Ascent arrives on Steam with a discount

    
28

The insanely ambitious Ascent: The Space Game may make a new friend or two this week with the space sim arrival on Steam Early Access. Even better for its future growth, the title is 10% off on the platform until March 6th, meaning that you can pick it up for $17.99.

Like most early access titles, Ascent is still missing many features, although the developer claims that there is an overwhelming amount to enjoy in the game already, including mining, harvesting, colonizing, politicking, constructing, and exploring. You can check out the new release trailer after the jump.

[Source: Steam, Fluffy Kitten press release. Thanks, SilverWill!]
newest oldest most liked
Subscribe to:
Thoemse
Guest
Thoemse

Backed this on kickstarter and i keep playing every now and then. The game has tremendous potential and the colony building part is well done.
Graphics are poor – the solo dev decided to make a game first and graphics later. It will pay off in the long run because he sure as hell knows how to make a PvE space sandbox.
Buy it!

Liandreth
Guest
Liandreth

Just wanted to say, I bought this game on March 1st and have been having a blast in it. Followed the story line for a bit. Now am on my fourth biggest ship and derping around mining and doing contracts. I haven’t even really looked at colonizing planets or exploring strange new worlds yet. It’s definitely worth the money I paid for it. I’d encourage any who are sitting on the fence to keep on eye on it. It’s a lot of fun.

krieglich
Guest
krieglich

Koshelkin My Steam games alone take nearly 2 TB and of course I need to have them all installed. I hate it when I want to play a certain game and have to wait for the download. So it’s “need” indeed.

karmamule
Guest
karmamule

I am always so happy to see a lone dev or small team of devs working hard on a game/genre they clearly love.  This is definitely a case in which your love of gameplay has to outweigh your love of graphics and eye-candy, but I’ll have to give it a shot because that set of features is enticing!

karmamule
Guest
karmamule

lolelolols I think literally shitting kittens is indeed one of their stretch goals for Star Citizen if enough funding is received.  (3d printer not included)

SurrenStarr
Guest
SurrenStarr

I think you may have missed off a word before submitting this news article Justin.
Should that sentence in the second paragraph read “there is an overwhelming amount to enjoy in the game already”?

On the subject of the game, it looks quite interest and and will be one on my radar while it progresses a bit further. I’m not going to back many more Early Access games until the second half of the year though as I’ve already got too many to keep testing as they get content updates. It’ll become a bit of a chore if I add too many new ones every month or two.
Plus my time is hugely consumed by EU IV: El Dorado at the moment.

agemyth
Guest
agemyth

JognFugkle I assume you didn’t play this around the first time Massively covered it (or before). Here is an excerpt from Bree’s interview then (~10 months ago):

“As to how we do all of that with only one developer, well, weirdly
enough the size of the game or the number of features aren’t limited by
having only one developer. I’ve been working on the game for only a
year, but don’t be fooled: I’ve had literally decades to plan it and
decades to learn all of the tools we need to bring it to life. Actually,
the only limitation is in the quality of the graphics and aesthetics we
can show you. All of the (good) art in the game has been from artists
we pay on a case by case basis, and the first employee we want is
someone to take control of the overall visual experience and really
bring it to life. At the moment, some of our visuals are good, and some
of them really need work.”
http://www.engadget.com/2014/04/18/ascent-the-space-game-on-building-a-better-sci-fi-sandbox/ (T_T Massively urls all redirected to Engadget)
The Kickstarter campaign ended 3 months ago (they only got the money after the campaign). They raised about half as much as they had spent on the game up to that point, 35k AUD or ~27k USD (before Kickstarter’s cut and taxes). They have been rolling out graphical overhauls to ships since before the game was Kickstarted and have continued to release new ship designs in-game. For what I believe has been a one man and one kitty dev team with a newly hired artist they are knocking things out at a reasonable pace.

This game will never look “good” for today’s standards. Yes, the ship models and such shouldn’t look like Nintendo 64 blobs like they once did, but if you have issues with the newer stuff they have implemented then maybe the game isn’t and will not be for you. I prefer the main developer work on new systems and adding depth to what is there anyway.
On the Steam launch: I’ve never seen so many people in-game at once as just a few minutes ago when I launched the Steam version my first time :)

Stormwaltz
Guest
Stormwaltz

No More Tears I can’t help but recall Starflight’s procedural galaxy creation back in the day –  270 systems and 800 planets, spun from an executable measured in kilobytes. :)

Megus
Guest
Megus

Have dabbled a bit in this game. It’s only problem is the graphics and sound-design. But it is still an impressive game considering the size of the dev team. The new colonization/terraforming feature sounds very in-depth. Game is free to try via the browser client.

lolelolols
Guest
lolelolols

If only we could get the graphics engine of Elite Dangerous and the gameplay of this game to breed. Star Citizen would literally shit kittens.