City of Titans shows old test environment before scrapping it

    
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City of Titans shows old test environment before scrapping it

New games don’t spring into being overnight; they take lots of work and incremental steps to a finished product. That goes double for a small indie team, which is why it’s perfectly OK to get excited over seeing City of Titans’ test environment, even in a primitive state.

City of Titans’ art team posted a new dev diary last week, showing off the old test environment before it got shut down to make way for the new one. The team is particularly excited to display details from trash on the ground to the reflections in puddles and on shiny surfaces.

“Everything we, and hopefully you, make, can be color changeable, even the materials and textures, so be prepared for a brave new world of customization options,” the devs teased. The post stresses that these pictures aren’t the game proper but a “tribute” to what will come.

[Source: Official site. Thanks to Byron for the tip!]

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hults2
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hults2

ogged451 No comic books look like Champions Online looks… I don’t want my games looking like that turd.

tripthicket
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tripthicket

City of Heroes vet from about June 2006 ’til they turned out the lights. Excited to see multiple efforts to give our community a home, and pulling for each and every one of them to succeed. Backed the City of Titans KS, somehow missed the Valiance Online KS, and am on the lookout for other ways in which I can support all of those on the front lines, trying to make something happen. Getting to the point, I missed out by not enjoying what Massively had to offer in the past, but I don’t want to make that mistake again. I may be a casual gamer, who hardly plays much of anything anymore, but I can make myself more familiar with what the online gaming world is actually like, in all its facets, and Massively Overpowered is the best way to do that, IMO. Proud to be a backer of their KS as well.

I admire what Missing Worlds Media is doing, and hope they help to change the face of MMO business practices. While I am excited by the possibilities, my inner pragmatist tells me to temper my expectations. Thus, I’m expecting City of Titans to launch before the third Avengers movie. When it launches earlier than that, GRAVY!! :)

MagmaFist
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MagmaFist

ZNSinger djnesh Ironwu This, this right here is what I love about this project!!! An excellent pre-production schedule. Many games have wishlists and CoH was no exception so I’m happy everytime this is mentioned by MWM. 8 years of ‘can you add this please?’ is what they have to consider not to mention any ideas that come to mind when dealing with new tech. As an example, they even are adding something I did not think of as a feature in City of Heroes where buildings had small ledges, usually on the windows, to allow characters without the best travel power for the zone to climb up buildings, something the game cut out in later expansions. Thankfully, MWM is thinking more than I am, lol.

Scarecrowe
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Scarecrowe

Vikaernes SomeInternetPerson
I suspect karma will be coming around if H&V ever does anything worth posting a news article on.

ZNSinger
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ZNSinger

djnesh ZNSinger Ironwu What, you think that test zone was only for making things pretty? Part of what we learned from it was how to optimize. And then there are questions like ‘exactly how far apart is too far apart to leap from rooftop to rooftop, which players are going to want to do?’. And ‘how big a ledge does a building side need for someone to sort of parkour their way up?’ That test zone was used for just about everything…and if it was really techy, well, there was another test zone the techs were using to answer the other questions. We’re not forgetting anything.

ZNSinger
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ZNSinger

djnesh ZNSinger Ironwu Understandable, but trust me, that’s not what’s going on. That’s what we spent so long in pre-production for: to plan out everything we wanted to do, so nothing would be developed in such a way as to prevent us from doing something we wanted in the future (CoH found itself boxed in rather often, and so will any game that plunges into production too quickly). We created a solid vision of the end result before we started the real production (there was lots of experimental stuff going on, but that was to either learn how to do something or confirm if we could do something, etc)

Loopstah
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Loopstah

ogged451 If everyone shared your opinion, games would never evolve in terms of how they look, technology they utilize and they’d never push the limits of hardware in order to provide next-gen graphics and animation.
Let’s have all games look like Asteroids, as long as gameplay (and performance) is first.

wolfyseyes
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wolfyseyes

I appreciate the response. As I said, more than happy to be proven wrong here, especially if it means a quality hero MMO hits the market.
Thank you for taking the time. :D

ogged451
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ogged451

Screw photorealism, reflections, specular lighting, god rays, textures that’ll blow up my GTX970 or whatever gimmicks art designers think are cool.
Actual comic books don’t look like that. Sure, the art today is more fancy than what we read in the 80s, but please, gameplay (and performance) first.
I especially would like to see the return of CoH’s “force multiplication” style which allowed any group composition to work instead of a trinity based approach.

salidar
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salidar

Nonsensicles SomeInternetPerson 3 games, 4 projects if you could the Phoenix thing.