Shroud of the Avatar upgrades to Unity 5 for Release 15

    
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Shroud of the Avatar

Shroud of the Avatar’s Release 15 begins today. In fact, it begins this morning at 11:30 a.m. EST. The new build features Unity 5, the latest version of the engine that Portalarium says provides it “with both improved performance opportunities and graphical upgrades” that will “dramatically improve the visual presentation of SotA.”

The conversion is such a big deal that it required the devs to redo nearly every graphical asset in the game. As such, you should expect a “particularly large” patch for R15. The patch announcement post contains a full list of deliverables including new mainland scenes, new sun and moon magic skills, new crafting skills, and more.

[Source: Release 15 instructions]
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InternetGuyTim
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InternetGuyTim

Ah, I wasn’t aware of that, I must have missed it. It makes a bit more sense now, at least! Thanks for the info.

Celestia
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Celestia

Impressive.  I hope it works well for them.  I just with their ridiculous real money housing wasn’t part of the game.

racccoon
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racccoon

Hurray! maybe they might get some glare! this is good news, so hoping the game devs gets into it with gutso.

davidjames79
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davidjames79

Baemir Yeah I was thinking the same thing, it looks really good what I have seen of it.

davidjames79
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davidjames79

Damn, redoing nearly every graphical asset in the game shows some serious dedication. I thought it looked pretty damn good before cant wait to see it after the patch.

mindshadow
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mindshadow

InternetGuyTim They’ve actually been planning on the switch for quite some time.  They announced switching to it last summer and have held off on large scale optimization or shader/polish work until the switch was made.  Now that the switch has been made, I think now the pressure is on to start showing those improvements.  Personally, I’m not expecting anything major for at least another 6 months.

Detton
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Detton

Ironwu Rustybladez It’s not uncommon to have this believe, but in 2015, with the current state of pre-release/pre-order/early-access…

To be blunt, you’re going to have to deal with it.  We all are.  It’s the way things are now, and I do not see it changing or going back.

InternetGuyTim
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InternetGuyTim

Ironwu Rustybladez It’s an interesting debate at the moment regarding early access etc. In this case it becomes even trickier to consider where to draw the line, given that a huge portion of the backing was done before any client was even available. There simply was no game in the first instance, but it was still being “sold”. 

I say this without any sarcasm – It’s difficult for something to be released before it exists!

InternetGuyTim
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InternetGuyTim

“The conversion is such a big deal that it required the devs to redo nearly every graphical asset in the game.” Ouch!

I backed SOTA way back during the initial Kickstarter, but I’ve declined to try all bar one of the releases, so I can’t moan about it. That said, I think it’s interesting that they would choose to make a change of this significance at this point. Obviously the team is still well within the development cycle but even so, it sounds like a change that’s going to increase their workload a fair bit, even if all of the assets aren’t finished yet.

That said, from what I’ve seen over the last year(?) the team behind the project have pretty open lines of communication with the community and the game is more or less on target, so all the best to them! I’m looking forward to seeing the finished product.

Damonvile
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Damonvile

BigMikeyOcho Ironwu Tandor Shadewalker I think it would say more negative things about the game if they didn’t upgrade. Unity upgrades often come with a dump truck load of new features and tools for development far beyond just graphics. Any developer using it that didn’t upgrade would be just “cheaping” out. 

Stick with the old outdated engine just so I can play it sooner isn’t what fans of the game really want.