people with fangs in MMOs, of course. It’s the thin line dividing your actions from being reckless, indiscriminate mayhem and discriminating, careful mayhem. Lore is how you know what the world is like beyond your front door, and it’s the difference between understanding that you face Ragnaros, lord of flame or just knowing that there’s a dude here made out of fire, so you should probably use water spells on him.

All lore, however, is not created equal. There’s lore that creates a detailed, vibrant world full of people with their own hopes and dreams, and there’s lore that creates a game where you know what you’re supposed to be doing but have no idea what people do for fun afterwards aside from waiting to die. So today, we explore the tiers of lore, arranged in a numbered list because that’s the entire premise of the column. It’s not Perfect Vague Assortment of Concepts. That’s not even a column.

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Massively OP Podcast Episode 135: PAX in the P.M.

On this week’s show, MJ arrives to give her report on PAX West and how much swag she smuggled back on the plane. Bree and Justin touch base with the major news stories of the week, including Destiny 2’s launch, ArcheAge’s mergers, and WildStar’s housing happiness.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Valiance Online puts out a call for hurricane heroes for charity event

When real-life tragedy occurs, it’s perfectly OK to give priority to assistance over interest in video games. But what if you could do both?

Valiance Online has joined the growing club of MMOs and communities looking to do something to ease the suffering and assist in the recovery for those affected by the recent hurricanes in North America. For the duration of this Wednesday, September 13th, the superhero title will shunt all donations made on its website to hurricane relief instead of game development.

This puts Valiance in good company. Final Fantasy XIV’s community recently ran a blood and charity drive for victims of the hurricanes, Destiny 2’s Bungie organized charity events, and even Ultima Online chipped in by disabling housing decay while hurricane victims get back on their feet.

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Wisdom of Nym: Final Fantasy XIV’s ability customization

The Job system is a staple of Final Fantasy as a series, which is a little odd when you consider that it’s only showed up by that name in three main series games. Go ahead and double-check; outside of Final Fantasy III, Final Fantasy V, and Final Fantasy XI, none of the games use the Job system. And careful observation will note that Final Fantasy XIV is not, in fact, on that list; it uses the Armoury system, by its own description.

This is relevant because the Armoury system, as we’ve seen so far, doesn’t emphasize the mix-and-match nature of Jobs (which we also see in other games with similar systems, from the aforementioned main series titles to the various Final Fantasy Tactics installments and more peripheral derivatives like Bravely Default). It emphasizes roles.

And I think it’s interesting to consider this fact in light of the fact that Stormblood, in many ways, has kind of put nails in the coffin of cross-job pollination. And all of that kind of centers around understanding the shift in PvP.

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Destiny 2: Console sales numbers, 1.2M concurrent, and future content

So hey, Destiny 2 launched for consoles, and a lot of you bought it, if the 1.2 million concurrent player mark is any judge. We haven’t seen formal numbers from Activision yet, and though Bungie was talking about Destiny 2 preorders ahead of launch, sales so far in the UK haven’t surpassed Destiny 1’s as expected, in spite of topping the charts for the year.

Console players, meanwhile, will see the Leviathan raid unlocking on September 13th, Trials of the Nine starting up on September 15th, and many other challenges being presented in a slow roll for the next few weeks. So don’t worry if you’ve already plowed your way up to the top in the game right after release, you’ll have more to do soon.

The developers are also hard at work investigating known issues, working server queues in when necessary, and releasing the game’s official soundtrack. So it’s full steam ahead for Destiny 2 fans, there’s more on deck for the next several weeks, and you can count on some bugfixes incoming as well. Relax, listen to a soundtrack, and enjoy the ride. Or enjoy the wait, depending on your platform of choice.

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The MOP Up: Skyforge gets a dark rush with the Revenant (September 10, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Master X MasterBlade and SoulEVE OnlineRoboManiacHearthstoneHyper UniverseThe Black DeathPokemon GoRuneScapeTERA MChampions OnlineWurm OnlineFinal Fantasy XIGiganticAllods OnlineHellionLeague of LegendsDiablo III, and Path of Exile, all waiting for you after the break!

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Destiny 2’s Curse of Osiris DLC confirmed, Bungie responds to shader controversy

Yesterday, we touched on the controversy brewing in Destiny 2, where Bungie has begun selling one-use consumables dubbed shaders (akin to dyes) – items that were free in the original game. Now the studio’s responded to the criticism.

“Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play,” Bungie’s Luke Smith tweeted. “When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. With D2, we want statements like ‘I want to run the Raid, Trials, or go back to Titan to get more of its Shader’ to be possible.”

There are worse responses, I suppose. ¯\_(ツ)_/¯

What else is going on in the world of Destiny since its launch? Oh, nothing much. Just a patch for the promised clan progression features and confirmation that the first DLC will indeed bear the “Curse of Osiris” title — that last last bit thanks to the Xbox Store:

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Leaderboard: Are you playing Destiny 2?

I was super worried about losing my whole guild to Destiny 2’s PC beta last week, but after the beta fling, they’re back to chattering about Guild Wars 2 and plotting adventures there. I’m not sure it’s a slam on Destiny 2, either, just that we’re chiefly PC fans, so the console launch isn’t much of a draw, and the PC launch is still almost two months off. Meanwhile, Guild Wars 2 is very much live, with an expansion just a few weeks away.

For today’s Leaderboard, let’s see whether you’re like my guildies — are you playing Destiny 2?

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