xlgames

Studio known primarily for ArcheAge.

ArcheAge Begins puts a call out for Android mobile testers

ArcheAge Begins’ title is never going to be as appropriate as it is right now. Gamevil’s spin-off of XLGAMES’ well-known MMO sandbox has just kicked off its first global closed beta test and is looking for a few players to give the game a test drive.

The closed beta test is a fairly short one, running from now through July 3rd. ArcheAge Begins is looking at a Q3 2017 release on mobile, so it looks as thought the testing process is ramping up to make way for the launch. The game uses the Unreal 4 engine and contains many features from the MMO, including raiding, fishing, and trading, although it is obviously not the same product.

Right now the beta is for Android players only, so if this is you and you have interest in the game, you can sign up for the program through Google Play.

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Choose My Adventure: Cryptic’s Neverwinter in review

My time with Neverwinter is done, and it’s a game I find myself in an odd relationship with. It’d be fair to say that despite what some members of the audience expected, I never went into disliking the game; even when I was getting a little bit bored, I didn’t find myself desperately wanting to play something else just to be free of the scourge of the game itself. But at the same time… it never really got its hooks in me, either.

And some of that, I think, is that I’ve played it before.

I’m reluctant to say that every game Cryptic Studios makes is the same because every single one has very clear pieces that stand apart. Star Trek Online’s space combat, Neverwinter’s action combat, and Champions Online’s status as the last relic of a forgotten time. (Probably other things, too.) They’re not the same game. But they do all share the same gameplay loop, which is different… and despite my best efforts, there’s a certain point when all of that just winds up getting a wee bit tedious.

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The Stream Team: Exploring ArcheAge’s Erenor Eternal

ArcheAge’s Erenor Eternal update has launched, and Massively OP’s MJ is all about exploring those new lands. She’ll be poking around Aegis Island and Whalesong Harbor to see the sites, dodging mobs and Nuians (and hopefully death!) alike. After Auroria, she might just check out the new tradepack system. Tune in live at 4:00 p.m. for a tour of the newest expansion.

What: ArcheAge
Who: MJ Guthrie
When: 4:00 p.m. EDT on Tuesday, June 13th, 2017

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Trion Worlds brings Joe Brogno on as ArcheAge’s new community manager

There’s a new sheriff on ArcheAge’s forums, and his fearsome name is Muzzy.

Trion Worlds announced Joe Brogno, otherwise known as “Muzzy” to the studio’s community, was being transferred over from Atlas Reactor to ArcheAge as the fantasy MMO’s newest CM. Brogno won’t be replacing Seraphina Brennan, as she will remain as the game’s senior community manager.

The team revealed the shift in personnel on a Twitch livestream, which wasn’t exactly received with open arms by the community. On the forums, players expressed indignation over the new CM’s alleged ignorance about the basic concepts of the game and Trion’s decision to ignore pressing issues in favor of promoting some of its cash shop items. You can watch the stream after the break and decide for yourself.

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ArcheAge Erenor Eternal update dev tour: Trading revamp and new zones

Have you got the urge to explore? ArcheAge’s Erenor Eternal launches this evening, bringing three brand-new zones for players to gallivant about in. Of course, as with every large named update, there’s plenty more content than just pristine sod to prance upon in Auroria. On top of a new level of gear, a new skill progression, and new battlegrounds, Erenor Eternal includes significant crafting changes and a big revamp of the tradepack system. Although my personal focus was riveted on the tradepack revamp, I was more than happy to get a peek at the new zones with Senior Producer Merv Lee Kwai as we toured and talked about the upcoming changes.

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ArcheAge doubles up everything for Memorial Day

Everything is better doubled. Get a paycheck? It’d be even better if it were two paychecks. Got a car? You could have two cars. Appendectomy? Make it a double appendectomy; have your doctors get the other appendix out while they’re in there. That’s why ArcheAge is doubling a whole lot of rewards for its Memorial Day event. You’ll get doubled experience and honor points through May 30th, doubled experience and vocation badges from May 31st through June 6th, and tripled experience, honor, vocation badges, and loot drop bonuses from June 7th until June 13th. We’re willing to count triples under the larger header of doubling.

If you can pull yourself away from all of that experience, you can also check out the game’s next major update on a stream this Friday, starting at 4:30 p.m. EDT. The stream will cover crafting and regrades in the game’s upcoming Erenor Eternal update, along with a look at some of the gear coming along for the ride. You can even make it a double livestream by opening up two windows with it playing; that won’t actually improve anything, but it probably won’t hurt, either.

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Massively Overthinking: Being Uncle Owen in MMORPGs

Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid idea. A whole lot of people wanted to play Uncle Owen, then and now, there and elsewhere. Star Wars Galaxies was a game half full of Uncle Owens. I spent a lot of time literally becoming a moisture farmer as my own form of rebellion. And yet, as I realized while debating with my husband a few weeks ago, the person I really wanted to be was freakin’ Lando. And most MMORPGs don’t allow that either — it’s Luke or GTFO.

Such is the argument made by a recent PC Gamer article, which in its own precious mainstream way argues that “MMOs need to let you be an average Joe” to get out of the clear “creative slump” they’re in.

