Ultima Online is working on a new expansion

Broadsword has today announced that it is working on a new expansion for the classic Ultima Online sandbox. Time of Legends, the devs say in a new video uploaded today, will draw on Ultima lore and add new clothing, armor, and lands; it will also will expand the virtue system, the housing customization system, and skill masteries. Time of Legends will be the first large-scale UO expansion since 2009’s Stygian Abyss.

The team notes that it’s focused on improving the new player experience before the 1997 game can launch on Steam. Broadsword was spun out from EA in 2014 to manage the MMO properties of the former Mythic Entertainment team.

Ultima Online’s Publish 89 is live on both the EU and NA shards as of last night; of note, the patch introduces changes to IDOC (in danger of collapsing) housing. When a house enters the condemned stage, all access will be removed. When it collapses, grubbers will spawn and make off with its loot, so get ready to chase them down if you’re one of those fine people who stand around at IDOCs waiting for free stuff!

We’ve included the full video including the expansion announcement below.

[Source: Publish 89 notes, YouTube. Bree Royce contributed to this report.]
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kofteburger
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kofteburger

SeanNeubert Currently there are 2 packs that are not included on new accounts. One is Styggian Abyss which is a fully featured expansion. Other one is High Seas which is a mini expansion about ships.

All the other stuff (Samurai Empire, Mondain’s Legacy etc) are free.

breetoplay
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breetoplay

squidgod2000 breetoplay Yeah totally depends on how nasty the grubbers are. There are a lot of nasty mobs in UO nowadays. If you’re standing there with a beetle and your packies without your normal gear so you can carry as much stuff as possible, getting roasted could be easy. Personally I just want to see people going apeshit chasing down the grubbers once they actually loot stuff and start running off. It’s going to be way more entertaining than 20 bored naked people standing around waiting for the house to drop. :P

Jack Pipsam
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Jack Pipsam

I am glad Broadsword seems to be doing a great job so far.

spiddo
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spiddo

I don’t think UO can be saved, but who knows, Miracles can happen..
What would be outstanding, is a steam release with all player forwarded to a new server. Where everything can start again. Where new players can explore, craft, trade, fight, conquer, place houses, gate to shops, and everything like it used to be.
So basically what it happens to private shards, but on an official server with the latest patch.
I know, this will never happen, but still, will be for me the reason to come back playing UO and stick with it for many many many years again ;)

aliasi
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aliasi

Oh, certainly. As I noted, games where you fight other players are quite popular. It isn’t so popular in MMOs where a curbstomp might wipe out months of play.

UtopianWarrior
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UtopianWarrior

Tierless aliasi Absolutely, large scale PvP battles where the odds are relatively even can be a lot of fun, for everyone involved. 
Unfortunately, as Mr. Walton put it, preying on the sheep is what attracts many “hard core” PvPers to such games.

breetoplay
Guest
breetoplay

Tierless UtopianWarrior Yeah, it definitely propelled UO to its best numbers ever. But I agree it was an extreme fix. There were so many other options available that they could have tried and didn’t.

breetoplay
Guest
breetoplay

Greymantle breetoplay FWIW, my writeup wasn’t intended to be harsh! I still play, after all. I like it. If you’re looking for a pre-Trammel experience, Siege Perilous still has a good community (and it’s much more hardcore with no Trammel, focus on crafting, no insurance, etc.).

Tierless
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Tierless

UtopianWarrior It may have but I htink adjusting other mechanics would have as well. Tramm was a very extreme fix.

Tierless
Guest
Tierless

aliasi I see a big difference between open world PVP and new mauling. Unfortunately most games seem to take a all in or all out approach when it comes to it. I think the teason DAOC has held so well is the amount of time put into making the PVP function.