Shroud of the Avatar’s Starr Long on gameplay vs. graphics

    
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Shroud of the Avatar

Shroud of the Avatar executive producer — and original Ultima Online director — Starr Long was interviewed by The Escapist this week. Long discusses his early Origin days, where he worked on everything from the Wing Commander series to a long list of Ultima products.

He also talks about Tabula Rasa, Kickstarter, and of course his newest project as well as his general design philosophy. “If I see a light, I should be able to turn it on and off. If I see a candle, I can blow it out. If there is a door, I should be able to open and close it, to lock it and unlock it. I should be able to take that cup off the table, hold it in my hand, and drink ale out of it,” Long explains. “That requires a lot of computing horsepower and a lot of memory, which means you have to take it from somewhere else. The easiest place to take it from is the graphics, but I would always much rather have a high degree of simulation than the best, newest graphics.”

[Source: The Escapist]
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Life6109
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Life6109

This game is quite bad in many aspects. Bad graphics, non-existent gameplay, constant delays due to unskilled development team, and terrible combat system. Maybe Richard Garriot, who spent 30 million dollars on travel to a space station, should invest in his own game instead of selling house lots to his fans to fund the game.
http://www.life6109.com/games/shroud-of-the-avatar-pre-alpha-impressions
http://www.life6109.com/games/richard-garriott-and-crowd-funding

pcgneurotic
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pcgneurotic

deganderson pcgneurotic You know, when you put it like that… :D

deganderson
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deganderson

pcgneurotic deganderson Not because of computer power but because its a terrible idea. If you allow objects to be placed and moved in the main game how long do you think it will take before a guild decides its time to make a purple pony out of 6 million teacups in the main hub?

pcgneurotic
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pcgneurotic

Again, the hobby is showing signs of friction between generations. Those who started MMORPGing with WoW can’t handle the UO ethic of sim first, gfx second, and those who date back to the MUDs and EQ, AO etc, have no problem with it.

pcgneurotic
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pcgneurotic

deganderson I don’t think they’ve done it in ESO though, have they? I haven’t played it, but I’m pretty sure I read reviews that said there’s nowhere near the same level of world interactability in ESO as there is in the offline ES games.

pneulemen
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pneulemen

@dorn2 No I’m not. Although they may not be exactly the same the point is gameplay is suffering due to Starrs cop out.just looking at the variables you’ve described I can still tell you that that is not that resource intensive,it’s just a matter of good coding. Perhaps you should update your knowledge base concerning current technology. And even if this game is built a bit in the intensive side,if they make a good game in terms of gameplay people and I would build a system around this game to play it. I’ve backed this game and tested it and in my opinion the systems they are trying to develop especially that old world map, it has yet to impress anyone,well maybe you. The combat mechanics horrible and stiff. Too many load screens,and each instance is tinier than a thimble. I’ll be watching this game closely and if their vector shows no improvement then I will chock it up to bad investment and that’s the last of it And you won’t have to share this poorly made game with anyone else that demand great gameplay and great graphics and aesthetics from a game.

Melwing
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Melwing

This game is only pre-alpha so its not really a judgement on it, but right now this “game” is miserably bad.

Caec
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Caec

I think it’s incredibly simplistic to say one or the other. What I will say is that I value animation about a gazillion times more than just “graphics”, and the best graphics in the world is meaningless to me without me buying in on the gameplay, and the best gameplay in the world is almost meaningless to me without me buying into the graphics.

dorn2
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dorn2

pneulemen

No you’re simply wrong.  The things Starr is talking about are vastly more complicated than what Archeage does.  Don’t make the mistake of assuming two similar things are equally hard.

Take the cup example for instance.  It’s extremely difficult to do that.  Every triangle on the hand has to be calculated vs every triangle on the cup.  Also because the cup is not locked down in the environment you have to store more data concerning it.  

Without knowing exactly what he wants you can’t say “Archeage already does that” anyways.

Leilonii
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Leilonii

I don’t need single player RPG style  simulations. I don’t care if I can pick up a cup or blow out a candle. I care more about good combat, class/role design, gameplay elements. I do also care very much about a good looking game. I cannot honestly get into a game if I don’t enjoy the art style and the graphical quality. TERA, FFXIV, Aion, we need more things like that.