Shadowrun Online lands physical distributor, adds February patch

    
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Shadowrun Online’s future prospects as a sustainable title have gone up sharply now that the game has found a physical distributor. Cliffhanger Productions signed a deal with Nordic Games for the latter to produce and ship a boxed version of the game. As a bonus, this deal will allow the team time to create French and German versions for launch in addition to the current English edition.

In other Shadowrun news, the Early Access Update 8 patch has arrived with a truckload of improvements, starting with an actual character creation screen. The patch also contains a new real-time hub, improved grouping, gear selection, a clothing screen, better AI, more skills, additional enemies, and a variety of other tweaks. You can check out the patch trailer after the break!

[Source: Distributor, patch overview]
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Feydakin
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Feydakin

Forward progress on this project has been very slow, but pretty steady… I wish they had gotten more money so maybe they had more quality people working on it. Still, the core game delivers and is fun if that’s what you’re into, it just needs lots more content!

ZenJitzu
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ZenJitzu

grimcanuck 
I helped Kickstart it and I couldn’t really tell you. ;-) Actually, the last I played was a few months ago, and it was easy to play, smooth, and higher res than Shadowrun Returns. However, it was only a single scenario, so not much more than a test bed. Their latest update seems to add a bit more, but I haven’t tried it yet.
Their Kickstarter sounded great and had a lot of promise (hence my backing after Shadowrun Returns’ success), but they overshot and were struggling to get even basic features going, biting off more than they could chew. It will be three years in August since the successful Kickstarter, and very little to show for it. You can read comments and watch the pitch video here: https://www.kickstarter.com/projects/1964352341/shadowrun-online/comments
Last I looked though, it seemed about 10% feature complete, and unless they crunch like mad over the next few months, it’s going to become a Kickstarter cautionary tale. I enjoyed Harebrained Schemes’ Shadowrun games, but I’d wait and see for Cliffhanger Studios’.

grimcanuck
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grimcanuck

Has anyone tried this game? I’m always looking to get some impressions on its current state and what some of its key features are.

Jack Pipsam
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Jack Pipsam

No More Tears Depends where you live.
In Australia box-copies are still common due to our slow internet.
Also it has extra eyes on a product along with those people (like myself) who love having something physical.

No More Tears
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No More Tears

Are physical boxed versions really that important to sales these days? Admittedly, I’m quite out of it; I mostly buy digital (Steam and PSN), and if I buy physical copies, it’s for my PS3 and Vita, for which I resort to mail order. The only time I brave the foul depths of Gamestop is when I make a last-minute snap decision to buy some game, and even then Gamestop often is out of copies, so I mail order anyways. Retailers’ selection of PC games these days is often as sad as their PS Vita shelf. I can’t help but feel their money would be better spent trying to leverage word-of-mouth on Steam and other gaming forums.
To sum it up: How many people go to the store for PC games, and how many of those people go to the store for a Shadowrun game? At any rate, this “article” has triggered me to check out the game again (thanks for nothing, MOP!). Hopefully they’ve implemented those ass jiggling physics I’ve been hammering them about. It’s not fair that the ladies get to have all the jiggling fun.