Better clear some hard drive space for Star Citizen

    
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Cloud Imperium devs have been answering questions in an open thread on the Star Citizen forums all week, but last night, they dropped a whopper of an answer that’s making headlines across the blogoverse. In response to a player’s assertion that the client could be compressed to be as small as 30 to 40gb, CIG’s Jeremy Masker cautioned that the client size might be far bigger — potentially 100gb:

As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.
Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.

World of Warcraft, for comparison’s sake, sits around 30gb with 10 years’ worth of expansions racked up. Guild Wars 2 is just shy of 22.

You still have three days to check out Star Citizen for free thanks to its PAX promo.

[Source: Original post, new thread]
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Dookii
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Dookii

Mohoc LordOfBread  It even used to be 400mb

Amaxe
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Amaxe

100gb… My SSD could take it (it’s 500gb) but my internet connection sure as hell couldn’t.

Vikingr
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Vikingr

rioinsignia I haven’t installed these SSD’s as I want (in RAID 0) yet so I don’t know. I don’t expect much improvement in ED but I expect improvement in loading times in SC. How much is TBD though.

rioinsignia
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rioinsignia

LordOfBread On my system (i2500k, 16Gb Ram, 560 Ti, 7200 rpm Sata 2 drives), it’s my graphics card that is the bottle neck.  A friend had a similar system but SSD, and he reported only better loading times with the SSD, not much else.

rioinsignia
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rioinsignia

Vikingr Do you see any performance difference running ED on SSDs?  I honestly didn’t think it would tax systems that much.

FlyinDutchman
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FlyinDutchman

I wondered what would be the first game to drop a REALLY huge number on peeps on install. 

Looks like SC could take the crown.

Vikingr
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Vikingr

Project54 It’s unfinished, but I don’t agree with “very unfinished”. Much of the basic functionality is already made. The FPS module will come this month and the Social module in April.

Vikingr
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Vikingr

Project54 “And regarding the $45 pack you mentioned, yes I still consider that insane pricing, because the game is unfinished and unreleased.”

It isn’t a price on the game, it’s a pledge amount you can back the project with and in return you get a package with some contents as a reward. And yes, the game is unfinished and unreleased. That’s usual the case for games still in development. But you can at least play Arena Commander.

Vikingr
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Vikingr

Project54 The game is in pre-alpha. It won’t be in alpha until the end of this year, when the PU module is added. Basically, all modules must be implemented before the game reaches alpha state: Hangar + DFM + FPS + Social + PU, and of course Arena Commander.

Here’s a little drawing I made that may explain this: http://i62.tinypic.com/2zsxw00.png

Darkwalker75
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Darkwalker75

rioinsignia Nanulak 
Or get an 8 TB drive for storage?
I have seen them available, but they seem to be designed for what they call Cold Storage, as in not in active use, but intended more for archival storage of data.