“With their scale and permanence, MMOs give us the chance to be citizens in a make-believe world we create with the help of our fellow players. When it’s left up to us what kind of role we want to fill in that world, everybody’s immersion benefits from being surrounded by all types of characters with vastly different stories.”

For this week’s Overthinking, I asked the staff to chime in on the concept of Uncle Owen in MMORPGs. Do you play this way? Do you wish you could? And is it the way forward?

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ArcheAge’s June 7 Erenor Eternal expansion has something for every playstyle

A fresh expansion is on the way for ArcheAge, Trion announced this afternoon. It’s called Erenor Eternal, and you’ll be downloading it in all its 3.5 glory on June 7th.

The expansion seems to deserve the label, as it’ll add three new ocean-themed zones – Whaleswell Strait, Aegis Island, and Whalesong Harbor – with their concomitant quests and leveling hubs, plus a new housing province and a revamp for the game’s trading system.

Endgame achiever and crafter types can expect to grind their way up the new Ancestral skillset, work through a newly RNG-free equipment crafting advancement system, and push through the overhailed regrade mechanics.

And there’s something for the PvPers too: a pair of open-world battlegrounds. “Possessing a unique PvE focus, players will hold off waves of enemies with not just their skills, but mines and heavy artillery as well,” Trion says. “Upon completion of either tower, players will be rewarded with Honor and materials used to craft the new Erenor-tier equipment.”

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Trion streamlines its Glyph launcher to decrease its memory footprint

If you play one of Trion Worlds’ online games, then chances are very good that you also use Trion’s Glyph launcher on a daily basis. The studio said that it’s been evaluating the launcher after complaints that it was too much of a memory hog, and as a result, Trion has streamlined Glyph so that it doesn’t take up as big of a footprint when used.

Part of the solution was to drop browser functionality altogether, Trion said. Doing so has cut the program’s memory usage by as much as 75% in the studio’s tests.

“A great many of you mentioned the memory usage and CPU performance that Glyph was gobbling up,” Trion said. “While this won’t be the last time we assess and address this issue, we are excited to talk about the release of an update that frees up more of your computer’s resources so you can focus on crushing that 20-man raid, explore strange lands or bask in the glory of your fantastic creations.”

Source: Trion Worlds

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Choose My Adventure: Wrapping up Black Desert and selecting our next destination

Back when I mentioned that I was learning to like Black Desert a while back, I got this tweet from the game’s official account. That was awesome. I liked it immensely. And while I don’t think I ever actually learned to love you guys (sorry!), I definitely do have a degree of appreciation. It just never crossed over into actual love. (Not least because my heart is already sworn to another game. You all know it.)

I’ve kind of struggled to summarize my feelings about Black Desert in my mind. The trouble isn’t that they’re negative feelings; it’s just that, much like my feelings on The Elder Scrolls Online’s battlegrounds, it’s easy to take them as negative when that isn’t how they’re meant. I certainly didn’t dislike the game, and it’s definitely not bad; I kept feeling like I was brushing up against the same territory as I did with the aforementioned ESO. But where I walked away from that game thinking “this is a lot better than I remember, even if it’s still kind of tedious in places,” I’m walking away from Black Desert feeling as if the game keeps giving me tools to solve problems I don’t have.

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Massively OP Interview: Ashes of Creation on a new way to MMO

Today, Ashes of Creation takes a big plunge into an all-or-nothing Kickstarter campaign. Over the past few months, the MMO seemed to come out of nowhere to stun us with an ambitious design, well-crafted videos, and a team of experienced industry vets who seem passionate to make the next generation of online RPG.

For this occasion, we sat down with Intrepid Studios CEO Steven Sharif to talk about the Ashes of Creation’s crowdfunding campaign, the studio’s design philosophy, and the next steps for this upcoming MMORPG. Does this game deserve your support? Will it rope in widespread interest? Let’s see if Sharif can make the case.

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Battle Bards Episode 97: The sound of magic

“Magic can be ANYthing!”

The forces of magic run deep within MMORPGs, casting shadows of wonder wherever we look — and listen. In today’s show, Syl sparks a musical revolution as her fellow Bards struggle to rise to the challenge of defining what, exactly, constitutes a “magical” track and evokes that particular feeling. Did we nail it? You’ll have to join us for the journey to find out!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 97: The sound of magic (or download it) now:

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RIFT, Trove, and ArcheAge start accepting Razer zGold

There’s a new way to pay in Trion Worlds’ games, and that way is Razer zGold.

Trion announced this week that all of its games, including RIFT, ArcheAge, Trove, and Defiance, now accept Razer zGold as a payment option. Razer zGold is a virtual payment and rewards currency that can be used in several games while helping players earn special gifts on the side.

Trion is encouraging players to try out zGold with a pair of gifts of its own. Players who buy the RIFT Ascended Essentials Pack with zGold will get the Intermediate Pack for free. Additionally, a free month of patron status will be handed out to anyone who purchases a 3,250 credit pack with zGold. These can only be claimed once each per account.

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