Camelot Unchained hires a sound designer, preps for alpha

    
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Love you to death Camelot Unchained

Camelot Unchained‘s Mark Jacobs says that his team is currently in “soft crunch” mode as CU moves closer to its alpha phase. Said alpha will be “tech-heavy and feature-light,” and the devs will need “large crowds” to log in and break stuff.

City State has also hired a full-time sound engineer by the name of Daniel Beck, who has helpfully posted one of his spec pieces on YouTube. We’ve embedded that just past the cut if you’d like to have a listen.

[Source: Friday update. Thanks for the tip, Mark M.]

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Krevra
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Krevra

Space age music in medieval fantasy RvR makes sense. OH NO ITS A GUNDAM!!!!

Wodenir
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Wodenir

Mark Jacobs Wodenir Your reply is just another example of why I’m so excited to have your team in the industry.

Mark Jacobs
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Mark Jacobs

Estranged Mark Jacobs Raygar (Camelot Unchained Founder) Gylnne Hopefully this week, depends on how it goes here.

Edany (AmberACurtis)
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Edany (AmberACurtis)

eLdritchMD Edany (AmberACurtis) LOL – Fair ’nuff. I didn’t listen to it out of the context of knowing it was for the Depths specifically…. so the “uhn-tiss” didn’t jar me so much because it was one of those jarring things that made you go… “WTF was that around the corner”, an energy builder into the heavier emotion that overcomes the initial creepy fear.

I more enjoyed the cavernous and empty feel – the hollow sounding drips, dribs, and thuds. It felt like being in a dark, dank, dripping, sinister cave when I listened to it – which was how I pictured the Depths to be.
I hear the echoes of distant hammering (possibly by enemy crafters using special areas as mentioned in prior info releases).
I hear the intro of wind-inspired (technoeyish – love it) intro around the 0:18 mark as a sinister release of… air? breath? steam?

I start to hear the music overlay the effects and feel the sense of fear, curiosity, hesitation, bravery, exploration. It just fits for me, but I can see how it would also fit into a space themed situation.

As an aside, I think the one thing that a lot of people are forgetting is that CU is a Camelot in a post-apocalyptic world, and I have always envisioned that as futuristic. I mean, beings came from another world (the Veil?), while it was being ripped asunder and basically terra-formed the land and the survivors into something that would be unrecognizable to anyone from any time period or fantasy period previously known. So the futuristic / space theme somewhat being an undercurrent in the sound is okay with me on that front.

eLdritchMD
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eLdritchMD

Mark Jacobs eLdritchMD Edany (AmberACurtis) don’t worry I totally understood that and I’m more than willing to give him a chance. What I could hear out of this piece was the quality I was hoping for and expected from a professional. So I will wait and see and be open minded ;)

eLdritchMD
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eLdritchMD

Edany (AmberACurtis) eLdritchMD oh gods no… at no point was I suggesting a classical theme… :P I mean don’t get me wrong there’s some really good classical stuff for games and movies out there but I totally agree on the oversaturation.

I have an open mind too… I swear ._. It’s just… I have a very hard time seeing how rap or EDM (thanks for the clarification) could make a good soundtrack for CU and I don’t even outright hate rap… I used to listen to a lot of 80s hip hop when I was young :P

In general I would probably enjoy various folk influences more because I feel it would strengthen the overall experience BUT I am willing to sit on my hands for this one and just wait ;) Worst comes to worst I can always disable the music… :P

eLdritchMD
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eLdritchMD

Edany (AmberACurtis) eLdritchMD you misunderstand.

I don’t want every piece of music in CU (or any game/film for that matter) to be exactly the same. Not everything has to be a jaunty ditty or something playful with a tin whistle.

It’s true that IN GENERAL I don’t like techno things. I simply don’t get any enjoyment out of listening to them and the only feeling I get is “meh” or at worst “wheresdabuckethuuurk” :P

in this piece specifically what bothers me is the jump from creepy sounds to for lack of a better word “uhn-tiss” at around 0:52.. I find it super jarring. Also try approaching it from the other direction… if you played me that music and asked me what I see in my head I would answer:

creepy abandonded space station, creepy drifting space ship full of black hole worshipping loonies, creepy cyberpunky underground facility. At no point would I excitedly yell “OOOH THIS IS TOTALLY THE DEPTHS IN CU!!!” ;)

Edany (AmberACurtis)
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Edany (AmberACurtis)

eLdritchMD I have to disagree with you here ELdritchMD – I was ecstatic to hear this piece and to hear undercurrents of modern in it. It was ominous, dark, brooding, sinister – it made me feel like I was in a dark, dangerous cavern with unknown substances dripping and oozing from the walls. It was amazing and I hope beyond hope that he continues in this direction.

More than anything, music makes me feel, and if it just makes me feel the same way regardless of what environment I’m in, then it is instantly turned off and forgotten for me.

Edany (AmberACurtis)
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Edany (AmberACurtis)

Mark Jacobs Estranged Raygar (Camelot Unchained Founder) Gylnne Ohhhh – got a date / time for that session? Please spread that word because I don’t want to miss it!

Edany (AmberACurtis)
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Edany (AmberACurtis)

eLdritchMD Edany (AmberACurtis) LOL. I hate Rap, I truly do (and EDM is Electronic Dance Music – think Raves / Clubs) – but what I don’t hate is having an open mind and trying new things, even if they aren’t my personal cup of tea and make me uncomfortable.

I guess what I’m really tired of is the same standard ‘fantasy classical game music’ that we get over and over. It all starts to blend in to me as one homogenous thing. As a music lover (and that is a huge understatement for me) – I’m really hopeful that the team at CSE will continue to think outside of the box. I know that their new sound engineer already has a tendency to do that, and while I’m not pining for a country and western sound track, I am hopeful for something that hasn’t been done yet, that doesn’t make me say “oh, that’s….. pleasant”, before quickly turning the background music off entirely and lowering the sound effects to maybe 20% to play my own soundtrack in the back.