Guild Wars 2’s Revenant is powered by legends of the past

    
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Ever since hearing about Guild Wars 2’s ninth and newest class at PAX South, we’ve been dying to know more about the Revenant. Well, today is a glorious day indeed, as the team has issued a dev diary to talk all about this “Master of the Mists.”

While not every skill or weapon is revealed, the diary does outline what will make the Revenant special. It’s a heavy armor-wearing class (with a medium health pool) that will choose both a passive and an active “legend” to configure most of its hotbar. The Revenant’s weapons include the axe, mace, and hammer, although all of these are used with a twist (for example, the class can throw the hammer, Thor-style).

The Revenant uses energy as a resource mechanic, draining and rebuilding it upon skill use. In a nod to the original Guild Wars, some skills will cause energy regeneration to freeze or even reverse. The class also features taunts and the ability to slow enemies’ attacks.

There’s a lot more to discover about the Revenant, so if this sounds like a future class for you, definitely give the post a read!

[Source: Dev diary]
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Radfist
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Radfist

omedon666  Well keep in mind that other classes are getting new specialisations.  Some of them are likely to get taunt as well.

Radfist
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Radfist

ark211049 AdeptusEnginus  Mesmers are already mage knight master race :P

Isarii
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Isarii

Radfist

Radfist
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Radfist

Would love to see them beef up the soft trinity more akin to GW1. That is probably the only thing that will bring me back to the game for more than the periodic story content.

GleefulGrognard
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GleefulGrognard

Zoel GleefulGrognard 7BitBrian Siphaed Even then, it requires stunbreaks to escape, is unlikely to be dodgeable, can be simply stableized through or cured with condition cures/refllects/trasmition (which are are fairly common compared to stunbreaks)
Ontop of that it has the ability to be combined with stuff like confusion or torment.
Sure it could have tiny durations and be useless, but the status effect itself functions WAY differently.

Zoel
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Zoel

GleefulGrognard 7BitBrian Siphaed It does and it doesn’t; it depends on the  duration of the taunt.  If it’s more than 2.5 seconds or so then it’s extremely powerful in comparison to scorp wire and magnet (or more importantly, temporal curtain).  If it’s less, then the temporary root from the scorp wire or tool kit magnet is probably better because of the root on success in addition to the fact that pulling someone is faster (and clearer as to where they will end up) versus just making someone walk to you at a variable speed while pressing one depending on cripple/chill/etc.

Zoel
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Zoel

GleefulGrognard 7BitBrian The application of stability clears fear, a forced movement oriented condition, although not immobilize where no actions are forced on the player.  As a condition in wvw, it would be fairly weak if you were to just add it in today; there’s simply too much cleanse in wvw.  I doubt it’s unaffected by stability; other status effects are resisted by it, such as binding blades.

As a status effect similar to binding blades, it could be pretty powerful in wvw.  It would stealth buff ranged aoe pies, which honestly don’t need a buff right now.  Generally, movement is the best counter to the current necro heavy meta.  I could see it working as a close range single target ability, but as a group effect it would really force the inclusion of a lot of revenants. 

The bigger eye opener for me is the resistance boon.  With additional boons and the fact that boon stripping comes at a premium, this is a much bigger thing.

The other thing that bothers me is I feel like they’re adding a medium health pool heavy class just to add one that doesn’t exist.  If the hammer really has strong ranged aoe, then I’ll be pretty impressed if the medium health pool ends up working balance wise.

But obviously there’s no way to tell for sure about any of this until it’s in the game.

Nanulak
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Nanulak

WoW, I am ready to give one a try.

Mikachu
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Mikachu

The splash art they use for the Revenant makes me think of Kenshi from Mortal Kombat :X Looking forward to see more info roll out :3

GleefulGrognard
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GleefulGrognard

7BitBrian Siphaed No there aren’t it functions quite differently go read it again.