zenimax online studios

See: ZeniMax

Tamriel Infinium: First impressions of Elder Scrolls Online’s Clockwork City DLC

It’s hard to know where to start with these impressions because the upcoming DLC for Elder Scrolls Online is significantly more complex, more extensive, and more fun than I originally anticipated. Clockwork City has surprised me on multiple levels. Those who were fans of the Tribunal expansion for Elder Scrolls III will find nostalgia everywhere, and those who are new to this part of the lore will find a world that is similar yet very different from the rest of ESO.

Over the last couple of days, I have been spending my time on the public test server for Elder Scrolls Online where ZeniMax Online Studios has dropped its latest DLC: Clockwork City. This isn’t the first time we’ve been to the Clockwork City, but this DLC will be the first time that we are allowed to freely explore this creation of the god Sotha Sil.

There is no way that I am going to be able to sum up the hours of gameplay that Clockwork City has to offer in just a few hundred words, but let me hit on a few things that were the most important to me: aesthetics, storytelling, exploration, and gameplay.

Read more

Take a peek at Elder Scrolls Online’s Clockwork City DLC map and subzones

Now that Elder Scrolls Online’s Clockwork City DLC is live for testing on the PTS, the spoilers have changed over from a trickle to roar, even from ZeniMax itself. Today, the studio’s published an overview sort of guide to the six areas in the new zone, Sotha Sil’s creepy steampunk lair “filled with mysterious automatons, fantastic sights, and hidden dangers.” Those would be:

  • The Brass Fortress, the residential area where you can craft and gather in relative safety;
  • The Mechanical Fundament, a “dangerous labyrinth is crawling with fabricants and single-minded factotums that won’t hesitate to sanitize the area of organic infestation (read: people)”;
  • The Halls of Regulation, which ought to be a mundane water-and-air utility monitoring station but instead is a Delve for adventurers;
  • The Shadow Cleft, a shadowy Daedric realm to Nocturnal that happens to have a portal inside the city;
  • The Sanctuary of Verification, Sotha Sil’s lab and factory, which plays host to a world boss;
  • and the Asylum Sanctorium, the sanitarium where you’ll end up if you go mad, plus the DLC’s new group dungeon.

The DLC is slated for later this year; while you don’t technically need to have purchased Morrowind to buy and play this DLC, it’d probably make a lot of sense to do so, as the plots are linked.

Read more

Check out Elder Scrolls Online’s Clockwork City patch notes, new houses, and new cosmetics

Who doesn’t like some nice fresh patch notes? The Elder Scrolls Online is letting players into the Clockwork City, at least on the test server, and that means a fresh batch of patch notes for everyone.

Naturally, no one has even tried to mine out more information about the patch, except of course people have. The next offerings on the game’s crown store have been datamined, which is mostly a jaunty selection of hats. The new housing offerings have also been mined out: Pariah’s Pinnacle and The Observatory Prior, the former of which is an Orcish home and the latter of which is a clockwork-bedecked unit. There’s even a video guide to the new transmutation system available below, so you can take a gander at how things will change without hopping on the test server.

So it’s good news for players who want to test things out, and it’s also good news for players who don’t want to test but want to see what things look like while testing. Good news all around. Check it all out below.

Read more

Neverwinter highlights major inventory quality-of-life overhaul

Inventory management in MMORPGs is critical — I can’t even imagine playing something like World of Warcraft or Elder Scrolls Online without inventory mods installed. And yet mods shouldn’t be necessary; game inventory should work properly and well right out of the box.

Such is Neverwinter’s philosophy. In a new dev blog today, PWE explains its major overhaul for character inventories in the game. Of note, the inventory settings menu will allow players to sort the stuff in their bags by item type, sell everything marked as treasure, and identify all unindentified items – a move that seems to mirror Guild Wars 2’s Path of Fire additions. You can also filter items by property, something few MMOs offer by default, and convert items to refinement points in bulk, part of a larger (and contentious) move to rewrite the refinement system.

Irritatingly, the cash-shop option to buy a bag is the top button under settings, right next to the button on your inventory bar, meaning both can be visible at once, but ya can’t win ’em all. Feedback is currently still being collected on the official forums.

Read more

Take a tour of Elder Scrolls Online’s Clockwork City, arriving on the PTS this week

Excited about Elder Scrolls Online’s upcoming foray into the Clockwork City? This mechanical metropolis is coming “a little later this year,” offering a new zone, plenty of quests, and the intriguing transmutation system. New maps are on on display as well, and the whole thing should hit the test server this week.

This past weekend, the team took players on a visual tour of the Clockwork City in all of its gearpunk majesty. The tour is conducted by Writer-Designer Leamon Tuttle and Lead Content Designer Jeremy Sera. Check it out after the break!

Read more

The MOP Up: PlayerUnknown’s Battleground and the fog of war (September 17, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black DeathAstroneerOverwatch, Heroes of the StormTree of Life, War ThunderElder Scrolls OnlineHearthstoneWorlds AdriftArena of ValorPlayerUnknown’s BattlegroundsNeverwinterRagnarok MobileRappelzMaster X MasterSplatoon 2SkyforgeTravian, and Final Fantasy XI, all waiting for you after the break!

