Star Citizen’s space mining sounds pretty fun

    
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Who has time for that?

Here’s a novel concept: pounding space rocks into space dust could actually be fun! At least it appears that way in reading the latest Star Citizen design doc, which is focused on mining. “Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided,” explains persistent universe director Tony Zurovec. “There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play.”

Zurovec’s lengthy update touches on everything from freelance mining vs. working as an agent to finding an asteroid field and divvying up specialist responsibilities including pilot, scan operator, beam operator, etc.

Then of course there’s the selling of space rocks, which sounds like an occupation unto itself when you factor in the transport logistics necessary to sell high, not to mention possible speculation if you opt to purchase storage facilities and wait for the market to trend in your favor.

[Source: SC website; thanks Cardboard!]
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GoJammit
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GoJammit

I’m actually looking forward to crewing with people. Strangers as well. I think it has something to do with my personality and liking support roles in mmos.

mysecretid
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mysecretid

GoJammit 
I suppose the stated intention to be able to hire NPC crew for multi-crew ships may extend here as well? 
So, if job X aboard the mining ship bores you, you can pass that over to one of your NPCs, and choose to do whatever you consider the “fun task” mini-game of mining yourself?
It occurs to me that the NPC crew option must be a part of why flying a larger ship will never be an instant and universal “I Win” button in Star Citizen space combat.
NPC ability in games like SWTOR or Star Trek Online’s ground game is passable to good, but the computer-controlled friendlies can never match the second-to-second decision-making of a live player with some skill.
I’m sure there will be groups of friends fully crewing live ships throughout their time playing Star Citizen — and those crews will no doubt be formidable (if not notorious :-) ), but I suspect most players of larger vessels won’t have a familiar live crew to work with every time they log on … 
Sure, they could recruit strangers for the equivalent of a pug, I suppose, but I imagine that most players will want to fly their _own_ vessels, rather than merely occupy the sensor seat aboard ship for the duration of their day’s play session, as crew for a player they don’t even know.

Just thinking out loud — in print,
Cheers, my pal,

GoJammit
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GoJammit

One thing to consider here is that mining seems to be a multirole affair. Besides the fact that you will actually have to pay attention to what you’re doing as opposed to all the other games, you might not even need to saddle yourself with being the guy doing the mining to be in on the fun. Someone’s gotta collect. Someone’s gotta protect. Someone’s gotta do the actual mining. Hell, you can probably even swap seats while in space if you get too bored.
I think the main thing to do is not get bogged down in doing the same thing too much. And this is good advice for any game or anything else in life.

Nanulak
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Nanulak

I want to mine but I fear I will get into my EVE rut and mine until I am bored and quit.  So what to do?

For now I watch and wait..something will light my way and a decision will become clear.

GoJammit
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GoJammit

Darkwalker75 GoJammit I like the idea that you can actually screw it up. More engagement in the game is better.

Vikingr
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Vikingr

stkmks Ok, since you don’t want to discuss issues, but only repeat the same untrue accusations over and over, I have no other option than to treat you as a forum troll from now on. Remember, you chose this.

therealnapyet
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therealnapyet

Sounds like the polar opposite of X3 (the game I’m currently playing for my space sim fix). I’m in two minds about it. Yes, I like the idea you can be engaged by something like mining (can’t think of an example of game where mining takes actual skill at the keyboard) but I also like the idea of setting up an industrial pipeline and doing other things (like shooting pirates and exploring). It’s part of the fun of a large sandbox game for me, setting up infrastructure and letting it run independently.

Darkwalker75
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Darkwalker75

GoJammit 
Right click on an ore node that’s sticking out of the ground like a sore thumb, watch your character plink away at it for a few seconds, and then magically have it end up in your inventory ready to be refined.
The epitome of mining wouldn’t you say?

Jokes aside though, I have to agree that the traditional MMORPG way of doing it, while it has its uses, is very tedious and boring in the long run.
What they have described about it sounds like it could actually be fun.

GoJammit
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GoJammit

I’m really looking forward to this mining. The act that thought has to be put into the things you do is what is going to make this a better experience than “find node, hit button”

GoJammit
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GoJammit

stkmks Darkwalker75 TronSheridan Elirion houyi1661 Thhe honor hasn’t been broken. As far as I know, he hasn’t started making another game with the cash.