The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Neverwinter, Elder Scrolls Legends, Elite Dangerous, SWTOR, MapleStory, Hyper Universe, SMITE, Travian Online, Diablo III, Figureheads, Pokemon Go, Heroes and Generals, Rappelz, Ultima Online, Soulworker Online, Black Desert, and Gigantic, all waiting for you after the break!
Looking to “enhance and overwhelm” your foes? Then keep an eye on Crystal of Re:union, an up-and-coming mobile MMORPG that’s being developed for release in southeast Asia and Oceania.
The isometric title looks like it features kingdom building and all sorts of battles. Of particular interest is the inclusion of heroes, some of which are drawn from mythology and history. Joan of Arc, a female Hercules, and Beowulf are all tapped (for some reason) to be included in the game. Maybe their agents are getting a little desperate, we don’t know.
Crystal of Re:union will come out for both iOS and Android, and you can check out its trailer after the break.
The Dauntless alpha started yesterday, and thanks to server issues, Massively OP’s MJ had difficulty getting in. But today she is determined to check this new game out! Will she be impressed like Andrew was during his E3 play test? Join us live at 8:00 p.m. to see as OPTV‘s infamous Stream Team brings you a first look at…
Who: MJ Guthrie
When: 8:00 p.m. EDT on Saturday, August 19th, 2017
The Chronicles of Elyria team is in a frenzy getting ready for the game’s showing at PAX West in a couple of weeks. After internal deliberation, the devs decided to create a joust for the demo to show off some of the capabilities and possibilities of the game. As a bonus? Jousting was something the team was planning on putting in anyway, so the demo is not throwaway work.
The devs from all departments pulled together to make the tiltyard possible, including creating the environment, the outfits of the six sovereignties competing, shatterable lances, sound effects, and of course, the jousting combat itself.
“Once the prototype of the gameplay felt right mechanically, Souzou and Strider began working diligently on making it feel right aesthetically,” the team wrote. “While riding the horse already feels great, spurring one’s mount on and aiming one’s lance were new opportunities for excellence!”
When Massively OP’s MJ tried to settle on an ARK beach, she didn’t know it was going to be alpha central! And now there are two tamed raptors who need to be transported to a safer place so they can hunt and grow stronger. That means MJ has to live long enough to get back to the raptors, get them boarded onto a boat, and sail off to the new home — all without dying. And as she has come to know, dying is an everyday (every hour, even every minute) occurrence on this procedurally generated ARK. Tune in live at 4:00 p.m. to watch the endeavor unfold.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, August 19th, 2016
Is that… is that Camelot Unchained’s Beta 1 peeking over the horizon? From the tone of this week’s newsletter, it certainly sounds as if the long-fabled test is growing nearer every day. In fact, there’s even a section on the website that exhaustively deals with the philosophy and plans behind the beta.
The team had a whole mess of projects to report on this week, including the beginnings of a character information screen, model diversity in the mass bots battles, and dummy NPCs that run around the place.
Possibly one of the most interesting sections of the newsletter dealt with the team’s plans for player progression, which sounds somewhat different than your typical PvE MMO: “We want player’s actions to factor into the global scope of events taking place across the entire world. Player progression is intended to be a long-term investment, and to allow players to focus on what they like best: playing the game how they want to play. For Beta, we’ll be laying out the key progression elements, but will tweak the time it takes to progress during Beta 1.”
You and your team are stranded in the midst of a desert storm. As you squint through the murky atmosphere, enemy cyborgs (as is their wont) swarm and attack. Will you survive or be buried in the sand with no one to remember your name?
This terrifying scenario is brought to you by Warface, which released its Blackout special operation into the game today. The team also raised the level cap to 85 and added new weapon skins for the surviving players to pursue.
Warface’s popularity has prompted My.com to activate another regional server, this one located in California for west coast players. But the publisher isn’t satisfied with what it has, and is rolling out a refer-a-friend program to recruit more troops.
Get your mission briefing after the break!
