Pantheon devs release part two of lengthy audiocast

    
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Pantheon

The Pantheon devs got together for a roundtable podcast on February 28th, and they released the second part of the audio clip yesterday. Creative director Chris Perkins is joined by CEO Brad McQuaid and community manager Ben Walters as they answer various fan-generated questions about Pantheon’s design over the course of a half hour.

The team talks about everything from lore to combat and classes to the game’s take on mana mechanics. “Maybe mana’s not the greatest word or we need to broaden what it means,” McQuaid explains. “To me, it includes endurance, it includes your chi, it includes your virtue and all sorts of different resources that we’ll assign colors to and that can be shared between classes.”

If you missed the podcast’s first installment, it’s still up on Soundcloud.

[Source: Soundcloud]
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Morreion
Guest
Morreion

I hope Chris Perkins and Ben Walters are getting paid up front.  The last dev crew left in a huff, allegedly with little or no compensation after months of work.  Not so the CEO however!

‘Pantheon: Rise of the Fallen Dev Accused Of Taking Crowd Funds For Personal Use’

Pantheon: Rise of the Fallen Dev Accused Of Taking Crowd Funds For Personal Use

melissamcdon
Guest
melissamcdon

i’m reminded of a co-worker of mine saying, “Forming a kickstarter or startup is the new ‘bro escape from reality’ that people do after college instead of going and finding a real job.  it’s the ‘law school’ of this generation.”

_Ariel_
Guest
_Ariel_

I wonder what % of Americans could actually afford to travel to events like these, time off work considerd. I’m sure the number would be startling low.

mmofan
Guest
mmofan

I really hope this game is released.  I love the tenets they have outlined.  Reminds me a lot of how Everquest used to be.

CazCore
Guest
CazCore

spacetail  none of that is related to “cheating”.
if people wanna say the game looks cheap or unappealing, be my guest.

but you are going off into other assumptions about what i’m saying.

feel free to explore that tangent if you want, 
but your comment holds no ground to what is my point.

Damonvile
Guest
Damonvile

Cyberlight That’s only true if you ever actually produce something. All the publicity in the world, both good and bad, isn’t going to make you a game out of nothing.

spacetail
Guest
spacetail

Because art assets directly impact how the game looks? If you keep seeing the same model for different characters in different games its only understandable you’d get a cheap feeling out of it.
The game engine comparison holds no ground. Its an invisible set of tools that rarely affects the end experience as much as cheaply reused assets do.

Starmourne
Guest
Starmourne

If you the last ten pages or so of that thread, some people seem to think Kyn is angry because he was outclassed by the other devs. Even Kyndread doesn’t have anything really specific to say that is a smoking gun. I think he just hgot tired of working for almost nothing, and didn’t feel appreciated. Who can blame him. I always liked him personally and wish him well. Joppa who is still on team has a lot to say in same thread. That thread is a fantastic read. So much craziness.

CazCore
Guest
CazCore

PaganRites Armsman Starmourne its funny how everyone acts like its “cheating” to use the asset store, and yet have no problem with using an engine that has millions of lines of code that the gamedev team didn’t develop in-house either.

Ceder
Guest
Ceder

Denice J Cook  According to the most recent former “dev” kyndread, you’re not very far from the truth.

In his exact words:

“…the game is all mostly smoke and mirrors…”

http://www.rerolled.org/showthread.php?5912-Pantheon-quot-Please-tell-me-they-didn-t-quot/page302