xbox one

PlayerUnknown’s Battlegrounds tops 2.3M concurrency, bans a fraction of that

Here’s a fun game that we play around the Massively OP office: A troublemaker will come in and loudly proclaim, “You know what’s a good game name? PlayerUnknown’s Battlegrounds!” Then it becomes a race to exit the building as fast as possible before flying projectiles from the staff make contact.

Dumb name or no, PUBG continues its meteoric climb in popularity. The battle royale shooter just reached a staggering 2.3 million concurrency, although these levels haven’t been achieved without a few (hundred thousand) bad eggs spoiling the batch. The studio claims that it has banned 322,000 accounts so far for cheating.

As the studio struggles to stay on top of this monster that it created, it also prepares for the holiday Xbox One release, the PC 1.0 launch, and the imminent addition of climbing and vaulting.

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Check out Destiny 2’s Legends Will Rise PC launch trailer

Hey remember Destiny 2? That cute li’l sequel from Bungie that launched on console and core MMO players promptly forgot all about it? Well, in case that’s you, Bungie has a sweet new PC-capped trailer out to remind you that PC is coming next week. There’s even a countdown on the official site in case you’re bad at clocks. The trailer is shiny. So much jumping. All the screenshake. Insert all your PC master race jokes down below, or save them up for smack-talk during the preload period, which begins on Wednesday of this week.

And by the way, if you’re looking for a cheap place to buy it? A couple of my guildies pointed me to Green Man Gaming, which has the PC edition for 15% off with the SUCHWOW10 code. (Non-affiliate link. Thanks, Onyx and Kiry!)

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Elder Scrolls Online’s Halloween event this year includes an achievement-based house

When The Elder Scrolls Online launched its very first Halloween event last autumn, it was huge news for a game that largely eschewed real-world holidays in favor of more sedate in-lore events. Fortunately, the event became a trend, and now the Witches Festival is returning to Tamriel.

The event kicks off on Friday, October 20th, and runs until November 1st, complete with a 100% experience buff. Once you grab the associated event item from the cash shop (it’s a freebie, at the cost of only your dignity), you can kick off the Witchmother’s Bargain quest, or if you did it last year, you can just access your old quest item for the buff instead.

Bosses will drop themey loot as well, but probably the best addition is something that simply wasn’t available last year because the system wasn’t in the game yet: a house! Tick off four specific achievements and you’ll be cozying up in a thatch-roof Exorcised Coven Cottage in exchange for some in-game gold. ZeniMax does note that players can also buy the home in the cash shop instead, but it’ll be leaving the cash shop in just a few weeks: “You will not be able to purchase this home for crowns or gold once the event ends, so don’t miss your chance to own this ‘haunt away from home’!”

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One Shots: Sea horsing around

When it comes to unusual ways for Massively OP readers to get around in MMORPGs, there seems to be no shortage of bizarre methods for getting from Point A to Point B. So why not an ocean creature that is known more for hanging about than keeping a dedicated commuter schedule?

“I really loved the free seahorse mount World of Warcraft gave my character when I started adventuring through the Vashj’ir undersea zone,” Mysecretid said. “You can’t use the seahorse mount anywhere but Vashj’ir, but it sure looks nice. Even the ornate bit and bridle design impressed me.”

I have to wonder if, when mounted, your character is thinking, “You know, this is just too ridiculous, even for this game. I really should say something to management.”

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Destiny 2 vows not to delay Prestige raid further despite existing exploit

So here is an interesting conundrum: Say you have a highly anticipated raid in the works that you’ve already delayed. Now that the new launch date is approaching, you’ve discovered a pretty significant exploit but don’t have the time to properly institute a fix. What do you do?

For Destiny 2’s Prestige raid, Bungie has decided not to delay a second time, electing instead to push the raid (and its exploit) live on October 18th and monitor player activity for the time being until the fix is ready to deploy. Sounds legit.

“We can now detect if any teams use this exploit to gain an advantage,” the studio posted. “This will take some extra time to verify, but we will be able to crown the winners with the confidence they deserve.”