With 4,000 new players testing out Sea of Thieves’ technical alpha on the PC, the team has a lot to say about how this version of the pirate title is shaping up. Getting players into Sea of Thieves right away was a high priority, as was getting high resolution graphics going and allowing players to use arrow keys as optional controls.
“Every tech alpha that we do helps us improve the game so that when we get to early 2018 and we release the game to everyone, it’s the PC game that people expect,” said Windows 10 Design Lead Tim Timmins.
See what the team has to say about Sea of Thieves’ PC version after the break!
Well this is a boon to the City of Titans project.
The development team behind the superhero MMORPG was fiddling about with some of its character tools and experimented with switching the model from male to female to see what would happen with animations. It turns out that both genders animated just fine, which means that it might be easier than expected to create attacks and abilities for characters without having to animate two sets of motions.
“Since the male and female models are not the same, it was not a given that animations would be able to do this. Also the female’s hair has physics. Somewhat unpolished, but it’s there,” the team said. You can view the animation examples after the break.
Were you not appeased by the 13 minutes of Wild West Online gameplay footage earlier this week? What can we do to make you happy, pard’ner? What will ever satisfy your craving of previews for this western MMO?
Let’s try this: How about five additional videos, showing more gameplay, an excursion through a town, lockpicking, treasure hunting, and mining. Is that enough? Please say that it is.
In speaking with IGN, the developers said that WWO is “a place for people to role-play in the towns, prospect for gold, build a homestead. [We’re] trying to find that balance between the PvP players and the role-playing/PvE type of stuff, resource gathering, exploration, building, etc.”
Maybe it shouldn’t come as a huge shocker that the studio behind World of Tanks
is into (pause for punny effect) heavy metal. Wargaming
announced this week that it’s planning on infusing its soundtrack with heavy metal music from musicians around the world, starting with a special track by Akira Yamaoka. Additionally, the studio has teamed up with heavy metal band Sabaton to produce a game-themed music video of its hit Primo Victoria and create an in-game tank to match the song. For the music video, the band went to the Arsenalen Tank Museum in Sweden, where they drove around in an actual tank and reportedly crashed through a wall. Hopefully on purpose.
The Primo Victoria tank is now in the game, and both Sabaton and Akira Yamaoka will be joining Wargaming at Gamescom 2017, with the former doing a live performance for fans.
Meanwhile, Wargaming has announced the start of War Stories, a series of PvE story episodes “offering tankers the chance to relive historical events, discover alternate histories, or play-out fantasy campaigns.” Trailers down below!
What is lurking in Bloodroot Forge ? Massively OP’s MJ just got ESO’s latest DLC Horns of the Reach and she is eager to explore this new dungeons. She has no idea what she will find there, though. Will it be great glory and rewards, or death and destruction? What monsters will she face? Join us live at 3:00 p.m. as MJ delves into the new dungeon. Perhaps she will even make it out alive!
What: The Elder Scrolls Online
Who: MJ Guthrie
When: 3:00 p.m. EDT on Thursday, August 17th, 2017
Still skeptical about Wild West Online’s proposed PvP system? A brand-new video today may or may not help. PC Gamer spends 13 minutes narrating a dev-led demo of the game world showing off just how pretty and detailed it looks, though the publication notes it feels pretty empty in its current phase. The narrator reiterates the idea that you’re probably not going to want to “go buck wild” murdering in towns since you’re likely to be caught and bountied. You can fire warning shots, however, and of course you can be ambushed out in the wild, with much weaker penalties for banditry.
“I like the idea of playing a roadside bandit and attacking innocent gold miners while they try to go pan for gold and make do or pay rent or buy a small land deed,” PC Gamer’s rep says while a dev shoots (and misses) his target. “I do worry about player density and whether any time you go out into the world to look for treasure or pan for gold or whatever it is – I do worry about getting shot too often. I’m told that’s what the beta and alpha are gonna be before, testing what kind of player population they want and how often they want you to engage with other people in conflict. There’s gotta be a sweet spot, and they will need a live environment to test that in.” You don’t say!