zombie

Dead Rivals infects mobile with its zombie MMOARPG

Need a quick zombie fix on your mobile device but still crave the MMORPG approach? Gameloft, no stranger to whipping up knockoffs of hit video games, may have the answer for you in its newly launched Dead Rivals.

Dead Rivals marries action, a post-apocalyptic landscape, and MMORPG-style quests for an interesting experience. While it only has three classes, the pocket title does offer up base building, PvP, NPC factions, and a whole lot of crafting.

“Gameloft’s new title is the first of its kind, a mobile zombie MMO. It blends fast-paced action and classic MMORPG adventuring to create a thrilling, undead action RPG,” the studio said. “Survival is a constant struggle. So, to increase your chances in both PVP and PVE challenges, you must research, craft, and improve facilities and your character’s unique class weapons.”

The game is available on iOS, Android, and PC. Check out the trailer after the break!

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Survive the Nights brings back classic fort-building survival

Can we make an agreement right now, you and I? That if the world ends because of a zombie uprising, maybe we can work together for mutual survival instead of succumbing to a battle royale mentality on day two of the apocalypse? There’s no reason to do the zombies’ job for them.

The undead are on the move in yet another survival sandbox, but at least Survive the Nights is more focused on teamwork and fort building than stabbing friends in the back over a can of peas: “Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation.”

The multiplayer sandbox ran a successful Kickstarter campaign in 2014, raising eight times its original goal. Currently, the game’s 64 square kilometers of playable area is gearing up for early access on Steam, which the team considers a soft-launch of the current alpha build. Steam keys for backers should be going out today, but you can keep your eye on the Steam page for a way to get into it if you’re not one of the game’s funders.

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Dead Maze shuffles into the crowded zombie survival gamespace

It’s been years since slapping zombies into your game was a novel attraction, yet it still remains a popular feature for players and developers alike. With The Walking Dead still generating water cooler discussions and geeks dreaming of that glorious post-apocalyptic fantasy, it is to be expected that more games take a stab (and a slice and a shot) at this setting.

Enter Dead Maze, a massively multiplayer cooperative survival game that places a greater emphasis on players working together than against one another. The title, which is coming to Steam in early 2018, has a colorful isometric look and is chock-full of hundreds of items that can be used for crafting and fighting. Camps can be built, classes can be swapped, and zombie hordes can be feared when they come calling.

“With Dead Maze we wanted to try and do something different,” said Atelier 801 Co-Founder Jean-Baptiste Le Marchand, “an MMO where you have to work together in order to survive and restore civilization. Exploring, crafting, fighting; all of this is key, but you won’t last long on your own. We can’t wait for our community and players to get started.”

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The Stream Team: First foray into Fortnite

Did you say building game? You did! The idea of a new sandbox to build in makes Massively OP’s MJ a very happy camper (or construction worker, as the case may be). And with the early access release of Fortnite, she has a brand-new world to build in… and try to stay alive in. Join us live at 8:00 p.m. for MJ’s first foray into this new survival building game.

What: Fortnite
Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, July 26th, 2017

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Fortnite hints at open world mode to come in the future

It’s a big week for the zombie survival title Fortnite, what with it coming out on Steam early access and all, and the developers are taking advantage of the increased attention to talk up their game to interested parties.

On Reddit yesterday, the devs hosted an ask-me-anything session that covered the making of the game, how the team acted on feedback, heroes, crafting, outposts, and future plans. The team stressed that everything is in “early iteration” right now, so expect things to change over the course of the year.

So what was the hardest part of making the game? “The biggest challenge we had was how do we make a robust building system that was usable in high fidelity third person combat. So controls and complexity become a real challenge. If you wonder why we don’t have crouch… this is why.”

The team said that it plans to release Fortnite later this year after testing, polish, and content additions. Past that, there are plans in the works for different modes, like iron man and an open world, so you might see this small title getting a lot bigger over the coming years.

Source: Reddit

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Fortnite’s early access program invites you to build your dream zombie-proof fortress

The bad news: The zombies are coming in hordes larger than you can possibly imagine. The good news: You have the blueprints and traps to help you construct the zombie-proof fortress of your dreams.

Today, the PvE-centric “action building game” Fortnite is rolling out in early access for PC, Mac, PlayStation 4, and Xbox One. You’ll have to fork over some money to get in, but it might be worth it. The colorful and cartoony title is a welcome change from the drab and gory zombie titles that flood the market every year.

Fortnite Creative Director Darren Sugg highlighted the game’s strong voice cast (including Ashly Burch and Phil LaMarr) as a reason to play: “As we created the world of Fortnite, with its heroic moments and quirky sense of humor, we knew it would be important to have a mixture of veteran voices and exceptional new talent in order to connect the players to the game’s story.”

Massively OP’s Andrew Ross returned from E3 this year super excited over this game, which he called “Crowfall for PvE fans.” Haven’t heard much about Fortnite? Give the release trailer a watch after the break and see if it might be up your alley!

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E3 2016: State of Decay 2 is coming next year with co-op multiplayer

Bad news for humanity but good news for zombie apocalypse fans: Undead Labs announced today that it will be launching State of Decay 2 for the Xbox One and PC next year.

Undead Labs President Jeff Strain confirmed that the zombie sequel will feature four-player co-op fun: “We’ve considered many paths for State of Decay over the past few years, but the overwhelming majority of you said you wanted a bigger, badder, bolder, smoother State of Decay that you could play with your friends. And so that’s exactly what we’re making.”

Of course, Mr. Strain could always be making an even biggerest, badderest, bolderest, and smootherest State of Decay by moving into the MMORPG genre that he helped to forge. One step at a time, we suppose.

You can watch the glorious, blood-soaked trailer after the break featuring the tagline of “nobody survives alone.”

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Lifeless brings the zombie apocalypse to the comfort of your home

Tell me if you’ve heard of this game before: It’s an action-survival title set in a post-apocalyptic wasteland full of hungry zombies that you must fight while looking to build a refuge for you and your closest comrades.

No, we’re not talking about H1Z1 but a new player on the field called Lifeless. Currently in early access, Lifeless starts players on a plane that goes down in Maine, throwing them into a cutthroat environment where it’s kill or be eaten by the undead. The game offers two factions, world events, and many quests to keep things busy. From the look of it, the environment exudes a Silent Hill-type vibe.

Lifeless is currently 10% off on the site and lists a June 2016 release window. We’ve got four trailers from the game after the break to give you a good idea of what awaits you in this bloody new world.

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H1Z1 video goes behind-the-scenes with motion capture pros

Daybreak released a new behind-the-scenes video focused on H1Z1’s motion capture this week. If you like seeing dudes in skin-tight lycra suits with little blue velcro things all over them, this is your vid. Senior artist and animator Dave Carter is your host, while motion capture artist — and former Clemson University football player — Christopher Robbins takes you through a physically demanding day in his shoes.

Click past the cut to see the full clip!

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