xbox one

Camelot Unchained’s Seattle studio finally has an office

Remember last June when Camelot Unchained startled everyone by announcing it was opening a second studio in Seattle? The team out west has been working on the game for many months now, but finally, it’s getting a home.

“The crew out in Washington now have an office space they will be moving into at the start of next week,” the game’s latest newsletter reveals. “After quite a journey, the lease is signed, the moving can begin, and maybe we’ll even convince them to appear on our streams a little more often.”

Also, may we say that this particular developer has impeccable taste in vintage 2015 t-shirts featuring a mascot rather near and dear to us:

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LOTRO Legendarium: 10th anniversary interview with Standing Stone’s Rob Ciccolini

As Lord of the Rings Online players revel in the varied activities of this year’s 10th anniversary celebration, the crew at the newly formed Standing Stone Games has a huge task ahead of them: To capitalize upon this monumental milestone and prepare to shuttle players into the “endgame” of the books.

We had the opportunity to sit down with Executive Producer Rob Ciccolini to talk abut the anniversary, its hiccups, and upcoming Mordor expansion. As the page turns on a new chapter of both the game and its development team, it truly feels like we’re about to venture into the unknown in more ways than one.

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See the Sea of Thieves devs become tourists in their own game

Just because you make a game doesn’t mean that you are an automatic expert in it. In the latest Sea of Thieves developer gameplay video, the team shows that even they can become tourists under the right circumstances.

This week, the devs faced off against a team of Xbox players as they raced to scour islands, dig up treasure, and sprint back to a safe port with their booty. Armed conflict and plenty of deaths ensue while the devs start caterwauling in distress.

See the devs play the role of noobs below!

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Massively Overthinking: Are MMORPG players a minority in their own genre?

Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a minority in their own genre, which he then expounded upon for us in this provocative email.

“I’ve reached the opinion, that since the launch of WoW and its clones, the ‘original’ MMO-playerbase became a minority in their own genre. Before, we were but hundreds of thousands of MMO players, but then came Blizzard with WoW and its legions of fans in the dozen of millions at its peak, starting to dictate what the new success of MMOs should look like. Even if we others tried to vote with our wallet and feet, we became a minority, having only a fraction of our initial influence, while many devs tried desperately time and again to find ways to get at least a portion of the new Blizzard playerbase.

“Am I wrong with that perception of history? Am I totally missing something? Or are ‘we’ are slowly becoming a majority again, now that WoW and its clones are seeing steadily declining numbers (instead of us winning more players to ‘our side’)? How do we lobby better for ‘our cause’? Or can we only wait and see, until the genre is small enough again? Or is it too late? Have we ourselves grown too far apart into our even more niche corners of personal taste since SWG, while production costs and our demands for production value have skyrocketed at the same time? How could we come closer again?”

Let’s tackle miol_’s questions in this week’s Massively Overthinking.

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PSA: Get Elder Scrolls Online super cheap through the Humble Bundle this weekend

Thinking about giving The Elder Scrolls Online a go as the march toward Morrowind pushes on toward June? You probably won’t find a cheaper deal between then and now than the Humble Bundle’s prices.

You’re looking at $9.89 for the cheapskate version for people who just want a looksee, but the Gold edition for $29.99 is probably the best deal, since it includes most of (though not all) of the DLC packs to date.

Anybody picking it up?

Source: Humble Bundle. Thanks,
Darthbawl!

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Neverwinter claims 15M registered players across all platforms

Neverwinter has cause for celebration today: PWE has officially announced that the D&D MMORPG has counted over 15 million registered players on PC, Xbox One, and PS4. The game is playable in 110 countries (presumably excepting China, where it sunsetted earlier this year) and has seen 11 large expansiony updates since its formal release in 2013.

That’s up another three million since last autumn, when PWE reported 7 million on PC, 3 million on Xbox One, and 2 million PlayStation 4. It’s been live on PS4 only since July of last year. And yeah, it’s registrations, not actives, but still — that’s a big wide MMORPG audience. Celebratory trailer tucked down below!

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Elder Scrolls Online comes up with a wicked Morrowind wallpaper

Want to show off your excitement and attachment over the June expansion for Elder Scrolls Online? ZeniMax has an easy way for you to do so: Download its new Morrowind wallpaper and put it on your desktop. And your friend’s desktop. And the entire IT department’s desktops. And all of the library computer desktops in the tri-state area. Don’t stop, never stop; the revolution comes in every possible resolution!

OK, maybe we got a little carried away there. Anyway, the art team came up with a pretty impressive piece of Warden concept art and wanted to talk a little about its creation. “We wanted to depict the Warden in a way that would highlight the signature characteristics of the class, which suggested a combat scene as well as the inclusion of the Warden’s Feral Guardian ultimate. We also wanted to showcase a location from Morrowind, since the Warden will be debuting alongside the new zone,” the team wrote.