Read more

Global Chat: Not that impressed by Destiny 2

Destiny 2’s recent PC beta certainly brought out curious players in droves, and MMO bloggers couldn’t help but share their opinions on this next evolution of the sci-fi shooter franchise — even if those opinions weren’t too positive.

“It proved to be a deeply disappointing experience,” Superior Realities said. “Not because of anything wrong with the game, but because the beta offered such a small sliver of it as to be entirely pointless.”

Endgame Viable just doesn’t get it: “I know I’m going to regret this, but: What’s all the hype about? I didn’t hate it, but Destiny 2 looked and played like every other shooter.”

How would you respond to those observations? While you think about it, let’s look past D2: The Mighty Space Ducks to more essays on Elder Scrolls Online, EverQuest II, and the dinosaurs of ARK: Survival Evolved.

Read more

Perfect Ten: The 10 tiers of MMORPG lore

Lore! Huh! What is it good for? Understanding why you’re standing in the middle of a pack of angry people with fangs in MMOs, of course. It’s the thin line dividing your actions from being reckless, indiscriminate mayhem and discriminating, careful mayhem. Lore is how you know what the world is like beyond your front door, and it’s the difference between understanding that you face Ragnaros, lord of flame or just knowing that there’s a dude here made out of fire, so you should probably use water spells on him.

All lore, however, is not created equal. There’s lore that creates a detailed, vibrant world full of people with their own hopes and dreams, and there’s lore that creates a game where you know what you’re supposed to be doing but have no idea what people do for fun afterwards aside from waiting to die. So today, we explore the tiers of lore, arranged in a numbered list because that’s the entire premise of the column. It’s not Perfect Vague Assortment of Concepts. That’s not even a column.

Read more

Massively Overthinking: The best and worst MMOs of 2017’s PAX West

PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.

Read more

‘Yes, you can transmute any weapon or armor’ in Elder Scrolls Online’s Clockwork City DLC

One of the most intriguing bits of news to emerge in The Elder Scrolls Online’s Clockwork City DLC preview yesterday was the details behind the brand-new transmutation system. As ZeniMax wrote, the system will allow players to “change the traits on [their] gear, including weapons and armors,” in exchange for a new resource called transmutation crystals, which you can earn through veteran level content (trials and veteran dungeons are listed as examples).

In response to a zillion confused tweets and comments, ZeniMax has since clarified the way the system works. “We’re getting many great questions about the upcoming Transmutation system,” the studio tweeted. “Yes, you can transmute any weapon or armor.” According to the tweets, you’ll be able to transmute non-crafted sets, veteran Maelstrom and Dragonstar arena gear, and… well, everything is everything.

“‘Transmute’ will be the #ESO term for the re-traiting system (different from the transmogrify system we’re working on.)”

Source: Twitter, Reddit

Comment

A mechanical wonderland awaits in Elder Scrolls Online’s next DLC

If cogs, gears, and gadgets get your motor running, then you are going to be revving loudly when Elder Scrolls Online’s next DLC arrives.

Update 16 will open the gates of the Clockwork City, a “mysterious mechanical world” that spans an entire zone and contains a new story involving a Daedric conspiracy to experience. The Clockwork City doesn’t require Morrowind to access, but it does draw upon the expansion’s predecessor, where the City was also present 700 years in the future. Players will explore this clockwork realm, performing quests, defeating world bosses, racing against trials, and conquering delves.

The team also is pretty excited about a new system, transmutation, that will allow you to change the traits on your gear via crafting and transmutation crystals.

Not interested in buying it? You’re still going to get something free with the patch when it arrives sometime later this year: “Update 16 brings a free base game update that includes a new Battlegrounds game mode (ESO: Morrowind owners only), Xbox One X support, and a host of additional base game fixes, updates, and additions.”

Comment

Elder Scrolls Online celebrates the Imperial City DLC’s anniversary with loot-stuffed events

You know what’s fun? MMORPG anniversaries. You know what’s extra fun, chiefly because of how unusual it is? MMORPG DLC anniversaries. Who does that?

ZeniMax, that’s who.

I’m talking about The Elder Scrolls Online, of course, which is celebrating the anniversary of its Imperial City DLC, which originally launched in 2015. Players who own the DLC (or buy it at a steep discount this week) will be helping to “liberate” the capital’s wealth by romping through the zone’s temporary event and collecting all kinds of free stuff, from double Tel Var stones to double the loot sacks, the proceeds of which can be turned in for (or used to unlock) even more loot.

Read more

Elder Scrolls Online and WildStar throw contests for crowns and cash

WildStar and Elder Scrolls Online walked into a bar, where they drank in companionable silence until one said, “You know what, pard’ner? We should fling out some contests to promote our sizzling updates!” Then more drinking, some karaoke, ESO called a taxi, morning headaches, and the contests happened.

WildStar wants to get some promotion behind its upcoming Homecoming update, which is why it’s challenging player teams to collaborate on a striking a neighborhood community. The winning team will split a $2,500 cash prize (insert WildStar budget joke here), while seven honorable mentions will benefit from their teammates being able to nab 10 items of their choice from the housing section of the cash shop.

As for Elder Scrolls Online, the team is selecting five random players who enter its Horns of the Reach giveaway to receive a gift pack containing 11,000 crowns and a mount of his or her choice. Not too shabby for a little effort!

Source: WildStar, Elder Scrolls Online. Thanks Derek!

Comment

1 2 3 48