Star Citizen adds progression to its dogfight module

    
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Star Citizen holotable

Star Citizen chairman Chris Roberts has posted a blurb outlining a new system called Rental Equipment Credits that is coming to Arena Commander’s 1.1 patch. In a nutshell, REC will enable a form of progression so that backers can test all of the game’s ships without pledging additional money.

Roberts says that REC or something like it has always been the goal for the game’s persistent universe, but until now it has been unavailable in the alpha dogfight module. “One of the design tenets of Star Citizen is that it needs to be a complete experience regardless of what you have purchased,” Roberts says. “Someone buying a starter package needs to have exactly as much potential as someone supporting development by pledging for a new ship or purchasing a new weapon. I do not want to make a game where you feel compelled to spend anything but time to continue playing.”

Roberts then hands the mic to designer Calix Reneau, who outlines the REC mechanic in further detail.

[Source: REC; must be logged in to view. Thanks, Mohoc!]
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ManastuUtakata mysecretid I have missed them so.

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mysecretid stkmks Yeah. trying to get things done around here. And Elite was a big time killer. Not so much anymore. I’ll probably get back into it, but Looking at this whole progression thing in AC 1.1. What have you been up to stkmks?

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rioinsignia mysecretid ManastuUtakata Tis I! I have not gotten around to changing this wacky avatar yet, but that should be done sometime soon. I didn’t know the site existed until a few days ago. I suppose if I ever checked my twitter I would have been up on this. And touched that you guys were looking out for me. Missed you all. I could not stand the other sites I was using in the mean time.

Tierless
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Tierless

And they say the video store is dead! I love it, watch out for those late fees though! I wonder if they have a curtained off section…

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Darkdrakke dirtyklingon luxundae EatCandy 
Ouch. The SC guys have been saying for a while now that their combat model is sort of an elaborate “rock, scissors, paper” system — meaning that the bigger or more expensive pledge ships won’t automatically rule — but people seem to listen very selectively.
I fully expect there to be a big backlash when Star Citizen fully releases, simply because certain fans have created an impossible level of expectations for themselves … and they’ll still blame Chris Roberts and the company when SC doesn’t make their every last unfounded expectation come true.
My opinions, anyway,
Cheers,

rioinsignia
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stkmks rioinsignia racccoon Yeah, you can play X-Afterbirth (some infer that it’s not exactly “fun” in comparison to previous X series games, but what can you do eh?).  Nevertheless, it exists as a finalised product.  Unlike Star Citizen.  But that doesn’t stop people from trying to draw comparisons now does it?
It’s interesting you bring up fishtanks, as I seem to recall that there was a fish tank in the Mass Effect series that appeared to draw the attention of the fans.
As for the spaceports, well, as ED doesn’t allow for players to actually explore outside of the ship right now (which ironically even XR allows), and the fact that it appears to have relatively few station designs, I’m not sure about that product.  As for SC, well, we already know of three different designs (2 for planetside, 1 for a station) then that game has already reached ED’s level of variety.
As for XR, well I think part of the angst against it is partly the devs poor choice in launching that product.  Had it launched a year earlier than it did, then perhaps it wouldn’t have been overshadowed by ED or SC.  However, another reason for the flak it got was that it launched in what was perceived to be a very poor state by today’s standards, that and the fact that I believe it doesn’t allow for multiplayer gameplay. Which, given the circumstances, was a bad move.
Now, I will agree that ED can be more closely compared (in its present state) to XR in many respects, to the point whereby its featureset is similar.  However, for someone to think that SC is copying the entire feature set of the X series and adds nothing more, would indicate that such a person hasn’t been following development much.  
For instance SC is going to allow for:
1)  The ability to actually get out of the pilots seat, walk around inside ships that aren’t the size of fighters.
2)  Change ships (I don’t think XR allows for this).
3)  Multiplayer gameplay i.e. inhabiting the same game, and allowing for “grouping” or “solo’ing” if the player prefers.
4)  Roles for players including in-depth mining mechanics (more details coming this Friday), salvaging, information running, trading and haulage.
5)  Multicrew ships (players and/or npcs) ships.  Wanna be a gunner? Sure.  Wanna operate the mining equipment whilst a friend flies the ship?  Why not?
6)  FPS style gameplay including “ground” (planet and stations), “boarding action” and exploration of space wreckage / debris.
7)  Landing and exploration of planets, using ground based vehicles (buggies, “rovers”).
These are just a few things.  Does XR allow for any of this?  Perhaps a couple. 
But definitely not all ;)

rioinsignia
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evolv_monbly Darkwalker75 How is it bad exactly?  You DO realise that REC and AC are **not** actually representative of the “finalised” game don’t you?
REC is being used as a means to allow players to earn a form of in-game currency so that they can effectively “rent” ships they didn’t buy from the website store.  That is a good thing.  It’s like a “try before you buy” kind of situation. 
You call it “bad for players”, but this is really no different to playing a Beta for a different MMO, earning ingame credits and buying items, only to potentially lose them if the Beta server is wiped.  No real money has actually changed hands.

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Darkdrakke pid 100% agree.  It’s all too easy to look at the amount of people backing it / logging into the game and forget that with any other game, this level of interest / logins would normally be found at around the Beta / Open Beta stages of game development.
A stage which SC is far from right now.

rioinsignia
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pid Load it up and find out :)
Personally speaking, I’m loving the control style. 
With regards to the “table” interface, it is about to change from the terrible design they have right now. 
Remember, the game is still in Alpha.  All of it is subject to change.  Some bits moreso than others.
If you don’t like something, voice your opinion (constructively) on the forums, you may find others feel the same way. 
It’s not a bad thing to dislike something.

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stkmks racccoon Pmsl. 
I suppose some think that it’s better to NOT offer the option for people to subscribe which gives CIG the opportunity to provide more in-depth information about Star Citizen’s development, than any other MMO development to date. 
Information that could perhaps have helped Frontier Developments to nurture a bigger community, and possibly more crowdfunding backing, rather than having to go “cap in hand” to their investors for it.  All resulting in FD’s game being launched in an “anemic” state, missing one of the core reasons why people backed it in the first place.
But still, I guess FD can sleep soundly at night, knowing they didn’t ask for optional subscription money, whilst watching their community numbers begin to dwindle in the coming months ahead.  Still, that won’t prevent the righteous book-thumpers questioning the “ethics” of such options, hammering on about the evils of getting money to provide better coverage in the hope of creating a better game and a bigger community.
Please, do continue :)