Guild Wars 2 will implement first-person POV in March

    
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File this one under things we didn’t see coming: ArenaNet has just announced that it will fulfill a long-running fan request by adding a first-person point-of-view to Guild Wars 2. The new feature goes live on March 10th and will be accompanied by a field-of-view slider, over-the-shoulder vs. vertical position sliders, camera snap collision sensitivity, and camera tracking by character height.

First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.

Field of View: A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.

Position Slider: The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the center of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.

Collision Sensitivity: When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.

Character Height: No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.

ANet has promised a demo of the new camera features during its 3 p.m. Friday Ready Up livestream. The studio is also in the middle of a new “app challenge,” during which $15,000 in prizes is offered to app developers who create Guild Wars 2-related apps. So get forth and make us some stuff!

[Source: ArenaNet press release. Massively Overpowered was given permission to run this piece early.]
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Benjamin Seeberger
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Benjamin Seeberger

Inventory management is still the main reason I don’t play as much as I want. The shared bank access is both amazing and horrible at the same time. Arena.net wants you to play through their various storylines, but they don’t give you enough room to do so without micromanaging your inventory space (or paying heaps of money into inventory expansions, or developing a crafting/auction house empire that allows you to use your mats effectively).
That, and the exorbitant cost of traveling when at level 80 are the two reasons I haven’t come back to the game since hitting level cap. I nearly bankrupted myself silly before I realized they were charging 2 or 3 silver just to get my body back or even more just to get to my bank. I started doing math when it came to deciding which zone to level with, and I started restricting myself because the cost of getting around the world was just so much money.

karmamule
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karmamule

This is *fantastic* news.  I’ve always enjoyed first-person gaming, and I’ve also enjoyed the occasional revisit and dabble in GW2.  Now the two can combine!  :-D

Their beautiful world is one of the draws in GW2 for me, so this provides a great way to appreciate it.

I hope they add in better UI scaling so I can play at 4k without squinting.  If they do that I could see myself spending much more serious amounts of time back in GW2, especially when the expansion comes out.

Wratts
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Wratts

breetoplay DJjazzy Wratts Glad to hear there are the two cosmetic, although neither would work for the character concept I play.  Reason I want real mounts is that I’m only ~40% map complete, and when I do log in I pretty much just explore.  When I’m walking around every map unlocking POI, Waypoints, and Skill points I do always find myself thinking “why is my guy just out here jogging?”
Hey, if they wanted more than “glorified speed buffs” I doubt anyone would object if they added mounted combat.
Mounts aren’t the reason I can’t really get in to GW2, but regardless of WP unlocking it does seem to be a basic genre component that’s missing.

Golden_Girl
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Golden_Girl

RagnarTheDrunk It’s going ok – we had a first person view in from day one of development :-p

Wratts
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Wratts

Irregularly highest is mid 60s. No need to be a jerk, several others had answered already

Dystopiq
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Dystopiq

breetoplay DJjazzy Wratts I want more mounts like that. Just cosmetic. No boosts.

My Norn needs a Dolyak to ride. One I can customize too. Braid his fur!

Dystopiq
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Dystopiq

Wratts The Broom and the flying carpet. Do you even play the game?

Drelkag
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Drelkag

strangesands RagnarTheDrunk IGN too.

doctoroverlord
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doctoroverlord

Golden_Girl I needed a good lol this evening, thanks!

Zariarn
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Zariarn

I would like to be able to play Season 1.  I believe many late comers to the game would agree.