Pathfinder Online lays out its territory control design roadmap

    
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Well, hope springs eternal.

While Pathfinder Online has been playable for many of its backers for a few months now, it’s still only in an early deployment phase. Players can take part in control of the game’s various towers, but territorial control is not yet implemented. That’s going to be changing soon, however, and a recent development post outlines the road to fully putting territory control in action for players and companies.

The first stage is the influence system for companies, which is earned via achievements and spent on holdings and outposts. Once that system is in place and working, the aforementioned holdings and outposts can be implemented (since companies will have the currency to spend on them), which clears the road for settlement placement and ensures that the complex web of resources shipping across the map is viable. You can take a look at the full rundown for a more detailed look at the relationships and an overview of what players can do now to prepare for the fight over land.

[Source: Territorial Conflict Roadmap]
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Fanndis Goldbraid
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Fanndis Goldbraid

If any of you want to check it out there is a 15-day free trial available right now. If they don’t delete it, my email address is , and I am the Ambassador of Forgeholm, Home of the Dwarves in the River Kingdoms. Sure, it is early in development, but there are a number of players that plan on sticking around throughout the settlement construction period (Summer 2015 we think), so many of us are invested for the long term. There are a lot of features that are upcoming including factions, Holdings and Outposts, settlement construction, and more! Send me a email at the above address and I’ll send you a 15-day Buddy Key to see what you think.

Duffy13
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Duffy13

Rebel Engie Blinkenn

It’s heavily based on the Kingmaker module and content that ended up in the Ultimate Campaign book. Everything is taken from the base Golarion setting with a few minor changes for video game convenience.  hey targeted the Sandbox MMO style instead of Themepark because they had a decent setting/module to base it on and because Themepark games are flooding the market and significantly more expensive to male and upkeep due to the huge cost of adding new content regularly versus implementing systems that allow the players to be the content. The nice thing is it’s a lot closer to actual roleplaying than themepark games which dictate the story to you.

And before anyone complains they don’t use the D20 system, they legally cannot due to how the OGL was written.

Rebel Engie
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Rebel Engie

Blinkenn
This game will have little to do with the original Pathfinder, that much is clear.
They talk about it being set in the River Kingdoms, but that’s about it.
I’d loved to have Sandpoint as a starting area and the Runelords adventure path as first installment, because that storyline was pretty epic. Then later they could have expanded to Ustalav with Carrion Crown (yah I mention that cause that was my favourite) or any one of the already established adventures.
That would have been my idea of Pathfinder Online.

davidjames79
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davidjames79

Still looking forward to this, waiting for release though

Liandreth
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Liandreth

Blinkenn Hubs is a huge fan of Pathfinder, so we play the tabletop a lot. No, they don’t go into territory control. It’s D20. They’re not even using anything from the class system in the game. I don’t know, it honestly seems really far from what the Pathfinder RPG is.

Blinkenn
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Blinkenn

I’ve only read the core rulebook for the tabletop Pathfinder RPG and I understand it was based on D&D3.5 (some calling it 3.75), but does that game get into territory control at all? I don’t see why they went with PvP/Land control vs. a PVE game.