Crowfall thinks you play games to crush… voxels

    
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Crowfall developer ArtCraft Entertainment has announced today that the game will employ the Voxel Farm technology platform. If that name sounds familiar, it’s because Voxel Farm is licensed to several other high-profile MMORPGs, including Landmark and EverQuest Next.

The best part is how the studio leads describe what they’re doing with the tech. “We want to create hundreds of unique worlds, with unique maps — mountains, hills, valleys, rivers, dungeons, ruins — for players to explore and destroy,” says ArtCraft president Gordon Walton. Sounds peaceful, right? Wrong! Creative Director Todd Coleman says ArtCraft is out to subvert that trope: “Most games are using voxel technology for creation — effectively, giving players a sandbox to build things. We’re using them for a very different reason; we are using Voxels for destruction. We’re creating sandcastles for the players to kick over.”

The studio also posted an FAQ on its official site detailing what voxels are and how the game benefits from voxel design. “Blast holes in walls. Collapse towers on your opponent. Dig a tunnel beneath a castle wall, so that you can dig your way up into the courtyard and siege from within. Voxel technology gives the players the ability to (literally) move mountains.”

Finally and somewhat unrelatedly, Crowfall’s latest class, the Elken Stalker, was revealed in a new dev blog. It ought to satisfy everyone who ever wanted to gank noobs as an elk.

Lest you think the game might be inching away from Shadowbane and into Minecraft territory, today’s press release insists that Crowfall is still a “next-generation Massively Multiplayer Online Game (MMORPG) with a focus on political alliances and feudal conquest.” The game is slated to be buy-to-play with a box price and an optional VIP sub. That mysterious 40-day countdown timer runs out next week.

[Source: Crowfall press release, dev postFAQ, dev blog]
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ruthlesspno1
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ruthlesspno1

Satyros Absorb who the CS people that were fired, most of the eqn team is intact.

Golden_Girl
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Golden_Girl

CazCore Golden_Girl Avatar11 Uh-huh.

CazCore
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CazCore

Golden_Girl Avatar11 it already changed the game.  even if its cancelled tomorrow.

mrnastybutler
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mrnastybutler

Really sounds like it’s half MOBA and half MMO.

mrnastybutler
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mrnastybutler

Golden_Girl Avatar11 Sony?

NoYou
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NoYou

Mythx I’m guessing the ‘Warmth’ stat would indicate they’re considering something along those lines.

eLdritchMD
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eLdritchMD

Walpurgisnacht eLdritchMD never happened to me :P

I just can’t get myself to care about action combat… especially when it’s paired with what is essentially MOBA class dynamic. Moba combat is fine in mobas because it’s always 5 on 5… how exactly are they planning on keeping melee relevant in large scale battles? not to mention that even MOBAs have healers.

I’ve seen this no healer crap in GW2’s WvW and the ranged slugfests that ensue are about as entertaining as eating dirt.

All the stuff around it is sweet but a PvP game lives and dies with combat and for lack of a better word “meta”. If those things are unappealing then there’s really no saving it. 

I’ll keep an eye on it just in case I’m wrong but this feels like fixing in all the wrong places to me.

Celestia
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Celestia

Just when I thought the Artcraft team couldn’t impress me any more.

Leilonii
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Leilonii

Walpurgisnacht Leilonii Golden_Girl Yea they’ve added quite a bit to some of the FAQ’s since some of this information came out which is nice. I do see a few things in this game so far that turn me off but they’ve still got some interesting ideas which is why I’m keeping an eye on it. I don’t want to write it off so early so I’m keeping an open mind but still assuming for the time being that it’s not my thing. We shall see I guess.

wjowski
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wjowski

“We’re creating sandcastles for the players to kick over.” 

Best analgoy for OWPVP yet.  The beach bully from those Charles Atlas ads.