Shroud of the Avatar talks economy, online vs. offline modes

    
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Shroud of the Avatar

This weekend’s Shroud of the Avatar post is a big one. Update of the Avatar #113 explains how the game’s single-player offline mode will function as compared to the online world, with particular emphasis on save games, companions, and spawning rules. Portalarium also says that a few items available for purchase in offline mode (like the castle and keep-sized lots) will not be available online. Finally, there will be no character transfers between the two modes.

SotA tech director Chris Spears also has a lot to say about the game’s economy, but you’ll need to click the source link below to read it!

[Source: Update #113]
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BigMikeyOcho
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BigMikeyOcho

woolydub Oyjord So… like Minecraft, but with RPGs? Makes sense. Could be the same game, but just make the important story dungeons scale in difficulty for the number of players, give them more loot as a reward, etc. Still would probably be pretty complex, but it doesn’t sound like a hurdle that’s too insurmountable.

BigMikeyOcho
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BigMikeyOcho

Reading through the list for offline, they’re making it sounds like offline is a pretty great option. Ultima-esque NPC companions, save game slots, buying castles and keeps. Might have to play through both online AND offline.

karmamule
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karmamule

If they all looked truly unique then yes, but because they have oft reused models it wouldn’t work well because they’re not visually distinguishable. And, you can turn all labels off if you prefer anyways.

Caec
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Caec

woolydub Oyjord Considering how many MMO players say they just want to play solo/with friends, I’m actually kind of surprised that old-school style LAN/small server based design hasn’t already become the norm for most modern MMOs, or why more games like Kingdoms of Amular (essentially a single player MMO) haven’t been released.

Caec
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Caec

karmamule Wouldn’t it be more commonsense for the npcs to never have names displayed? ;)

Kayweg
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Kayweg

Ironwu Pulled OFFLINE single player at the very last minute, online single player is in fact in the game….just to prevent any confusion here.

Rustybladez
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Rustybladez

Elirion karmamule NobleNerd Oyjord Oddly I’ve always liked ESO, I just find it too crowded at times.. ironic, I know… I just find it hard to play a rogue sniper when the prey gets  ganked by a band of +20’s way out of any +20 zone because they appear to not have anything else better to do.

Rustybladez
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Rustybladez

NobleNerd I am also too lazy to type in questions, etc for the npc.  The underlined text does help, but yup.. too lazy to type..

Elirion
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Elirion

karmamule NobleNerd Oyjord  Haters never let the facts get in the way of their bashing.  They just leave the thread and move to another subject when they are called out.

Elirion
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Elirion

Koshelkin  I was thinking the same thing since it is not mentioned in the pledge packages for those items but, after a little research, I believe it is worded a little unclearly in the article above.  The actual newsletter says “There are a few items that we are not going to sell in game in Online mode, including the Castle and Keep sized lots. However, we do plan to make those available in Offline mode along with a handful of other items yet to be finalized.”

In the pledge package for a castle it says “This lot size only available through pledge purchase; not available in Add-On Store nor in-game”. 

So, from that I think they mean that you won’t be able to buy, with in game money, castle and keep sized lots for the online mode.  The only people that will have castle and keep sized lots in the online game will be people who bought the castle and keep pledges.  Once the game is release, you will only be able to get castle and keep sized lots in the offline mode.