Dream of Mirror Online returns from the dead

    
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After several years of being out of commission, Dream of Mirror Online (DOMO) is coming back for a second shot at success. The closed beta of the anime fantasy MMO began on February 13th under the Suba Games umbrella.

DOMO originally launched in North America in 2007 and operated by Aeria Games but was cancelled in 2012. Since then, the title has been looking to make a comeback through an already-successful Steam Greenlight campaign.

[Source: Official site]
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Futa
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Futa

This game is so messed up it needs to be completely redone.
Font is terrible
Quests organization is terrible
grinding is terrible
looks decent enough slightly sort of
But I doubt it will last that long again since its just so old and way to many games destroy it, especially since dungeon fighter online is releasing on the 24th

BryanCole
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BryanCole

Fresh Meat BryanCole I wouldn’t call that a WoW clone, but I would call that the annoying Raid or Die endgame that permeates the genre right now, and I agree, it’s annoying and not what I do.  I’m enjoying games like GW2 and TSW where I don’t have to raid, I can just play the game and have a blast progressing in mutliple ways other than raids.

Fresh Meat
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Fresh Meat

BryanCole That’s what I think about every “AAA” WoW clone. Those games that claims “we have no grinding”, “we’re casual”, then forces you to play the same instances over and over for gear, pull the same bosses over and over until mechanics are second nature, then get all that thrown in the trash for the next tier of grinding for higher numbers. It’s like people are running in a hamster wheel and loving it.

starcallerasterei
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starcallerasterei

Oh man, I didnt realise it had started its closed beta. This makes me so happy. I’ve probably way outgrown DOMO by now, but I have such great memories of it. Its a shame that my best friend who I used to play this with doesn’t play MMOs anymore. She still has the music tracks from this game though and would occasionally play them or send them to me, it would make me so nostalgic to get back on my shura character(s)

Bannex19
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Bannex19

It’s like eastern game developers have a random name generator for their games.
Nature word + spirit word + illusion based noun + poorly understood plurality. Sometimes all or sometimes only 2 parts of the equation is used.

EBreezy
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EBreezy

victorianrobot I’m glad you liked the game! I wanted to so bad. I was just too impatient to finish. I couldn’t really read the text and it seems like  a few starter quests were broken for me. Weird.  
But I like the art style. Also, the job system and crafting seem very good, too. I just couldn’t stick it out.

Dnote
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Dnote

Vexia ManastuUtakata I expect this is true, Aeria are focusing a lot on Aura Kingdom at the moment (which is a really good game), that can only mean they’re likely to shutter some of the less profitable games.

victorianrobot
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victorianrobot

I’ve been wondering when you guys would post about this! :D
I actually never got to play this game before it went under before. I gave it a shot now that it’s back, and honestly, I’ve had a lot of fun. I actually partied and did more social things in the few days I’d been playing DOMO than I have in other games which I’ve been playing for much longer. It kinda goes along with my thinking that when a game involves grinding (I think back fondly to RO) and includes support classes and overworld bosses and dungeon areas that prove deadly to a single player, or areas that become crowded and hard to compete for resources, players end up grouping up more often and more naturally than in other games I’ve played. It’s a dynamic I start thinking has disappeared, but then I play a game like DOMO and I see that it hasn’t really disappeared, it’s just that certain game environments foster this behavior more easily than others might, I suppose.
For example, out killing monsters for one of my first quests, I was asked if I wanted to group so we could share mobs in the area. Then later on, I found some rope and went under the city to kill some slimes and stuff – it was incredibly crowded down there, but I ended up partying with a group of other players and chatting a bit while we did so. I added people sometimes, and we all introduced ourselves to each other. It was really enjoyable. I was the only person completely new to the game as they’d all played previously, but they were very understanding and answered any questions I had. Afterwards, one of the party members wanted to kill a tough monster in a graveyard, so we all went with him up there and took it on together. Once we were level 15, we all decided to take on a boss frog to get an item we needed to learn how to fly. We traveled there together and invited some people in the area along with us who also needed help taking him on, and took it on. All this time we were chatting and having a good time.
The above is something that I really love about MMORPGS, and experienced the most in Ragnarok Online many years ago. I’m always hoping to find this kind of things in other games, yet it often eludes me. I’m the same old me, friendly, up for grouping and helping out, and I behave the same in other games as I do here…yet, in other games, while I may find temporary groups, we often part ways as soon as the immediate task is done. In DOMO, we continued on to a few other things and chatted all the while and it was great. I begin to think it’s simply me, or times changing, but a game like DOMO proves that’s not the case. My hope is renewed again now that I realize it can still happen.
I’m kinda sad I didn’t play this back when it was brand new, but at least it’s been fun to play in the meantime. There is a lot about DOMO that is very outdated – inability to rebind your hotkeys, having to tweak a file to get your text to be legible, but there are a lot of mechanics I find good about the game. The social dynamics are one. Stat distribution, skillups, and class quests are another. I’m glad I got the opportunity to try this game out.

Vexia
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Vexia

ManastuUtakata My best guess is that it has something to do with Aeria Games. They take on so many projects, and I assume that they just shutter whichever ones don’t get enough attention or purchases. It makes me kind of fearful for the future of Eden Eternal because that one is actually not bad at all in light of other titles in the Aeria stable of games.

ManastuUtakata
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ManastuUtakata

Does anyone know why this game was shuttered in the first place?
I don’t think Massively-that-was ever reported that DoMO was closed. Perhaps that was a week or weekend I was away. I just assumed the reports about it stopped as the game fell off Massively’s radar.
Anywhoose…glad to see making its way back into the saddle again. :)