Douglas Firs cripple City of Titans’ framerate

    
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File this under “amusing development moments:” The City of Titans team was struggling with low framerate performance for its pre-alpha test map, and only by eliminating the map’s landmarks one by one did the devs discover what it was. The culprit? Douglas Firs.

“Turned out that somehow during the creation process for the Fir, one of the settings was off with the result being that the Douglas Fir […] was sporting a huge, and I mean gigantic, mathematical error within the mesh,” the team posted. “Nothing the human eye could see, but hidden within the polygons of that conifer was a glitch that drove video cards insane.”

Check out the Douglas Fir map optimization tweaks in the following video and let us know what you think about this developing project!

[Source: Dev blog. Thanks to Byron for the tip!]
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