Guild Wars 2 elaborates on camera improvements

    
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Forget the living world; it may be that finally allowing players to zoom into a first-person view will be the most significant event that’s ever happened to Guild Wars 2 — and perhaps the world. OK, maybe that’s a slight exaggeration, but for those of us who have been frustrated trying to take screenshots without a giant noggin in the way, it’s a revelation.

A new dev diary talks about both the first-person camera view as well as the other camera options coming in March. “A new feature we’re excited about is something we’re calling collision sensitivity,” the team posted. “We’ve all been there — you’re running along, happily dispatching ambient rabbits, when suddenly a small tree comes between your camera and your character, causing the camera to snap in very close and completely ruin your immersion. Well, we fixed this!”

Other camera changes include zoom sensitivity, a field of view slider, an update to the position slider, and an option to restore to the default camera settings. The latest episode of Ready Up, which demonstrates the new changes in action, is embedded below.

[Source: Dev diary]
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Melwing
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Melwing

mrsangeld Craywulf People who aren’t in game development probably should understand that *nothing* is simple with a game this large.

BazookaSamurai
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BazookaSamurai

I don’t really care about first person camera. However, I’m very excited for the FOV changes.

se7engames
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se7engames

And yes, because of this first person camera view…. I’ll be heading back to GW2.  Great job guys!
I played it during beta and for about a month after it released. I didn’t get high lvl at all. But this first person camera will definitely pull me back in! (I did play for quite a while when the 8bit game within a game was open, that was just neat)

StanDArtxzc
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StanDArtxzc

I tried GW2 during a free weekend or smth and quit it because of terrible FOV/camera. Is it going to be better now?

Vexia
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Vexia

Faction 3 Vexia I’ve always felt the same way. I have a weird history with GW2, but I’ll never say it’s not stunningly beautiful (but I think I like FFXIV’s aesthetics a liiitle bit more).

ClassicCrime
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ClassicCrime

Chaz_Lawler ClassicCrime The narrow FoV just doesn’t work with some people’s eyes, usually just causing eyestrain and occasionally headaches, dizzyness, nausea, etc. had the game kept the original 50 FoV from it’s early days I probably would have just had to quit and never look back cause I’d get a headache within minutes. I believe the current FoV is 65, which is okayish but I still get eyestrain after a couple hours of playing. 
I’m also excited just because I find the extra visibility more immersive, the cities now will finally feel big and places wont seem so claustrophobic :)

Jersey C
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Jersey C

Enikuo Jersey C Craywulf  I totally agree with you, Enikuo! I just wanted to provide everyone with a little additional info related to your post. I fully agree the way they handled that discussion is absolutely worthy of criticism. I almost used the words “clown shoes” in my last post, but I left it out to not sound overly negative :-) For me, it was just one small thing among other (and bigger) issues that contributed to sour me on the game.
The old FOV didn’t make me sick either, but to me the game clearly looked and felt better with the new one. In other words, I didn’t know I wanted it until we got it. But I missed a first person view for taking screenshots ever since the first beta event I participated in.

Esoteric Coyote
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Esoteric Coyote

Siphaed hardy83  Happens to me even on my asura character.

DJjazzy
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DJjazzy

not sure why so many people focus on first person, it is the other camera improvements that are significantly more important

BhimaJenkins
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BhimaJenkins

Sinaptic
Or they finally came to the same conclusion that the players did and realized they were wrong with that stance. We are not all perfect, its ok to change ideas/opinions in light of new evidence or experience.