You can see and read on the evolution of the piece before downloading your very own Warden wallpaper. And installing it on all of the computers in Best Buy when the sales associates’ backs are turned.

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Tamriel Infinium: Class changes are a bad reason to pan Elder Scrolls Online Morrowind

Elder Scrolls Online possesses a distinct flavor. I can honestly say that there is no other MMORPG like it. In fact, the whole Elder Scrolls series is unique. The only thing that probably comes close to matching it is the Fallout series, and since that’s made by the same developer, does that really count at all?

But I still know there are people who will still not like the new chapter for Elder Scrolls Online, Morrowind. Opinions abound, and I welcome them. But I also understand that you can be critical of something without pouring blind hate all over it. I appreciate it when people can have an honest, thought-filled discussion about why something doesn’t work for them. It’s kind of a journey of self-discovery, to be honest.

And that’s why I would like to talk about why some people are not going to like Morrowind. Specifically, I would like to talk about some of the more absurd reasons that people have been blowing up the hate on the forums about class changes. Although there might be a little bit of substance to what is being said, many of the underlying reasons are without merit.

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Star Trek Online’s Season 13: Escalation arrives with war games and a new episode

Just when one war seems to wrap up in Star Trek Online, the devs seem to scrounge up another. Today, Cryptic pushed out Season 13: Escalation for the PC version, with the console update to come at a later date.

The free content update contains a new featured episode (“Mirrors and Smoke”), improved matchmaking, class-specific gear, a rebalance pass, and a lot of ground and space action against the Tzenkethi. Another big addition is STO’s War Games system, which allows players to face off against each other in competitive PvE scenarios. To start off with, there is one space scenario and one ground one for players to enjoy.

Star Trek Online is celebrating the update’s launch with a sweepstakes to hand out a berth on a Star Trek cruise (not to mention 150 STO ships) to a lucky player. While we’re talking about giveaways, why not enter into our own raffle for a Romulan ship on Xbox One?

Check out Season 13’s launch trailer below.

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Elder Scrolls Online offers a new video glimpse of Morrowind’s Vivec

The greatest city on Morrowind’s island of Vvardenfell is Vivec — and in The Elder Scrolls Online’s expansion timeline, Vivec is still being built by the god-poet who gave the town its name.

The city is the subject of a new video from ZeniMax out today, narrated in-character by Morag Tong assassin Naryu Virian and featuring plenty of swoopy fly-throughs of interiors and exteriors of the town. “But did he have to build it under that big, ugly rock?” Virian snarls. Unfortunately for us, he did! Check it out below, and if you’re digging Elder Scrolls videos, make sure to check out Larry’s lore piece from earlier today.

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Video: Story vs. lore, Star Wars: The Old Republic vs. The Elder Scrolls Online

In the ultimate battle for your dollar in the MMO industry, two MMOs with rabid fan bases duke it out by serving you a deep and engaging narrative. Star Wars: The Old Republic and The Elder Scrolls Online both want to draw you in with the worlds they have to offer, but each does so in a unique fashion: One gives you interesting characters build up your ego by making you the most power being in the galaxy, while the other tempts you in with a wondrous world to discover.

In Massively OP’s latest video, we’ll examine these two games and ask which is more appropriate for an MMORPG: story or lore. It’s a tough question — there might not be a satisfying answer!

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The Daily Grind: Do you believe MMO studios release overpowered new classes on purpose?

Yesterday’s Elder Scrolls Online press embargo drop allowed us to talk a bit more about the overpowered state of the Morrowind Warden class — in fact, Larry flat-out called it a Mary Sue. What surprised me about the ensuing discussion was how incredibly cynical our readers were in response to that (and to the general community uproar over the class). Quite a lot of you (and other highly engaged gamers) seem to believe that ZeniMax is releasing the Warden totally overpowered intentionally as part of its marketing strategy, and to some extent, it makes sense — you want to create hype for your game and get people to buy it, so make sure to pack in a badass, solo-friendly class that encourages fence-sitters to make that leap.

On the other hand, you risk ticking off a couple million existing players who don’t want their characters falling to the bottom of the heap or who don’t want to feel as if they have to reroll.

Do you believe studios like ZeniMax, Blizzard, and ArenaNet intentionally release overpowered new classes, planning to nerf and balance them later? And if so, is it the smart call?

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Enter to win a Star Trek Online Tal Shiar Adapted Battlecruiser for Xbox One

In honor of the launch of Star Trek Online‘s season 12 Reckoning for console, PWE has granted Massively OP five Tier 6 Tal Shiar Adapted Battlecruisers to raffle to our readers!

The Tier 6 Khlinae-class battlecruiser is one of the many ships used to great effect by the Tal Shiar. It utilizes an insidious variant of Borg technology to subvert the weaponry of an enemy vessel – the Enhanced Indoctrination Nanite Dispersal System. This starship features a Lieutenant Tactical/Intel bridge officer station and a Lieutenant Commander Science/Command bridge officer station.

Read on to enter to win!

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