Das Tal’s latest dev blog talks bug squashing and upcoming tests

    
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Das Tal

Das Tal’s latest dev blog is live, and with it all manner of detail as to what the team’s been up to lately.

Last month’s build update led to a couple of serious bugs — including player invisibility — which have since been squashed. The blog also gives readers a sneak peek at the sandbox PvP title’s next world map and teases extensive progress on Das Tal’s audio, which should be available for testers to experience in March. Test events will follow the now-familiar 12- to 24-hour format and will involve “a large amount of alpha signups.”

[Source: Dev blog]
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boredinBC (aka Daniel James Clarke) EmissaryWells
No problem!
I will pass on your comments, our art director Michail in particular is always happy when people enjoy his work. 

A bit off topic, but if you are interested you can check out a video we made a little while back going over Michail’s process, accompanied by a time lapse. It is focused on a promo image, but our in-game assets are created in the same way before being brought in. https://www.youtube.com/watch?v=0dV1p0pGhBk

boredinBC (aka Daniel James Clarke)
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boredinBC (aka Daniel James Clarke)

EmissaryWells boredinBC (aka Daniel James Clarke) That’s great to hear, and thanks for the reply.  Some diversity in biomes will be a welcome addition, but I can really see how much work must have gone into creating really detailed/beautiful stuff that’s in there now.  All of the buildings, the swaying fields, it’s all looking really nice.

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boredinBC (aka Daniel James Clarke) 

Sorry, blank comment when signing in.

In regard to the colour variation, we have various other ‘biomes’ planned – such as colder, rocky regions and swamp lands. For now our art efforts are focused more on asset/model creation, but you will see more diversity in time.

Thanks for your thoughts and interest in what we are doing mate.

David

boredinBC (aka Daniel James Clarke)
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boredinBC (aka Daniel James Clarke)

My overall impression of this game has changed a lot since I first heard about it.  The graphics and art style have really grown on me and the skill shot/friendly fire combat looks like it could be fun.  The devs have also said they are interested in making early content interesting, which is something that is missing in a lot of full loot pvp games.  
Take Albion for instance, there is no shortage of of videos showing the tedious grind up to T5 mats…
If I could make one request, it would be to use stop using the yellow and brown crayons.  There are other colours in the box.