Massively OP Podcast: Episode 4

    
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This week on the cast we welcome Eliot, who has returned from a trip to ArenaNet where he found all sorts of secrets and reveals for Guild Wars 2. We have a lot of ground to cover, with thoughts on Leonard Nimoy, crowdfunding updates, and a new expansion to a very old MMO.

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Cali_ckn
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Cali_ckn

I had the pleasure of checking out heart of thorns (GW2) at paxeast this past weekend. They gave us a generous 40 minutes of play time which was great for the gamer but bad for the line, having only 11 computers on the pve demo. The new class was super fun. I haven’t played GW2 for over a year but I’ll definitely be picking it up again this week.
Crowfall was the first game I’ve ever funded on Kickstarter. Even thought the beta isnt due to see the light of day till Dec 2016, possibly not till 2017. Right now it seems crazy for me to follow a game for 2 years. BUT I DID IT. I’ll be watching this even more now that i have a 32 dollar stake in the project.
As always, great show!

Gylnne
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Gylnne

Very nice podcast, thank you.

Nordavind
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Nordavind

Enikuo Nordavind I both heard you and I listened. Does not mean I have to agree, do it? Or can’t come up with suggestions on how you can counter it?

But your reply is EXACLTY what I was after, sorry if that didn’t get through. Because yes, I do keep hearing some people say “combat is bad”, but no one has ever put words to it like you and a couple of others here have. Most of the time it goes like

“Combat is bad”
“How?”
“It’s clunky and I don’t like it.”
“But why..”
“CLUNKY AND I DON’T LIKE IT!”

As for the re-roll part:
When you get to KM the first time, no matter what weapon you have chosen, you can do the missions at the beginning. If that weapon didn’t suit you, you can redo the same missions (which is what you’d do anyway when rerolling!) and use a new one. The point was, you want to start over, but when you reroll you simply waste the points you’ve already earned. Just going back to the first quest let’s you keep them.

Loyheta
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Loyheta

Syppi Loyheta Figured I’d ask. Thanks for the reply :)

Syppi
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Syppi

Loyheta Sorry, probably not — that’s a little too much work on top of the time it takes to prepare, record, and edit the ‘cast every week.

Enikuo
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Enikuo

Nordavind Enikuo I feel like you heard me, but you didn’t listen. 
I didn’t say it should have infinite dodges – I said it doesn’t feel like dodging matters while leveling. Compare it to Guild Wars 2, Tera, and and Vindictus, which don’t have infinite dodging, but do have fun action combat.
Also, you just advise me not to use a build if it’s not fun, but I don’t have the points to buy new skills. I can’t re-allocate the points I do have. And, the game has taught me not to experiment. Compare that to Diablo 3, where you earn skills to spend, but you can freely move those points around to try new builds.
Never re-roll? At early levels, I was dying constantly and it was clear that something was terribly wrong. I’m not new to MMOs, so I read some guides and got that same advice. I tried powering through, hoping I could dig myself out. But, my character was so far gone that I reached a point where I was either going to reroll or quit. So, I rerolled.
Honestly, I don’t think that you’re not getting straight answers. I think that you don’t like the answers. 
You love the game and you don’t have a problem with the combat, so it’s easy to respond as if it’s just a learn to play issue. It’s easy to focus on the examples, instead of the problem they illustrate. But, there is a reason that you keep hearing that the combat is bad.
Hopefully, whatever changes Funcom is making will help at lower levels. Of course, I hope they don’t make changes that will upset their current players, like you, because I know a lot of folks love the game and don’t have problems with the combat.

Nordavind
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Nordavind

Rebel Engie Nordavind If you’re shooting a mob 50 times before it dies, there is something wrong. Like, a lot. Not, not a lot. Everything. Even 15 times is excessive. Spending more than a few seconds on a non-boss mob appropriate to gear takes a few seconds at most.

