The Daily Grind: What constitutes an ‘action combat MMO’?

    
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In the course of organizing MOP’s new tag database, I found myself looking for input on games to include in the “action combat” tab. I had TERA, Age of Conan, DC Universe, and Vindictus, of course. “Don’t forget WildStar and The Secret World,” Justin said. “Haha, but seriously,” I laughed. “Seriously,” he said. And thus began a fascinating discussion in which we discovered that what we thought was a black-and-white category is actually not an easy call at all.

See, I think of WildStar’s combat as being only slightly more actiony than Guild Wars 2’s, which I’d never classify as an action-combat MMO like TERA or Vindictus. But for him, WildStar’s combat is very actiony and Guild Wars 2’s straddles the line. I think that I am mentally binning the games into “twitch” vs. “busywork,” but then I’m weird.

So what do you think constitutes “action combat” in an MMO? How much actiony combat does an MMO need to boast before you’d classify it an “action combat MMO”? And what other MMORPGs are contenders?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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suomi5968
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suomi5968

Instant nono to the Action bars or similar content, fyi.

suomi5968
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suomi5968

Well ”cooked” high fantasy themes are always bonus points, given out from my purse.

suomi5968
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suomi5968

If there was even one, classless combat, where you aren’t restricted
playing
whole game through with classes. Like mage, melee or assassin type
characters, might prove to be more motivating than just putting single
dodge button in the
center of your whole screen.. (calling this the true action combat). I
miss too much those old school Mmorpg’s, if you
know what I mean. Not sure though if anything will catch, through these
wannabe World of the Warcraft copypasted combat hybrids… these are
really making me anger.  I’m not motivated on grinding anything
at all now, thanks for lazy devs. Seems alike the most modern Mmorpg’s
tries to be too hard niece to Wow, they fear changing the working system
with something else, which might actually catch in people to play MMO’s
longer than meant 1 years period. I hope it wont be like on the
standard ”so called” free to play ”demo”, with limited features in
game.

SeloNW
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SeloNW

rottenrotny 

Bring back our tab target games! *sob*

C4de
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C4de

My standard for action combat is Dark Souls. How close/far an MMO’s
combat is to/from that is how much of an action combat game it is.

Manual
aiming isn’t a necessity, but positioning and good (not necessarily
twitchy) reflexes need to actually matter; a player needs to be able to
dodge a sword, bullet, arrow, spell, or what-have-you without having to
rely on dice rolls.
Out of the MMOs I’ve played, I would consider EVE Online, Vendetta Online, and Defiance to be action-combat titles.

onalesh
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onalesh

I break it into three main categories.
True “action combat” ie fps style aiming with projectile/hit box based combat.
Examples would be
Mortal Online (although the magic is hit scan)
Darkfall
And to a lesser extent DUO
Hybrid style games with “templates and quasi aim based combat.
Such as
Tera
ESO
Wildstar
GW2
NW ect
Then your traditional full target based games like
Wow and archeage.

rottenrotny
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rottenrotny

Yes, add ESO to the list.

And I haaaate action combat.
I was perfectly happy tab targetting within my holy trinity. Thank you.

ark211049
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ark211049

I feel i should mention ESO (Elder Scrolls Online)
so i have

Robert80
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Robert80

djnesh  There are games where the combat is twitch based, but there is an action bar too (granted, they are still in alpha.)  The action bar is merely there for some things outside the actual combat mechanics (selecting which of your equip spots you want to use as your weapon, for example, and some crafting stuff.)  So not sure you can automatically exclude something even if the combat must be twitch based simply because of action bars…

Kageokami
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Kageokami

dirtyklingon Kageokami  Pet control in WS is lacking to me as a long time “pet player” from my EQ and WoW experience.  WS needs to reexamine pet control and I would totally agree with you on engineer.  I do agree Warrior is not that hard.  I don’t know why people have problems with warrior.  Back to engineer, I don’t find it hard just frustrating due to the lack of pet control I am used to in other games.