Garriott teaches Roberts about zero-G physics in pre-interview footage

    
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Roberts and Garriott

Gamers Nexus spoke with industry legends Richard Garriott and Chris Roberts over the weekend, but I couldn’t tell you the first thing about the interview content.

That’s because the pair engaged in a lively discussion of zero gravity physics while the video crew was testing its camera setup, and the resulting chat was more interesting than most of the footage obtained, according to an off-camera commenter.

Garriott, you may recall, has significant experience in zero gravity due to his adventures in spaaaaace, and he spends the better part of three minutes explaining how momentum and various actions work in such an environment. Click past the cut to have a look!

[Source: YouTube]
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CazCore
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CazCore

MikeMinier dellis78741 the intergalactic laxative, will get you from here to mars

pid
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pid

rioinsignia pid LOL no comment, you’ve been already pretty eloquent

toomanywowclones
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toomanywowclones

borghive What about that weave though?

toomanywowclones
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toomanywowclones

Star Citizen > Shrouds… basically. So rather Roberts went to space or not, he still has the more successful game.

rioinsignia
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rioinsignia

manzes Perhaps you need to do a little reading yourself.  Then you’d know that CIG didn’t develop the FPS module for SC.  But please, don’t let that stop you from jumping to wild conclusions on what people at different levels in a company should, or should not know.

rioinsignia
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rioinsignia

pid Are you attempting to criticise CR for creating a studio to develop a space based game, when he hasn’t had actual experience of being in space?  Seriously?

pid
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pid

Sooo…. Mr. R. didn’t study even the very basics of cinematics and rigid body physics? …….

toomanywowclones
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toomanywowclones
manzes
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manzes

Kataq More like sharing new ideas in how to milk more their backers.

manzes
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manzes

Roberts and some members of his team should pay a visit in some zero-g simulator at least. Would be a good video for their PR and a better experience for the team when designing it for the game.