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The Stream Team: Into Warframe’s Plains of Eidolon!

Ever since Warframe’s Plains of Eidolon expansion was announced at this summer’s TennoCon, Massively OP’s MJ has been bursting with excitement, eager to jump in. Today she gets to! The expansions open expanses are now open and she’s ready to explore. Tune in live at 6:00 p.m. for this first venture into the dangers of Eidolon.

What: Warframe
Who: MJ Guthrie
When: 6:00 p.m. EDT on Thursday, October 12th, 2017

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Massively Overthinking: Three-way RvR and ‘fair’ PvP in modern MMOs

MOP reader Sally Bowls is on a roll with the good questions lately! She lobbed us one this past weekend that seems a good follow-up to a comment thread discussion about the problems inherent in unregulated three-way factional PvP/RvR (and how a game like Camelot Unchained will regulate it). By way of example, she noted that a certain MMO griefer famously argued in favor of strategy that basically made the opponent not want to log in, using tactics like creating timesinks and hassles in a sandbox. “Should the dominant faction on a RvRvR server ‘camp’ the smallest to try to drive them off?” she wondered.

“If it’s about fair PvP, then that is anathema. But if you see the game as being about your faction being at war with other factions, then not doing your utmost to win that war is incompetence. Neither is bad design per se, just a conflict in understanding of the goals. And will Camelot Unchained really be RvR, doing everything legal for your realm to win? Or will it be about PvP battles, with the RvR rhetoric being more marketing fluff than von Clausewitz and Machiavelli? If camping a mine hurts your kill/death ratio but makes the opponent weaker due to hassles or crafting, is that winning or losing? Is an RvR game really about realms vs. realms or is it just another BG?”

I’ve pitched Sally’s comments to the team for consideration in this week’s Massively Overthinking. Is RvR just a more carebear-friendly way to market FFA PvP? Do you play RvR or factional PvP to win or to have fun, and how does that differ from a more open FFA sandbox? How would you design three-way factional PvP to keep people from quitting and stop griefing before it starts?

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Warframe’s Plains of Eidolon expansion launches open-world ‘landscapes’ today

It’s been a thrill, I think you’ll agree, to watch over the last couple of years as Digital Extremes‘ Warframe defied the rule that most online games in our purview shrink after launch. The game has only gotten bigger, as it does again today with the launch of its Plains of Eidolon expansion. Today’s launch is for PC, mind you; consoles can expect it in November. Oh, and it’s free. And as the DE team told us back at Tennocon this past summer, MMORPG players in particular should pay attention to this patch, as the addition of open-world landscapes, interactive NPCs, a “gripping” story, a diurnal cycle, and new mission types, all with an emphasis on exploration, definitely push the game over into more MMO-like territory.

“Plains of Eidolon is the first-of-its kind Landscape for Warframe. The Open Zone design offers kilometers of colorful rolling hills and pastures, lively lakes and rivers, active mines and caves, all during a continual diurnal/nocturnal cycle for Tenno to soak up and enjoy. As many as 50 players can converge on the makeshift basecamp of Cetus, where the race of the Ostrons offer missions and challenges, and new weapons, armor and items to craft and customize to a degree never before realized in Warframe. During the relative safety of day, whether on foot or soaring through the air (using the revamped Sky Archwing), Tenno will clash with new and old Grineer, partake in mini-games such as spearfishing and mining, and partner up with as many as three others to explore the Plains. At night, danger surfaces from the waters and haunts the storied grounds. Only the bravest and best equipped teams will venture forth in their crash-course hunt for the massive Eidolon, a towering monstrosity lured to consciousness in search of something dangerous and mysterious.”

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Destiny 2 struggles to find a solution to raid grouping

One of the reasons raiding continues to be a sore spot in the MMORPG community is that it’s difficult — if not impossible — to find a good solution to bringing inexperienced players up to speed with veterans without frustrating both groups. It’s an issue with which Destiny 2 is currently grappling without a graceful reply.

