Crowfall devs: ‘We see crafters as a full-time playstyle’

    
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Crowfall‘s Kickstarter campaign has crossed the 12,000 backer mark and hit yet another stretch goal. This means that the team will be giving an All-Father housing statue to everyone who backs the game. At 13,000 backers, ArtCraft will grant every backer a free month of VIP come launch.

The studio also updated its crafting FAQ to expain how crafting skills are acquired, how decay will benefit the economy, how “junk” crafted items will be disposed of in a vendorless world, and how alting will be discouraged. “We see crafters as a full-time playstyle,” write the devs. “They fill a valuable role as much as a tank or damage dealer does. In addition to being able to enjoy the “meta-game” of inter-World trading between Worlds, Crafters also have a specific niche role — every faction/guild will need to recruit them to turn resources into valuable equipment within the Campaigns.”

Can’t get enough of Crowfall talk? YouTuber and video game developer Markee Dragon has a 52-minute interview with ArtCraft’s Gordon Walton and Thomas Blair that you can totally watch below. You don’t need permission from your parents or anything.

[Source: Markee Dragon, crafting updateKickstarter. Thanks to Lheaih for the tip! Bree Royce contributed to this report.]
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Raygar (Of CU)
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Raygar (Of CU)

Thank you Massively Overpowered, this was a good interview.  I now know this is a game I would never have interest in playing.

Mourne
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Mourne

Golden_Girl Ironwu #icantstoppostingongamesihavenointerestinbecauseimanolifer

NoYou
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NoYou

Serrenity DoctorOverlord What Serrenity said. Though they do appear to be planning to have pretty strict limits on the number of characters you can roll:

“The standard game account is limited to store only 3 characters/avatars.
Some KS reward tiers increase the number of characters or avatars that
you can store on your account.”
and

“No, VIP memberships only allow you to train 3 your characters in parallel.”
Was not aware of this. This is a bummer to those of us that enjoy rolling at least 1 of each class. Considering how many archetypes they have planned, that’s going to be a lot of classes I can’t roll. Ugh.

Gylnne
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Gylnne

wolfyseyes “but the RvR nature of CU makes me think that I won’t be feeling like a line of beef in a PvP souvlaki.”

Well said:)

Spesh
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Spesh

Leilonii RealDinoBravo melissamcdon Ew, this could make me remove my backer status. Why don’t devs think people want character customization?

Serrenity
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Serrenity

I think I would actually back the game if it was planning to launch sometime even kinda soon.  Look at rewards delivery dates of December 2016 … and I just honestly don’t want to wait that long.  

Hopefully it’ll still be interesting to me when we get closer to launch.

Serrenity
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Serrenity

doctoroverlord  I take this to mean one of your characters per campaign, but since there are many different campaigns running at any time, I think its reasonable to expect to be able to play different characters across different campaigns.

tonymcs
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tonymcs

Damonvile 
Having played WoW from the beginning, I’ve suffered through a lot of crafting in various professions to make those few epic gear items I’d use for a short time.  However, with WoD,  I’m proudly using three pieces of ilvl 680 gear on my druid that I crafted myself and are still better than my current level of raid drops.  The change in crafting in WoD with its profession buildings has also let me try out professions I’ve never had and still produce useful gear and weapons for my main and alts.  Without the actual profession, I can’t make the higher level stuff, but I can still make epic gear and weapons and buy upgrades from the AH.
While there have been complaints about the new direction of crafting, I’m actually enjoying it and the work order system means I can do an hour of grinding and cover my profession mats for the week.  Some of the buildings will also feed into your follower missions producing gear and armor that will allow them to bring you back gold and epic gear items and if they bring back “useless junk” then it goes to the Salvage yard to search for more gear and gold ;-)
I was also pleased to find out that I can use profession buildings in other people’s garrisons, if I don’t have the appropriate one and also find weekly visitors that will sell me higher level profession recipes.  It’s also fun to visit other people’s garrisons and occasionally battle in a 3 or 40 person team to take down an invasion of a world boss.
Of course you may not like the crafting mechanisms WoW uses, but if you want to spend all the time in your garrison crafting you can.  Build a Trading Post and you can even put in an Auction House ;-)

talast
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talast

Game is sounding interesting the more I read about it, prob not enough to convince me to kickstarter it considering they have reached the goal
the pvp is off putting for me, which is why im not jumping at it

Ill wait for when actual players can play in a year or two.

Ive been looking for a dedicated crafting game for awhile, I thought ffxiv was going to be that, but the update moved away from the crafting sandbox.

PaganRites
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PaganRites

Cyberlight I think that’s very much the case.  There are definitely people that are enamored with it, to the point that’s all they wish to do.