The Daily Grind: What constitutes an ‘action combat MMO’?


In the course of organizing MOP’s new tag database, I found myself looking for input on games to include in the “action combat” tab. I had TERA, Age of Conan, DC Universe, and Vindictus, of course. “Don’t forget WildStar and The Secret World,” Justin said. “Haha, but seriously,” I laughed. “Seriously,” he said. And thus began a fascinating discussion in which we discovered that what we thought was a black-and-white category is actually not an easy call at all.

See, I think of WildStar’s combat as being only slightly more actiony than Guild Wars 2’s, which I’d never classify as an action-combat MMO like TERA or Vindictus. But for him, WildStar’s combat is very actiony and Guild Wars 2’s straddles the line. I think that I am mentally binning the games into “twitch” vs. “busywork,” but then I’m weird.

So what do you think constitutes “action combat” in an MMO? How much actiony combat does an MMO need to boast before you’d classify it an “action combat MMO”? And what other MMORPGs are contenders?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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