Read the scoop on Neverwinter’s newest zones

There’s a lot to take in with Neverwinter’s upcoming Elemental Evil module, including two brand-new zones to the game: Drowned Shore and Reclamation Rock. In a dev diary posted last week, the team delivered the back story on both of these areas and gave players some hints on what to expect when the update goes live.

The Drowned Shore used to be a restful outpost for the Neverwinter Guards, but that was before a devastating tidal wave and subsequent invasion by all sorts of sea monsters. The Harper Xalliana will be among those who will encourage players to take a stand against this aquatic evil.

Meanwhile, Reclamation Rock is a fortress that towers over Helm’s Hold and is party to the nefarious Cult of the Black Earth. Cryptic promises that the area will be home to several classic Dungeons & Dragons monsters right out of the monster manual.

[Source: Dev blog]
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

22
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
krieglich
Guest
krieglich

BigMikeyOcho I get that, imo it’s not a bad decision per se, but not to be able to interrupt the attack makes it so hard to dodge, it’s always keypressing like a maniac in the hope not to miss the second where the attack is over and I can roll out of the aoe-zone.

BigMikeyOcho
Guest
BigMikeyOcho

krieglich This was a conscious design decision not an oversight, to either dodge OR attack, not both simultaneously. Other games you can just float along and do it all, but NW made the decision that their active combat be more tactical.

pcgneurotic
Guest
pcgneurotic

krieglich Yeah, I forgot about that. I’m sure there are a few modern ones where you can. I wish FF XIV would lose the sub. Loved that game, but hard to justify the monthlies.

krieglich
Guest
krieglich

Btw, in FF XIV you can dodge and hit at the same time. :)

krieglich
Guest
krieglich

That’s right, but you *can’t* move in Neverwinter as long as your ability is ecexuted, because you can’t interrupt the execution. That’s the flaw! In most MMOs you can dodge whenever you want.

KiwiRed
Guest
KiwiRed

J2JonJeremy I’ve sunk a bit of time (and a few dollars) into it. Better ground combat than STO, and the fairly linear leveling process is entertaining for the couple of times through – I’ve three characters at the level cap, and I’ve found the process wears thin with repetition. It’s pleasantly visceral, though.

pcgneurotic
Guest
pcgneurotic

krieglich Weoll, dodging and hitting at the same time is not possible in any MMOG, I think. So the rule in NW is, as soon as you see the ‘splat’, move your ass! It was the same in WoW, with people screaming at you to move out the way of boss attacks.

krieglich
Guest
krieglich

But that’s the biggest problem: dodging while executing an ability is impossible because you cannot move. I like Neverwinter, especially the player made quests, but this strange combat-mechanism is stupid, I can’t stand it.

zoward
Guest
zoward

Seeing this makes me want to fire up the old Troika video game: 
https://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_(video_game)

Drelkag
Guest
Drelkag

J2JonJeremy Fun game to hop in and play with friends but nothing to invest time in.