During testing last night I took the worst DD weapon (Chaos), used QL0 gear, had no hit rating, and went to Blue Mountain. Even with just using a builder, nothing else, I took down 3 mobs in 20 seconds. I did everything I could think of wrong, and I still won.

And then there is the lore aspect. It’s not a shotgun in the normal sense. It’s a focus for your anima powers. Do you ever stop to re-laod? To you have to carry ammunition with you? No. For many of the monsters you meet, a normal shotgun would do even less damage.

Look me up on the forums or in-game (same nick as here), we can take a look at your build :)

Nordavind
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Nordavind

Enikuo Nordavind Of course I do not mind :)

Yes, the game throw the player in the deep end and things are not properly explained. The good news? There is a whole new patch coming, which will address a lot of things regarding newbies. They have even revamped the starter builds to include passives from other weapon classes. But even if the player does not understand the mechanics, that does not make for bad combat, just a bad experience (which is bad in itself, of course!).

So yes, I can see you point of rerolling, keep on dying, frustration killing the fun. But I don’t see that as a point against combat, just the difficulty. I see a lot of new people standing dead still when fighting. TSW is a action game, movement is important, opposed to other games where movement can cancels your skills. (Tangent: as you can become omnipotent, “do not reroll” is the first rule of TSW).

I do not know how far along you’ve come, but there is no “one deck” to win the game. Some come close, but you are expected to change depending on your opponents. Well, at least it was. The new newbie-friendly patch also makes a severe nerf to outdoor mobs, can kill stuff with just about anything. (Unless we players are able to change that).

And if you don’t find your build fun: STOP USING IT! :D There are a ton of viable build, I’m sure we can find something to your liking.

Dodge is an o’shit button. Most things can be walked out of. And since you should be moving just about all the time in combat, you’re most of the time already moving out of stuff. Having unlimited dodges would bee too powerful.

Ugh. Yes. Blade torrent. Most boring sound thing ever. The red is though just to indicate hate AFAIK, opposed to Grass Cutters (or was it bamboo Cutter?) white identical animation. As said before, sound can be an issue. They are revamping some sounds and animations, and we have some mods that freshens up soundFX. I do, however, not miss the lack of impact. It’s good to see people put words to what they don’t like though.

Yes, I’d wish they’d have more than one animation for the same skill. I do not look too much on my self while playing so it’s nothing that I pay attention to. But I did test out some of the new Elite skill animations on testlive. While they still stick to the same one skill/one animation, things like Shellshocker have some awesome effects now.

Anyway, thanks for putting words on it :)

Nordavind
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Nordavind

Dentari Nordavind What kind of feedback are you looking for? Fighting game style where your opponent takes a hit to the head and is knocked a bit about? Screen shakes? Motion blurs? I can’t say I’ve noticed much of this in other games.Can you reccomend some game play videos of this kind of combat?

As for audio feedback, I think the problem of TSW is that there is too MUCH sound. I think the game caps it self on the number of simultaneous sounds, and when just about every ability has one or more a sounds (really, try out stuff in the Crucible and be surprised), things drown and just the most prominent remains.

Well, 1111123 is the “proper” way to play the game. Especially if you’re a DD in a dungeon. However, doing that is a choice you make. I have several builds which use quite a lot of cool downs when I run around doing stuff on my own. I can’t care less about properly building and consuming. Builds should be viable, but they should also be fun! And making builds, that is one of the things I LOVE about TSW. I am a old TCG player. Having to prep a build and not all skills laid out over hotbars covering 1/3 of the screen is just my style.

There is not much timing in TSW, apart from group coordination. I’ll give you that. There is a revamp coming to skills soon, and at least one (much used) skill will now require timing for when to use it and not get killed.

Nordavind
Guest
Nordavind

SwobyJ Nordavind I can see that point, I think. Like when I want to fire off 5 Anima Shots with my AR. Every shot starts on the hip, so I keep lifting and lowering the rifle between hip and head. See you point there, but that does not bug me, and nothing I spend time thinking about when running around.