Instead of using a traditional raid matchmaking system, Bungie’s answer to the raid grouping conundrum is by using “Guided Games.” These attempt to replicate a mentor-mentee relationship between the masters and novices, but so far it’s not working as planned. Players are being thrown together with others from around the world (raising language barriers), some can’t or won’t use voice chat (which is problematic on consoles), queues are quite long for novices, and experienced raiders feel resentful over having to bring new players up to speed over and over and over again.

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Jukebox Heroes: Destiny 2’s soundtrack

I feel like making a bold statement today, so here it goes: Destiny 2’s soundtrack is far and away better than its predecessor — and I include any of the DLC’s music as well.

Oh, I didn’t dislike Destiny’s OST overall, but aside from a handful of noteworthy pieces, it wasn’t much more than sound and fury to me. Destiny 2, on the other hand, boasts meticulously crafted tunes that span an emotional spectrum of excitement, contentment, uncertainty, struggle, defeat, and victory across its rather expansive album. It was a delight to listen through the 44 tracks that make up the launch album and a struggle to choose just six of my favorite pieces to share.

The score was handled by a team of composers, including Michael Salvatori, Skye Lewin, Rotem Moav, Pieter Schlosser, and C. Paul Johnson. I truly hope that the game’s popularity spurs players to pick it up and hear some excellent video game music on its own. Let’s listen through a sample of what this OST has to offer!

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Frontier Expo 2017: First sighting of Jurassic World Evolution

No, it’s not an MMO. Boy oh boy do I wish it were! You know that little old movie franchise, Jurassic Park? If you’ve ever thought you could run a dino-filled establishment better than those who tried in on-screen, you’ll be getting your chance with Jurassic World Evolution. The sim game was shown off at Frontier Expo 2017 and lets players move beyond the movies.

Jurassic World Evolution will allow players to design their own dinosaur parks, with three different development paths to pursue. Those who want to create a bustling tourist attraction (and hope tourists don’t become dinner) will focus on Entertainment. Players who prefer to focus on improving military and security applications of dinosaurs will go for Security. And for those enthusiasts who just want to understand more about dinosaurs, there’s the Science path.

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Enter to win a Star Trek Online T6 Tzenkethi Shuk-din Escort or Accelerated Officer Training Pack from PWE and MOP

In honor of the launch of Star Trek Online Season 14: Emergence on PC last week, PWE has granted Massively OP a bunch of goodies to raffle to our PC readers (console folks, you can sit this one out)!

A hundred winners will be taking home a code for the Accelerated Officer Training Pack, which contains a Retrofitted 23rd Century Constitution-class Cruiser (T1), one Large Experience Booster, and free gear requisitions from Level 10 through 50.

And five winners will also score a T6 Tzenkethi Shuk-din Escort:

“As expected with Tzenkethi design, the Shuk-din Escort [T6] is highly maneuverable with immense shielding capabilities for its size. It comes equipped with the latest in Tzenkethi shield technology, which allows the starship to massively increase defensive capabilities along all non-Forward shield facings. The forward array is tuned to offense, increasing the damage dealt by the ships’ weaponry against any foe within their forward-facing 90-degree arc.”

Read on to enter to win!

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Elder Scrolls Online previews its ‘choose-your-adventure’ Asylum Sanctorium raid

When the Clockwork City DLC launches in Elder Scrolls Online on October 23rd, at least for the PC master race, one of the more interesting bits will arrive in the form of a new trial known as the Asylum Sanctorium. If you’ve got the numbers and gear for the raid, you’ll get to see first hand the de facto prisons of three of the most revered Tribunal Temple saints, now mechanical constructs powered by the soul gems containing the saints’ immortal souls and twisted into madness.

ZeniMax is calling the raid a “choose-your-own-adventure style of Trial” because you can take it on in the order you choose and in combination with mode selection thereby set your own level of difficulty.

“The Asylum Sanctorium is a new type of Trial for both veteran and rookie groups,” the studio says. “Like previous Trials in The Elder Scrolls Online, this new challenge requires 12-players and a high level of coordination and communication in order to complete. However, this new challenge also has two big differences: It only has three bosses total and allows you to pick how you want to take them on.”

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